Deane Barton
Chieftain
- Joined
- Mar 5, 2006
- Messages
- 3
Thanks, really helped
Acturly, in the Demograph screen, the technology are counted into malitary power.atreas said:The specific XML file is long my favorite: have a look to see Napoleon's combination of units to build (40%) and power ratios. I love this guy - always there for a good fight (good for me, of course)!
The ultimate stupidity is that power ratio is calculated in the following way: you get some points for technology and some for the specific units. That means, if you have some longbowmen AI counts them very low, without giving too much importance in the fact that you have researched Rifling (thus you can upgrade them at any moment). So he attacks and ... surprise, no longbowmen are present any more .
I know (there is also a very detailed article about the Demo screen), but I said it isn't valued ENOUGH.fengertao said:Acturly, in the Demograph screen, the technology are counted into malitary power.
Soldier number = number from Unit + number from pop + number from tech + number from building (wall, castle)
cabert said:No kidding, I'm pretty sure there are modifiers/game rules for prince+ levels, as well as for specific ressources. When you see an AI going for Masonry, you know he's got stone or marble. It would make no sense going for Masonry and not using it, would it?
maltz said:In my another game, I use the world editor to moniter AI's behavior on Deity. Here are some interesting findings:
OK, so not a random fact here. My feeling is iWonderConstructRand only plays a part on constructions that are not "part of a plan" (which for an AI means that are not implemented per se)1) Montezuma always try to build some early wonder, no matter he has the bonus resource or not.
2) Almost every single AI tries to build the Pyramid, even though it would take them an eternity to get it (like 150 turns in Marathon). A human player would never try to build a wonder that they have no hope to complete before others do, but the AIs love to do it.
3) As long as an AI has stone, it tries to build a Pyramid. They can build it around 1800 BC. They don't chop forest, but during their random, excessive city improvements they will chop away a few forest "by accident".
cabert said:What is iWarmongerRespect?
This can be quite confusing. Sometimes it is obvious (furious with only one civ) but often it isn't. If the relations screen doesn't show an obvious worst enemy, you can often figure it out by doing the math (-4 relations with this civ, -5 with that one, -8 aha!). This isn't always accurate, though, as there are some relationship modifiers that aren't shown for AI to AI relations. Warmongerers have a + modifier for other warmongerers, for example, and you have to take that into account when determining the totals. All other things being about equal, try to remember who was last at war with whom. Often the last civ that was at war with another is the worst enemy. I really wish that when you asked a leader "What do you think of ____" they would reply "They are our worst enemy" if that applied.Veritass said:I am always trying to figure out who is the "worst enemy" of whom.
you are right for a Montezuma's opponent that is near or with common borders (iMaxWarNearbyPowerRatio = 130)cabert said:just for fun :
MONTEZUMA
iMaxWarRand 50
iMaxWarNearbyPowerRatio 130
iMaxWarDistantPowerRatio 80 (don't know what that means)
iMaxWarMinAdjacentLandPercent 0
...
If I understand well, he has every turn a random 50% chance to attack, even a 130% stronger opponent, even without common border!
A real psycho!
I think it's the trechhold when the AI will refuse tech trade with you with the excuse that "you are too advanced".cabert said:i still have doubts about the meanings of
* iNoTechTradeThreshold (how fast the AI trades his techs?)
Kaleb said:are there any updates Matrices like this for Warlords??
As mentioned by Blake in the other forum (I can't find the quote), Monty's 0 rating under Wonder just means that he has a 0 "oooooh, shiny" factor- he's less likely to build them. 10 means a 10% oooh, shiny factor.. etc.
I have started to do so - but it may take some more time... Currently playing as wellSo...anyone care to update this for BTS? Especially considering the new espionage factors?