Vincentz Infinite Projects [VIP MOD]

lol. I didnt even know it was possible to put that many smilies in one post ;)

Now to the downside. You need to put the python folder back since there are a couple of screen setups in it that will make it difficult to play without.
Basically whats in it is :
Python folder :
CvMapGeneratorUtil.py (making sure that marsh is in the game. Needed)

Screens folder inside python folder :
CvMainInterface.py (cuttting a bit of the resource window in cityscreen so the top Great Person can be enabled. Usefull)
CvCivicsScreen.py (making space for 6 civics, only aesthetic. Not needed)
CvCorporationScreen.py (put a scrollbar in Corporation screen. Not needed, but usefull)
CvPediaMain.py (rearranges the Civilopedia. Not needed at all)
CvTechChooser.py (changes tech placements in tech screen so that there is no vertical scollbar. Not needed at all. Delete this!)

Try to delete the last one, then the second last one, then the third last one etc. etc. untill the game works, and please report back.
BTW: what screen resolution do you play with? and which mapscripts and sizes did you try?

ok ill do this in a min first i would like to say this is an amazing MOD so amazing im gonna promote it but first i have two small little request and really hope u could do....

1) more civic's: i love having more civic's its a great part of the game and for players like me its an really impotent one

2) more Civilizations: i would love more Civilizations like Poland and Australia, Norway and so on
 
OK. The ctd's have only happened on marathon speed. I've tried about 10 different starts and everything else has worked so far.
 
OK. The ctd's have only happened on marathon speed. I've tried about 10 different starts and everything else has worked so far.

Thanks :) I never use marathon, but know now what is the most likely bug there :the turns are multiplied by 3 of normal speed, and so the month increasement is divided by 3, which results in strange dates because its not "whole" years and in turn produce thousands of Python exceptions. Will fix it for 0.75. (Thinking about setting Marathon to x4 of normal speed. 4000 turns. I mean, if you are hardcore enough to go 3000 turns, then 4000 shouldnt be a big problem, and 3000 is too close to epic anyway, plus it would make the bug disappear without screwing up the calender)

1) more civic's: i love having more civic's its a great part of the game and for players like me its an really impotent one

2) more Civilizations: i would love more Civilizations like Poland and Australia, Norway and so on

1) Will do. I still have a couple that didnt make it in first round. Especially an early Economy and Legal are missing, but also some future civics would be nice.

2) Will do. But first priority is to finish modern era. Then I'll add an addon pack of civs and leaders.

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Added a changelog in one of the first posts
 
T

1) Will do. I still have a couple that didnt make it in first round. Especially an early Economy and Legal are missing, but also some future civics would be nice.

2) Will do. But first priority is to finish modern era. Then I'll add an addon pack of civs and leaders.

--------------
Added a changelog in one of the first posts

Thats Great To Hear, with Economy and Legal what about healthcare ? and some future civics would be great as well happy your thinking about adding them and yeah cant wait for the finished modern era, and if there's anything i can do for this MOD let me know :goodjob:
 
Changed Marathon to x4. Thinking about renaming it to : The Test of Times.

I have to play one through some day. I mean :

"ah yeah. the summer of 507. That sure was good times"

Thinking about setting an offbeat into epic and normal speed to give seasons. Makes it somehow more immersive.

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Modern Watermill. Makes sense IMO.

 
Changed Marathon to x4. Thinking about renaming it to : The Test of Times.

I have to play one through some day. I mean :

"ah yeah. the summer of 507. That sure was good times"

Thinking about setting an offbeat into epic and normal speed to give seasons. Makes it somehow more immersive.

-------------

Modern Watermill. Makes sense IMO.


Thanks for accomodating my warped sense of fun.
:)
 
Oooo I want one! (new watermill)

Swamps: up until the 1900's they were dangerous and mysterious places. They teemed with wild life and were a great source of food (as long as you didn't become a source from the many predators that inhabit swamps). In more modern times they are a rich source of timber, peat, and minerals. Many famous swamps are not open treeless expanses but are actually quite heavily forested. Of course to get to these resources man had to drain large areas and cause much harm to the swamps eco system. Okefenokee swamp in S. Georgia and N. Florida was one such famous swamp in America.

http://www.google.com/url?sa=t&sour...sg=AFQjCNGtW98tb0yT3-yGA0peoxSIaYpFvg&cad=rja

This might give you some ideas.

An animal resource that is common to most swamps is the alligator. From the swamps of Southern America the Native Indian population used the Alligator as the Plains Indians used the Buffalo.

JosEPh
 
I have 1 resource left for the map init (not counting the manufactured goods). then it will be 50 (and I kind of like round numbers :))

I like crocodile or alligators as a resource, but unfortunately there are no graphics for it, and 3d modelling is not one of my strong sides.

mmm. just found this one :


maybe if I twist the tail, give it some teeth, ripple its back and lower it a bit, it could lie in the swamps.

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Just had a great idea (no I didnt. I stole it from Dancing Hoskuld ;)) to limit animals habitat by using :
Code:
			<TerrainImpassables/>
			<FeatureImpassables/>
			<TerrainPassableTechs/>
			<FeaturePassableTechs/>
So I'll propably going to put in Cheetas (jungle), Siberian Tiger (Tundra), Polar Bear (Ice), etc etc.


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Ok. Not perfect, but I think people will see it as an alligator if the icon is going to be good. Didnt curve the tail as it would be to edgy instead of curvy.

 
Hey Looks Good to me! Now swamps will have some worth. Just like your Jungle Camp did for Jungle tiles. :thumbsup:

Current game made it to 800+AD before I met my 1st neighbor Heshpatet (Sp). Archi map, of course, Huge, 7AI. Just met the Incan and Pericles. Caravels are starting to roam to open seas.

I have a nicely developed Empire waiting to expand/colonize. :D Let the race begin! :lol:

JosEPh :)
 
vincentz just an question will u be adding IndieRevolution Gameplay Mechanics ? i believe that the VIP Project Would benefit a lot from it

I doubt it would ;)
Reasons :
It most likely require SDK changes and even if not, it would require huge Python changes. As VIP stands right now, its only xml (all by me in Notepad since most mods use RevDCM or other SDK changes, so Copy/Paste is not an option. I took the hard lesson when using Rise of Mankinds techtree), graphics (every .nif and .dds is inspected, removing animations if it uses a vanilla one) and lastly very few python changes (I did all of them myself except mapgenerator and scrollbar in corporation screen).
So I know every little change personal. (which in turn, is why the VIP progress is soo slow. If I used graphic modpacks like VD or took unitxmls from other mods, I would have been finished a looong time ago). This process keeps the mod trimmed and optimized. If you look in most other big mods, there will be tons and tons of unused building/unit graphics just taking up space.

Putting in another mans work (which was an unfinished alpha) in a coding language Im not strong with, would be a potent disaster. Its one of the reasons why I dont use RevDCM. I simply wouldnt be able to do anything about a bug, and would have a very hard time tracking it down.
Also if it required SDK changes the VIP mod would loose its crossplatform compability and it looked like it would loose its Multiplayer ability too. At least the later means a great deal to me as I sometimes play with a friend (last time untill 1 AD in one sit, without any OOS, delay or crashes of any sort before he had to go home. Strangely it was actually faster, due to the AI taking its turns simultaneous and the machine hosting was faster than the one Im sitting on).
Last, but perhaps most important. Does the AI knows how to play it? Every time I make a new addition, I try to do it for the AI, then the player. Sometimes the AI grasps a concept in ways I couldnt think about myself, and I almost cry "cheater!", only to later discover how the AI had used the new rules to its advantages. (this was indeed true when I changed the movements and the barbs warriors would keep on killing my workers. The barbs had simply taken a shortcut over an oasis.)

So I have to say no, but also have to say : Damn! It looks nice!

Sorry for the long answer, but I guess I had to justify to myself why stuff like this cant be put into VIP ;)

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Changed Animals : Now instead of being units that can be seen and hunted down, they are predators in their own habitat. If you enter a forest with Bears, you will not be aware of it before your unit is under attack. Likewise will the Lions of the Savannah and the Tigers of the Jungle not let themselves be seen or heard, but step into the hyngry cats territory and they'll be sure to hunt you down. The Wolves will tear the flesh of unescorted settlers, and a single worker cutting a path in the jungle could very well become Panther food.
Dont walk alone in the forest at night!
The habitats will slowly regrow (heal) if the animal won, or retreated, but slowly disappear when the first barbs appear (like in vanilla & bts) unless I can find a way to let them stay.
 
Just had a great idea (no I didnt. I stole it from Dancing Hoskuld ;)) to limit animals habitat by using :
Code:
			<TerrainImpassables/>
			<FeatureImpassables/>
			<TerrainPassableTechs/>
			<FeaturePassableTechs/>
So I'll propably going to put in Cheetas (jungle), Siberian Tiger (Tundra), Polar Bear (Ice), etc etc.

You didn't steal it, I gave it freely so I could steal the code when you had it working:mischief:.

Edit: there seems to be something wrong with the graphic for desert promotion. It is the same as the woodsman promotion.
 
You didn't steal it, I gave it freely so I could steal the code when you had it working:mischief:.

Edit: there seems to be something wrong with the graphic for desert promotion. It is the same as the woodsman promotion.

Yep. I saw a nice looking cactus once, but cant remember where. So I just used the woodsman untill next time I was going to do new promotions. Lazy me :mischief:
 
1056AD and my Caravels have circled the globe. I have made contact with almost every AI. Would seem that my Island was well situated this game.

There are many Barb cities size 5 and 6 waiting to be invaded. Galleons come on line in about 6 turns. :D Although I would've liked to have seen the better Barb cities that have several resources be larger by now. I have 2 cogs full of troops waiting to cross 2 sea tiles to get to the 1st Fat barb city. Upgrade to Galleons and unleash the dogs!

Have seen the Egyptian skinny girl lose several new cities to barb axmen and horsemen.

Bombards are now being built along with the 1st arqs (never can remember how to spell those french early muskets). I'll need to trim out some of the older units to keep costs down for the new ones coming on line.

Enjoying this version and game a bunch.

JosEPh
 
Spoiler :
lol

On my first attempt at Event modding, I seem to have created the Tesla machine from The Prestige.



I couldn't understand why the event wasnt triggering, but the game had a quite big slowdown, so I ctlr+z'ed and found every AI (which had archery* as I started on Emperor) had 10+wolves hanging around their capital.

*I made an event spawning a wolf outside borders if player/AI had archery.

----------------------

mmm. Rumors. tsk tsk. Tigers and Barb hordes, and then its just a little wolfie.



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Made 5 events that will cause a small group (1-2) of wild beasts (lion, bear, tiger, wolf and panther) spawn outside cityborders at random interval, since the animals stop spawning at the time the human barbs enters the game, my conversion of the animals would go to waste sooo early. Couldnt let that happen. Only worry is it will happen too often/too little. Will upload 0.75 today as I'm very exited about these changes.

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Added right Icon for Desert Combat, and made a Desert Combat II upgrade.

 
Uploaded 0.75

Uploaded 0.75 Graphics

changelog :
Added Ethnic Palaces
Added Ethnic Modern Warlods
Changed "Can Build" to "Can" for Processes (Can Study, Can Trade, Can Influence, Can Conduct Espionage etc etc)
Changed Resource Icons for Gems and Coal
Added and modified Wide Citybar (left side click activate city, right side click deactivate it)
Removed the penalties for Tradepost, Trade Market and Trade Center
Changed Marathon Speed to x4 of Normal, and thereby fixing a CtD bug
Added Modern Lumbermill and Modern Workshop
Added Alligator Resource to Swamps
Added Polar Bear (Tundra, Snow) str 4
Added Siberian Tiger (Tundra, Forest) str 3
Added Bengal Tiger (Jungle) str 3
Added Lioness (For Lions. Looked silly with 3 Male lions in the pack)
Changed Lion (no forest and jungle)
Changed Bear (only forest)
Changed Panther (jungle only)
Changed Characteristics of Animals. They are now not hindered by terrain, and will not exit their habitat. They will however move faster and strike with a moment of surprise. No more : "hey, look! a lion, guess it will be attacking us in the next turn". Now it will be :"Holy cow! where did that lion come from. I hope I can get back to the city before another one attacks us" or "Hurry men! Get of out the Jungle! Tigers have been spotted!"
Added Desert Combat II and fixed icon for Desert Combt I
Added 5 Events for spawning wild animals close to border.
 
I've D/L'd version 0.75 and 0.75 graphics. But I'm gonna play another session on 0.74 before I start the new one. :0 Just too much goodness going on to walk away from. :D

JosEPh ;)
 
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