Civ5 manual errata

The Archer descriptions under ranged combat are horrible.

First they say 'Archers have a combat strength of 7, and a ranged combat strength of 8, and attack with a ranged combat strength of 7' ?????? !!!!

They have 4 combat strength, and 6 ranged strength.

Also, under the English UU descriptions, it calls them 'British' units instead of 'English'.
 
That has already been reported. Read the opening post. PoM is listing things there.
 
Longhouse p 166 and p 215 - Does this UB really lose the workshop +20% to building production?
 
Thaks bhavv, but I already have both of those in the OP.

And I already posted them before this thread in the manual thread, so I win :p

Longhouse p 166 and p 215 - Does this UB really lose the workshop +20% to building production?

Looks like it does. Iroquois went from looking like a powerful civ when we heard about that building, to even more rubbish than when people first heard about them and their UA.
 
English P172, windmill:
Effects: +15% Production, but the City cannot be located on a Hill.
should be "must" instead of cannot right?
PD: The spanish versión says must
 
English, page 5: The abbreviation "DLC" is used before the term for which it stands is introduced (page 6).
 
English manual.

On p. 88 under the section about the Mine Improvement the text says

"May be Constructed: Mines can only be built on Hills or Resource tiles. Mines increase
a tile’s output by 1 production."

However on p. 220 the table says the Mine can be built on

"Grasslands, Plains, Desert, Tundra, Jungle, Snow, Hills"

I think the table means the a Mine can be built on the non-Hills terrain ONLY if that terrain has an eligible resource; however it's rather unclear.
 
That seems a lot of things to fix. Is most of the spanish manual similarly as bad?
Edited for clarification

You get the general idea and it's definitely way better than some of the game manuals I've read. Most of the problems I see at first glance are not dramatic.

It's quite decent for a spanish manual. I mean, I hardly have had to look at the english manual to grasp the original meaning. However, it has some usage trouble on prepositions, colon placement, sub and coordinate phrase breaking and trying to keep the original english structure even if it makes the resulting phrase in Spanish a tad awkward.

In my opinion it looks as if they got someone quite fluent in Spanish, but not a native translator/interpreter. However, I'm pretty pedantic when it comes to the game manuals and in-built language files in the games I play.
 
Arabian Special Ability. Omits the Double Oil Bonus. Simply lists +2 gold per trade route. (p.g. 173)

Similarly, the Russian special ability says, it is only for Horses, Iron and Uranium. Not aluminium, coal or oil. (not sure if that is how it is supposed to be) (p.187)
 
In general there seem to be a lot of inconsistencies between different language versions of the manual. I just saw SimonL point out a typo on the Statue of Liberty and noticed the English and French versions disagree on whether it's +1 or +2 science per specialist.

It seems this is getting out of hand.
 
English Manual.

p. 162-172 the buildings that have a Specialist Slot use a plural, e.g. "Artists", implying that the building offers two or more slots. On p. 214-216 the Specialist Slot is always singular, e.g. "Artist", except for the Museum.
 
In general there seem to be a lot of inconsistencies between different language versions of the manual. I just saw SimonL point out a typo on the Statue of Liberty and noticed the English and French versions disagree on whether it's +1 or +2 science per specialist.

It seems this is getting out of hand.

Perhaps once the game is out we could check the manual against what the in-game civilpedia says.

It makes me wonder if some of the manual errors were from older builds and there were changes in the current build.
 
Inconsistency on page 226: license condition h forbids altering the game or any part of it in any way, no exception made for modding, but page 194 encourages people to alter files. Also in press statements and on forums 2k employees have claimed that the game is made to be modded. The license should be fixed to allow modding and distributing mods, optionally specifying which files are allowed to be changed and distributed and which files not.
 
English Manual.

On page 142 the cost of the SS Booster, SS Cockpit, SS Engine and SS Stasis chamber are 700, 1000, 1000 and 1000 respectively.

On page 213 the costs are the same as on page 142.

However on page 218 the costs are 800 for all four projects.
 
Inconsistency on page 226: license condition h forbids altering the game or any part of it in any way, no exception made for modding, but page 194 encourages people to alter files. Also in press statements and on forums 2k employees have claimed that the game is made to be modded. The license should be fixed to allow modding and distributing mods, optionally specifying which files are allowed to be changed and distributed and which files not.

This is probably just a lawyer copy-pasting. On page 227 there is text under the USER CREATED CONTENT heading that seems to permit and limit mods.

I don't believe "click to accept" licenses actually have any legal effect anyway, or at least not all the terms would necessarily be legally enforceable.
 
English Manual.

The clear land times on page 86 do not match with the total times on page 88.
 
Floating Gardens p. 164 available Optics p. 214 available wheel.
p.74 destroying cites - razing is immediate or at any time thereafter (!), was described in previews as losing 1 pop/turn so there was a chance for the loser to recapture.
 
This is probably just a lawyer copy-pasting. On page 227 there is text under the USER CREATED CONTENT heading that seems to permit and limit mods.

I don't believe "click to accept" licenses actually have any legal effect anyway, or at least not all the terms would necessarily be legally enforceable.
Of course it's copy paste, but in many countries those licenses are enforceable, including most states in the US and a number of European countries.

The stuff on 227 might include the mod tools, but that's not completely clear from the eula, and it depends on what license comes with the mod tools. But even with page 227 it still is not allowed to change the contents of an xml file using notepad or create a mod that is not entirely made of new material. It also does not give permission to distribute such mods to the mod creator.
 
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