Civ 5: City specialization

A lot of good points...
Also keep in mind that jungle gives science... Your pantheon policies might give culture or gold or faith... It's all situational, but pretty much what others have said...

If you see an area with rivers/jungle, thats a perfect science/gold city location... rivers and hills? production/military... growth is needed for GPs... etc

there is no need, for example, to built barracks and armory in a city where you dont plan on building troops... what i usually do is only build barracks when i can build them in ALL cities asap, get the military national wonder, then delete the barracks from all cities except the ones that will be pumping out troops...

markets is a little different because they dont cost maintenance... eventually ill try and build science buildings everywhere i can too...

Why jungle and rivers?
When I am playing I can see than junge give mainly food.
 
Jungles give 2 science per tile with a University in the city. That city's science output will shoot up like mad upon reaching Education.
 
My capital is usually my science and culture city, while the second city is usually my production city. But it doesn't always have to be or become the case. I always tend to build units in my second and save my capital for large projects like wonders and such.
 
Thank you very much for summarizing

Maybe i am donkey,but i still do not know why should I have one big city for Great Persons?
Great Persons comes from GP points.If i want GP points a must have Specialists.
Why should I have Engineer,MerchantArtist in one city?

Workshop is more effective in Production city.So, I should have Engineer in Production city and Merchant in Gold city.Artist and Scientist in Great Person City.?

It doesn't necessarily have to be a "big" city -- the important thing is making sure you can afford the food for the specialists you run while not impacting your growth much. This tends to happen in your big cities on general principle.

This is one of the main reasons for city specialization, at least as far as GP go -- the fact that your city generally won't be able to afford a specialist (or two, depending on building) for every building.

Also, each GP raises the cost of the GP of the relevant type. Here's an explanation of it from Wiki:

Spoiler :

From http://civilization.wikia.com/wiki/Great_People_(Civ5) (Good explanation of Great People as a whole)

GPP Scaling

As a rule, after the generation of a particular Great Person, the next one requires double the amount of GPPs. For example, if your first Great Merchant required 100 GPPs, the next one will require 200. On Standard game speed, the first Great Person is generated at 200 GreatPeople5 for Generals, Admirals, and Prophets, while all other Great People only require 100 GreatPeople5 for the first one.

Several Great People are "pooled" together, meaning that producing one will elevate the requirements for all of them:

In Gods & Kings, this was the case for the Great Artist, Great Merchant, Great Scientist, and Great Engineer.

In Brave New World, the culture-oriented Great People are separated from this pool, leaving only the Great Engineer, Merchant, and Scientist pooled together, while Great Artists, Great Musicians, and Great Writers develop separately.


So if you're running one specialist in one city at 3 GPP/t and 4 in another for 12 GPP/t, the first city will most likely never create a GP, especially if the city running 4 specialists has National Epic, a Garden, and other wonders that influence GP generation. Your one specialist in the first city isn't "wasted" as you're still getting the production he gives you depending on his type -- but he'll likely never pop you a Great Person.

Also you want to make sure you're not polluting your pool, as if you're playing science, for example, you don't want Great Merchants and Great Engineers making you need extra points to get your scientists.

There's obviously lots of different ways to do it, and they will differ greatly depending on your chosen victory condition. They are absolutely gamechanging, so you should definitely have the mechanic on 100% lockdown and you'll find yourself not only winning, but winning in much better times. :)

I hope that helps. Happy Civving!

EDIT: Sorry for the necro, guys, I'll often search specific concepts on here and then forget to even look at dates of posts. Still this was crazy old, so I am blushing a bit. :)
 
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