VanillaPlant
Chieftain
- Joined
- Oct 1, 2010
- Messages
- 2
I was wondering how others rank these three beliefs.
Tithe
+Scales with population
+Does not require dominant religion in a city to receive gpt bonus
-Requires 8+ followers in a city to match Church Property
Church Property
+Grants the maximum bonus regardless of population
-Becomes more difficult to maintain in the very late game
Initiation Rites
+Grants a large bonus upfront
+Does not require maintaining followers in city
-One time bonus
-Must be very aggressive with your religion early on to reap the maximum benefit
I used to always go with Tithe, since it has the highest potential of the three. However, in practice I have found Church superior throughout most of the game. Maintaining a dominant religion in a city is easier than fulfilling the 8+ followers requirement until the cities population exceeds 16, which won't happen for most AI cities until late into the game. As a result, it ends up being cheaper to maintain the dominant status than trying to maintain your 8+ followers.
I haven't played around with Initiation Rites a lot, but I feel it could be useful for war mongers, as you are essentially getting an advance of 50 turns worth of Church Property gpt. Waiting for that gold vs putting it immediately towards your military could mean the difference between you taking a few civs early on. Of course, this requires you to have sufficient faith to pump missionaries early enough to make the bonus worth your while.
Tithe
+Scales with population
+Does not require dominant religion in a city to receive gpt bonus
-Requires 8+ followers in a city to match Church Property
Church Property
+Grants the maximum bonus regardless of population
-Becomes more difficult to maintain in the very late game
Initiation Rites
+Grants a large bonus upfront
+Does not require maintaining followers in city
-One time bonus
-Must be very aggressive with your religion early on to reap the maximum benefit
I used to always go with Tithe, since it has the highest potential of the three. However, in practice I have found Church superior throughout most of the game. Maintaining a dominant religion in a city is easier than fulfilling the 8+ followers requirement until the cities population exceeds 16, which won't happen for most AI cities until late into the game. As a result, it ends up being cheaper to maintain the dominant status than trying to maintain your 8+ followers.
I haven't played around with Initiation Rites a lot, but I feel it could be useful for war mongers, as you are essentially getting an advance of 50 turns worth of Church Property gpt. Waiting for that gold vs putting it immediately towards your military could mean the difference between you taking a few civs early on. Of course, this requires you to have sufficient faith to pump missionaries early enough to make the bonus worth your while.