salocin097
Warlord
- Joined
- Apr 14, 2013
- Messages
- 143
79) DoF from AI... I guess. Two turns later... You want... 1200 gold... uhmm no?
81) Build the Hagia Sophia but you are too late to found a religion with it (although if this happens and I'm already building it I'm like if I can't use it nobody will!)
Religion - Fixed Prophets I believe the AI gets this as well so you're not at an advantage by using mods.#5: Have 200 faith but that stupid GP will not spawn... wait a couple turns... another AI founds the last religion available... FUUUUUUUUUUUUUUUUUUUUUU
I thought that was just me.#4: Get barb camps stolen away by the very CS that asked you to clear the camp after spending 20 turns and some gold for OB for getting your troops there.
I hate hate hate hate hate that. A most pointless bit of RNG. When possible, I shut down faith generation after breaching the threshold; as near as I can tell, you're waiting on a % chance to proc a prophet after reaching the threshold, and any extra faith is just wasted with the faith reset on founding a religion.#5: Have 200 faith but that stupid GP will not spawn... wait a couple turns... another AI founds the last religion available... FUUUUUUUUUUUUUUUUUUUUUU
Two things you should know about the AI, taken from the XMLs.#6: Have AI steal an important wonder from you with one turn left by using GE the VERY turn they get the tech.
It says "each type" right in the description.Turns out "Creates a copy of each type of military unit you possess currently." is a bald faced lie
It says "each type" right in the description.
It's (partially) your fault for not understanding unit types (melee, ranged, mobile, naval, civilian, etc).
I think it's great for instantly generating a second army during domination; sure, the composition is a little wonky compared to your 6 CB, 2 spear primary army, and it benefits from the foresight of building a catapult, a horseman and a chariot archer (any of which I rarely ever build), as well as keeping a baseline archer around.
Two things you should know about the AI, taken from the XMLs.
They wait X number of turns to burn a great person, and they always use it on "bulbing," whatever that is for each GP (I personally haven't come across the code which allows them to plant a great person). Oddly, this doesn't seem to apply at all to great generals; the AI mostly keeps those as units, and I don't know what triggers the citadel bombing later on.
So, next time that AI seems to bulb a wonder out from under you, realize that they've been sitting on that GE for ~10 turns, and that realistically, you should never have had a chance at it.
42) Liberate venice only to hav him buy your allied city state.