GameSpot's Civ III Preview Update

Thunderfall

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GameSpot has posted an update to their Civ III Preview based on the latest built of Civilization III they saw at the GenCon game convention taking place in Milwaukee, USA. The update contains LOTS of interesting new info:
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[*]Though players can in fact win a game of Civ III by taking control of 75 percent or more of the world's landmass, they can also achieve victory through two new means: either through diplomacy, by building the United Nations and garnering enough support from neighboring countries to be voted into power, or through culture, by encouraging their country's own culture to flourish by improving education and encouraging the arts. </LI>
[*]If a high-culture town that belongs to a player's opponent begins drawing his or her people away, Civ III will actually let him or her set a soldier unit to patrol the area to make sure the people fall in line. </LI>
[*]Aside from patrolling players' borderlands, soldiers can also become tougher as they survive more and more battles and become veterans and even elite soldiers. Elite soldiers can withstand far more punishment than normal troops, and they have a small chance of becoming a great leader--an advanced soldier unit that can actually recruit soldiers and raise armies from a player's towns on reputation alone.
[*]The catapult unit has been changed from being a powerful offensive unit to being a support unit that must be grouped with and used by other soldier units.
[*]In addition, the developers have made sure to remove the pyramid-building trick from Civilization II (in which players could actually build a set of pyramids--a wonder of the world--in a single turn).
[*]Though players will be able to support their cities by increasing the presence of technology and heavy industry, if they add too many factories to their cities, their neighbors may become upset or even hostile over the pollution. However, pollution may be a small price to pay for some of Civ III's advanced technological developments, which will include space satellites, like the ones in Alpha Centauri. [/list]</font>

<a href="http://gamespot.com/gamespot/stories/news/0,10870,2801449,00.html" target=link>Click here to read the full update!</a>
 
Though players will be able to support their cities by increasing the presence of technology and heavy industry, if they add too many factories to their cities, their neighbors may become upset or even hostile over the pollution. However, pollution may be a small price to pay for some of Civ III's advanced technological developments, which will include space satellites, like the ones in Alpha Centauri.

george w bush!

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Good one, anime!

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I'm wondering: what's the pyramid-building trick? Especially, how does it work?

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CivFanatics staff member: Game of the Month administrator & moderator.
 
Originally posted by Matrix:

I'm wondering: what's the pyramid-building trick? Especially, how does it work? <IMG SRC="http://forums.civfanatics.com/ubb/groucho-marx.gif" border=0>


I am also confused by that pyramid trick... Did he mean using caravans to help build the Pyramids(or any wonder)?
 
Although I don't get the "pyramid trick" reference either, it's nice to see some new news....Now, if we could just get some official info straight from Firaxis......

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Listen, strange women lying around in ponds, distributing swords is no basis for a system government.
 
The pyramid building trick has to be the fact that with a few caravans you can build a wonder in a single turn. You have to agree that, building a wonder in a single turn is well just wrong, opponents need a chance to stop you. Although, I don't think making it a mandatory 2 turns for a wonder to built is going to change anything.

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This has been Karl Marx the Penguin.
-- "Workers [penguins] of the World Unite"
 
So...is there still going to be the Alpha Centauri Space Ship win? I only see three ways to win up there, none of which mention a spaceship.

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<IMG SRC="http://forums.civfanatics.com/image_uploads/goodbye3.jpg" border=0>
<FONT COLOR="blue">I take every day one beer at a time; every beer one sip at a time.</FONT c>
 
The article said there would be two new ways to win it didnt say anything about taking anything away

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The Spy has Spoken
 
In any case I am most worried about the:


Though players can in fact win a game of Civ III by taking control of 75 percent or more of the world's landmass

Does this mean your city radii have to be covering 75% of the tiles?

Does that mean if you control 75% of the total cities in the world you win?

In either case that would be disaster for the way I and most people play.

If it is the 1st way then it would be impossible to win the game early by conquest, and if you trying to max out your score and get to AC first you would end up winning just by the sheer number of large cities you have across the map. I'm sure the extremely high scoring games by Shadowdale and the rest depended on having cities almost everywhere

If it is the second way once again the problem arises with the fact that in many SS games you have 100 cities and the other civs have 8.

I just hope I interpreted this information wrong because if it is the way I think it is, then

If not

I'm sure someone else in concerned about this

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This has been Karl Marx the Penguin.
-- "Workers [penguins] of the World Unite"
 
Interesting looking stuff - making me even more impatient to see the whole game (but hey, we're in August now - only two months to go <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0> ). For what they're worth, here are my reactions to the new stuff:

Diplomatic victory - does this mean that we will actually be able to have meaningful alliances which won't get broken when we become the most powerful civ on the planet? Will having a spotless reputation finally count for something?

Cultural victory - appeals to me, though interesting to see how it works.

Patroling soldiers - something people have asked for on here. But will it just work for fleeing population, or will you be able to prevent invasion over a number of squares? Presumably this means that it is possible for my high culture towns to gain pop from the enemy? This sort of immigration could get interesting.

More ranks than veteran - <IMG SRC="http://forums.civfanatics.com/ubb/goodwork.gif" border=0>

Ranged weapons seems more realistic (assuming that cannons and especially howitzers follow the same idea) - more combined arms warfare could be in the offing.

I think the fact that there are now no caravan units in the game will have to mean that rushbuilding wonders is not going to happen. (Though there might not be anything to stop you disbanding loads of units in that city and then buying the rest.)

Will we be able to use pollution as an excuse to make war on other civs?

Space stations have been suggested as advanced wonders here - can anyone tell us how they work in SMAC, 'cos they sound like a really good idea.

How dare they tantalise us by not saying what the other advanced techs are <IMG SRC="http://forums.civfanatics.com/ubb/cry.gif" border=0>

[This message has been edited by Supernaut (edited August 06, 2001).]
 
Victory by controlling 75% of the world's landmass? Sounds rather arbitrary. Why not 75% of the world's population or GNP?

And surely winning this way on a small map or on a map with a lot of ocean is rather easier than the opposite?
 
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