If everything was range 1, I would start hating 1upt. Maybe if the 1upt tiles were smaller: I.e. More distance between cities, a 5 city radius instead of 3, Angkor wat would annex a tile every turn, 3 movement for infantry.
If everything was range 1, I would start hating 1upt.
Summary of this tread is that some think that no one will hard build Gatling, but what else will you build instead what we usually have available at time? muskets?
The argument about not hard-building them is crazy to me.
I typically have plenty of former Composite Bows/Crossbows that can be promoted.
In the rare, rare event that I lose all my best-promoted former crossbows and lose the reserves, then I will replace them.
On the Xbows topic - what about it range was 2, but the strength was weaker at 2 than at 1? Something like 50% or 65% strength at range 2.
Okay, so you do like gats+ enough that you would hard build them! My litmus test argument is not crazy at all. I very much enjoy gats+ for all the reasons you mention. I also agree, that arty can be vulnerable to point of pointlessness. But in the circumstances you describe, I would probably build lancers or cavs before gats or machine guns.
Yeah, they are good, just not good enough to hard build. Faint praise indeed.
It is a very fundamental way to tell if a unit is relatively good or not.
I guess it wasn't so much crazy, it's just that it feels like an odd way to word the question. I think a lot of players are in a similar boat to me; they're almost never hard-building Gatlings because they have plenty of Crossbows.
They dont seem to do enough damage for me, even if you bump their range up to 2. I had gatling guns fighting riflemen and it took like 4 shots to take one down? At that point i may as well use range 3 artillery that would be better at taking out cities...
It is easiest to get gatling range to 2 by earning the Range promotion before they become gatlings -- when 3-range cross-bows are upgraded they become 2-range gatlings.
Whether range 1 or range 2, gatlings work best as a complement to your artillery. Artillery fronted by gatlings are far more durable than naked artillery.
It is easiest to get gatling range to 2 by earning the Range promotion before they become gatlings -- when 3-range cross-bows are upgraded they become 2-range gatlings.
Whether range 1 or range 2, gatlings work best as a complement to your artillery. Artillery fronted by gatlings are far more durable than naked artillery.
guess with ranged units, I have been using promo's just to get barrage III, I guess I should use the increased range ASAP.
I had thought with units, it was best to just take 3 straight promo's rather doing say combat I than barrage I.
Range 2 Logistics and Cover 2...don't see how people think these dudes are lack luster.
The problem is that even on the best terrain with Cover 2, if you are only at tech parity with the AI, Gats (and then later MGs and Zooks) will be one-shot killed by cities.
The very early archer line can move in, fire, take a hit, and then retreat the next turn. Before too long they get Range 3, and cities are no longer a threat.
Hard built Gats (and latter) can never take on cities, so consequently they take much longer to level up. Hard built CBs and XBs actually face the same problem, as they could be one-shot killed by contemporary cities when first built, but the extra range gives them lots more flexibility in getting xp. Or maybe you use them only against the very weakest cities.