KokeenoPokameso
Warlord
Ordinary to military units can not stack, but a city can house both a land unit and a navel unit. Since a city can attack that is three attacks per round of combat, now that is a lot of attacks. That is enough attack power from on hex to devastate one unit in a turn, and two of the attacking forces can attack with complete immunity from counter attack (assuming the city is not taken).
I would counter this not be removing the stacking of units but my letting an enemy navel, melee or ranged, unit attack a navel unit with in a city instead of attacking the city itself. This would provide greater incentive to product some sort of navy even on a Pangaea map, and remove some of that cheeze of letting one hex attack you three times per round.
I would counter this not be removing the stacking of units but my letting an enemy navel, melee or ranged, unit attack a navel unit with in a city instead of attacking the city itself. This would provide greater incentive to product some sort of navy even on a Pangaea map, and remove some of that cheeze of letting one hex attack you three times per round.