Lazteuq
Chieftain
The starting position obviously makes a huge difference in how easy a game is. A win on Immortal with a start with a plains cow and a floodplain, plus a bunch of plains and a few hills is far more difficult than a 2 gold, wet corn, riverside, lots of forests start.
I'm thinking of a scoring system for estimating how difficult a start is, maybe something like this...
Score starts at zero if all just grasslands
-1 per plains after the first 5
-1 per desert after the first 5, except oasis
-1 per ocean tile
+2 per seafood
+2 per floodplain
+1 per forest
+3 if river running through BFC
+3 for sheep, cows, horse, pigs
+3 per corn,rice,wheat +1 more if wet
+5 or more? per gold, +3 per silver
+2 per camp resource (Elephants, Deer, Furs)
+1 calendar resources and wine
EXAMPLE: The current NC game, NC181 (Image shows a few tiles around start, not a big spoiler)
IF you Settle In Place,
-1 Plains
-0 Deserts
+- 0 Oceans
+0 Seafood
+6 Floodplains
+13 forests
+3 from river
+3 from cow(maybe not though because its on plains?)
+0 from farm resources
+10 gold
+0 from camp resources
+1 wine
TOTAL SCORE: 35. Meanwhile, a HOF level, insane, 1 in 1000 start might have a score of 50+, and a really atrocious start might be well under 20
QUESTIONS:
How to account for hills because an ideal amount of them is somewhere in the middle.
I think this method overvalues forests, but it does keep the math simple.s
How to account for having sea tiles? Are they even a good thing?
Are you civfanatics members actually interested in this? It would be useful when comparing game scores and finish dates. I'm imagining games like the Noble's Club having a score for the start. Maybe we could turn the start score in to a multiplier for the game winning score, or the finish date.
The numbers are mostly just temporary placeholders.
EDIT: How do you make the image bigger?
I'm thinking of a scoring system for estimating how difficult a start is, maybe something like this...
Score starts at zero if all just grasslands
-1 per plains after the first 5
-1 per desert after the first 5, except oasis
-1 per ocean tile
+2 per seafood
+2 per floodplain
+1 per forest
+3 if river running through BFC
+3 for sheep, cows, horse, pigs
+3 per corn,rice,wheat +1 more if wet
+5 or more? per gold, +3 per silver
+2 per camp resource (Elephants, Deer, Furs)
+1 calendar resources and wine
EXAMPLE: The current NC game, NC181 (Image shows a few tiles around start, not a big spoiler)
Spoiler :
IF you Settle In Place,
-1 Plains
-0 Deserts
+- 0 Oceans
+0 Seafood
+6 Floodplains
+13 forests
+3 from river
+3 from cow(maybe not though because its on plains?)
+0 from farm resources
+10 gold
+0 from camp resources
+1 wine
TOTAL SCORE: 35. Meanwhile, a HOF level, insane, 1 in 1000 start might have a score of 50+, and a really atrocious start might be well under 20
QUESTIONS:
How to account for hills because an ideal amount of them is somewhere in the middle.
I think this method overvalues forests, but it does keep the math simple.s
How to account for having sea tiles? Are they even a good thing?
Are you civfanatics members actually interested in this? It would be useful when comparing game scores and finish dates. I'm imagining games like the Noble's Club having a score for the start. Maybe we could turn the start score in to a multiplier for the game winning score, or the finish date.
The numbers are mostly just temporary placeholders.
EDIT: How do you make the image bigger?