Fairly uneventful turtle game. I'm beginning to wonder if I might just need to untick Science Victory to be able to make this more fun. As is, any Civ can use the same gameplan and same tech path and same diplomacy tricks and quietly take the game away.
Only noticeable thing, Alex was the darling of the map, even though he was in constant war all game.
He offered me DoFs fairly frequently, and I was like, no, that would make everyone hate me. A couple of times in the game, I saw Harry knocking on my doors, and I was like, oh well, there goes all my gold. Worst of all, Harry and Alex were buddies and even had a RA going at one point but then Harry decided my gold was worth more than a friend, so yeah, Alex hated him since
And that was probably the turning point, Harry would have likely squished me easily but money is a better defense than every army you can get.
Nobody else was a problem at any point, Becky, Nappy and Poca were cool, in fact, it was Poca's gold that bought me the win. I borrowed cash from him in small to medium chunks, waited for that Commerce policy to open up so I can get a discount for buying stuff
If I had another GS saved up, that would have shaved off some 10 turns, but nobody wanted to vote for Science funding, whelp, and Porcelain tower got sniped somehow. Still, it was a fairly good culture output because I got Sistine and Neusch
Endgame stats and finishing screen in attachment. Took 325 to finish. Morocco is a fairly crap civ to play, their UA is eh, Kasbah is semi useful, and I didn't even make Berbers