Official Rage Thread

81) Build the Hagia Sophia but you are too late to found a religion with it (although if this happens and I'm already building it I'm like if I can't use it nobody will!)
 
81) Build the Hagia Sophia but you are too late to found a religion with it (although if this happens and I'm already building it I'm like if I can't use it nobody will!)

you can still plant the prophet and the faith'll help in getting those religious buildings up.

Rage#1:
Barbarians appear and wreck caravans/capture settlers/ etc. the VERY turn they spawn.

#2: Getting citadel bombed after making a "promise" that my (skeleton army) troops were just passing by and meant no harm... now it's either DoW and kill the GG and lose credibility with the rest of the world, or have one city starve. FU Napoleon...

#3: Getting mean AIs as neighbors (Nappy and Ashur and Alex for the most part)... I don't mind warmongers if they're nice to their friends, but mean AIs are a pain regardless of whether or not they actually DoW you.

#4: Get barb camps stolen away by the very CS that asked you to clear the camp after spending 20 turns and some gold for OB for getting your troops there.

#5: Have 200 faith but that stupid GP will not spawn... wait a couple turns... another AI founds the last religion available... FUUUUUUUUUUUUUUUUUUUUUU

#6: Have AI steal an important wonder from you with one turn left by using GE the VERY turn they get the tech (I know because the just entered the era required for the tech). I'm a peaceful man at heart but this time I actually nuked the poor guy... YEAH you can't get the specialist hammers from SoL now Harun when your citizens have to work fallout tiles to prevent being starved. Serves you right, bastard!
 
82) Use Great Engineer to rush a wonder. Greece completes that wonder its very next turn. Go to denounce Alex, and see that he's upset at me for "building wonders that they coveted!" :twitch:
 
83) Decided to build the Terracotta Army with a GE because it's something I've never built. I had a few units with decent experience as I'd been fighting plenty of barbarians, so I was looking forward to getting a solid foundation to a strong army. Turns out "Creates a copy of each type of military unit you possess currently." is a bald faced lie, it only creates one of each unit type you have and it isn't a copy, it's a fresh new recruit so no experience. Was expecting around 7 or 8 experienced units, ended up with a scout, a horseman and a spearman.

Not building that one again.
 
84) Trying to trade "500 gold" late in a game and instead clicking "500 gold per turn." Aargh.
85) Gaining enough faith for my first great prophet with three religions yet to be founded followed by not actually getting the great prophet for another ten turns - and watching the last three religions get picked up by AI.
 
#4: Get barb camps stolen away by the very CS that asked you to clear the camp after spending 20 turns and some gold for OB for getting your troops there.
I thought that was just me.

#5: Have 200 faith but that stupid GP will not spawn... wait a couple turns... another AI founds the last religion available... FUUUUUUUUUUUUUUUUUUUUUU
I hate hate hate hate hate that. A most pointless bit of RNG. When possible, I shut down faith generation after breaching the threshold; as near as I can tell, you're waiting on a % chance to proc a prophet after reaching the threshold, and any extra faith is just wasted with the faith reset on founding a religion.

#6: Have AI steal an important wonder from you with one turn left by using GE the VERY turn they get the tech.
Two things you should know about the AI, taken from the XMLs.

They wait X number of turns to burn a great person, and they always use it on "bulbing," whatever that is for each GP (I personally haven't come across the code which allows them to plant a great person). Oddly, this doesn't seem to apply at all to great generals; the AI mostly keeps those as units, and I don't know what triggers the citadel bombing later on.

So, next time that AI seems to bulb a wonder out from under you, realize that they've been sitting on that GE for ~10 turns, and that realistically, you should never have had a chance at it.
 
Turns out "Creates a copy of each type of military unit you possess currently." is a bald faced lie
It says "each type" right in the description.

It's (partially) your fault for not understanding unit types (melee, ranged, mobile, naval, civilian, etc).

I think it's great for instantly generating a second army during domination; sure, the composition is a little wonky compared to your 6 CB, 2 spear primary army, and it benefits from the foresight of building a catapult, a horseman and a chariot archer (any of which I rarely ever build), as well as keeping a baseline archer around.

But, used well and I'm sure it can shave dozens of turns off a domination victory. I like to leave all four of the units I named above (catapult, horeseman, chariot archer, baseline archer) near the captial (or city building terracotta), and fold them into the terracotta army. Like I said, they're a somewhat wonky composition compared to what you would build on your own, but two catapults, two chariot archers and three composite bows (because you upgrade both of those archers after completing the wonder) should be sufficient; the horsemen draw heat off your (possibly lone) spearman.
 
6 stone, 2 marble within capital working borders. WOW!

About to build stone works - no can do - settled on plains.....
 
It says "each type" right in the description.

It's (partially) your fault for not understanding unit types (melee, ranged, mobile, naval, civilian, etc).

I think it's great for instantly generating a second army during domination; sure, the composition is a little wonky compared to your 6 CB, 2 spear primary army, and it benefits from the foresight of building a catapult, a horseman and a chariot archer (any of which I rarely ever build), as well as keeping a baseline archer around.

It's not very clear what 'unit type' is in this context, it isn't melee/ranged etc as you can end up with two ranged as you note (Bowman and Composite Bowman). I try and build a catapult, plus a chariot archer at least, and maybe upgrade one warrior to swordsman if possible.. and by the time I do all this the AI usually beats me to the wonder :(

Leads me to:
86) Early game already declared war on Gandhi, besieging Delhi with several CB's and a couple of warriors, he has more units than I expected but am managing to fend them off. More of my units are on the way and it's only one turn before I finish Terracota Army :)

Next turn; Gandhi completes TA.... in Delhi. A rampaging elephant flattens three CB's before I can enact new 'Run Away!!!' policy. :mad:
 
Two things you should know about the AI, taken from the XMLs.

They wait X number of turns to burn a great person, and they always use it on "bulbing," whatever that is for each GP (I personally haven't come across the code which allows them to plant a great person). Oddly, this doesn't seem to apply at all to great generals; the AI mostly keeps those as units, and I don't know what triggers the citadel bombing later on.

So, next time that AI seems to bulb a wonder out from under you, realize that they've been sitting on that GE for ~10 turns, and that realistically, you should never have had a chance at it.

This just plain isn't true - I've captured so many Manufactories from near AI cities, and I've even taken a few Customs Houses. I've seen planted Holy Sites too, although the AI does prefer to go spam religion with them.

Only GP I've never seen planted is a Great Scientist: the AI just doesn't seem to value Academies at all.
 
This falls under "baffling" as much as rage, but when you have a puppeted city that literally refuses to expand boarders to a Natural Wonder.

I'm currently in a Venice game, i bought a CS, and there's Mt. Kalish within the 3-ring. It refuses to expand, even though it already has the grassland in front of it. Why won't the CS view it as a resource and go grab it? I have no idea. It wants random ocean tiles instead.
 
Convert city with missionary.

There's another missionary on the other side of the city, converts it back on same turn.
 
Here's one from a recent game:

Get backstabbed by Dido.
Grind out a defensive war for 50 turns, losing and regaining my capitol.
Go on the offensive.
Take one of her cities.

All of a sudden, everyone (has early concerns about my warmongering)
make peace.
Everyone denounces, DoWs Dido AFTER I sign a peace treaty.

Open trade window:
"So, the bloodthirsty one shows his face.
 
I'm on my first attempt at immortal and have attempted a culture victory with Brazil, this has been a particularly rage inducing game as my strategy was basically to get chitchen itza, and sacred path to get max jungle culture. It's hurt my production tho. anyway, got 4 turns over 200 faith when the last religion was taken, so I lost sacred path. Chitchen Itza was built long before I could even start it. When I finally went for a wonder it was Uffizi, took me 18 turns to build and, you guessed it, I got all the way to 1 turn left before it was built by my neighbour Sweden ¬_¬


Sweden seem to be snowballing away with the game, I'm 2nd last, but have just about caught up in science, I think the only way I can stop him would be attacking, but I've literally got an army of 3 XB and a pikeman at the moment and production is a real issue due to the large amount of jungle tiles, plus population growth seems pretty slow too. Not sure if I can pull it out the bag. Taking Stockholm would probably do it as he's got all the wonders I want.
 
More a peeve than rage, but if you build a city that already has a garrisoned unit, one of the two pops out of the city (but not every time). Of the two units, the one that pops out is always (I swear!) the one I am interested in getting to the front line, so losing a movement point is annoying.
 
42) Liberate venice only to hav him buy your allied city state.

I have decided that I hate Venice, I will kill him in any game if possible. My most recent immortal game I killed him around turn 120 and he had NINE wonders, I went from middle of the pack to the runaway civ immediately haha. I literally kept up the war for another 100 turns but wanted to avoid the diplo penalty from taking over his other (terrible) city, I finally let the greeks finish him off in turn 220. Oh, and I killed 2 MoV's while waiting to finish off that last city. Austria is mildly annoying, but their diplomatic marriage is a lot easier to fight off.
 
Top Bottom