Nigel_Tufnel2
King
Welcome to The Immortal Alphabetical Game #9 - Polka Time!
Map type and settings:
Achievements:
Keeping time with a polka is as easy as 1-2-3! I decided Casimir got confused and counted backwards for this game, so the Achievements all go 3-2-1, or backwards from a typical game.
Guilds 3-2-1 - must be built backwards: Music, then Artist, then Writer, and can't be built at the same time by different cities. 3 points
Renaissance Units 3-2-1 - must build Winged Hussars before Canons, and Canons before Muskets. Same goes for upgrading to these. CS gifts don't count, you still need to build/buy at least one of each, in reverse order of the typical path. Must create one of each before the Industrial Era! 2 points
Policies 3-2-1 - You must fill 2 trees before you can open Rationalism ("3"). You must open a 4th tree before opening Secularism ("2"). You cannot add any other Rationalism policies until you either fill a 3rd tree or get a 3rd level Ideological tenet ("1"). 2 points
Late Game Tech - must enter Modern Era with Refrigeration, Atomic Era with Combined Arms, and Information Era with Lasers. 3 points (even if you finish early)
Victory Type Points - Standard Diplomatic and Science Victories are each 2 points. A Cultural Victory and Standard Domination Victory are each 3 points.
But the true backwards Domination player will earn an additional 5 points by capturing from the outside in... Thus, you can only capture a city (or acquire in a peace deal) if their original capital is one of the two original Capitals (held by their founder) furthest from Warsaw -OR - if their original capital has been lost. You can DOW for Workers, pillaging trade routes, etc. any AI at any time.
Starting location:
Map type and settings:
Spoiler :
Pangea, Standard everything
Achievements:
Keeping time with a polka is as easy as 1-2-3! I decided Casimir got confused and counted backwards for this game, so the Achievements all go 3-2-1, or backwards from a typical game.
Guilds 3-2-1 - must be built backwards: Music, then Artist, then Writer, and can't be built at the same time by different cities. 3 points
Renaissance Units 3-2-1 - must build Winged Hussars before Canons, and Canons before Muskets. Same goes for upgrading to these. CS gifts don't count, you still need to build/buy at least one of each, in reverse order of the typical path. Must create one of each before the Industrial Era! 2 points
Policies 3-2-1 - You must fill 2 trees before you can open Rationalism ("3"). You must open a 4th tree before opening Secularism ("2"). You cannot add any other Rationalism policies until you either fill a 3rd tree or get a 3rd level Ideological tenet ("1"). 2 points
Late Game Tech - must enter Modern Era with Refrigeration, Atomic Era with Combined Arms, and Information Era with Lasers. 3 points (even if you finish early)
Victory Type Points - Standard Diplomatic and Science Victories are each 2 points. A Cultural Victory and Standard Domination Victory are each 3 points.
But the true backwards Domination player will earn an additional 5 points by capturing from the outside in... Thus, you can only capture a city (or acquire in a peace deal) if their original capital is one of the two original Capitals (held by their founder) furthest from Warsaw -OR - if their original capital has been lost. You can DOW for Workers, pillaging trade routes, etc. any AI at any time.
Starting location:
Spoiler :