Well finished my game. t209 SV, 8 cities Liberty using Acken's map. Which is a very good result for me.
I played to 106 Edu, and then started again, so I had knowledge of the map, not a HOF environment.
I played a similar game to Acken's, I went to first to Engineering for the aqueducts. I did not go for Metal Casting before Edu, as I felt I could safely do that later. So, Engineering -> Edu -> Acoustics - > Metal Casting -> Astronomy - > Printing Press. Policy wise, open Tradition, then full Liberty, 2 in Commerce right side, then 3 in Rati, 3 in Freedom, Mercantilism, Free Thought, Freedom to the 5th policy, Sovereignty, Space Procurement, Close Rationalism. As you can see I screwed my timing quite badly, missed the timing of Renaissance for the Rati opener by a few turns, and that haunted me for the rest of the game.
The MC detour allowed me to have time to build the workshops before Observatories, but I can see Acken's point, it probably makes sense to do the detour before Edu and get the extra hammers benefit for the Universities.
Edu t102, first world council t135 (I feel this is late, that forces World Fair on 167, at a time when your hammers are extremely busy, 5 turn earlier is much better), Freedom t158. Plastics 178, late at that point I knew I would not do a sub200, I even debated whether to burn a GS to get Plastics at 169, but felt I would be short on the science front. I believe I was wrong, should have popped the GS. Screwed up the end game a little as I am so used to Tradition, I forgot I could not faith buy GE. Used Liberty finisher and LoTP for GEs, one for NC the other for Big Ben.
Culture was tight, happiness and gold were an issue throughout the game. Science was surprisingly easy.
This is one of my best results ever, and demonstrates that Liberty is a useful and fun tree. What I have learned from this and the games played by Manpanzee, Acken, Ironfighter, Olodune.
1. You can get a great SV result with Liberty, on some maps. Even sub 200 as Acken demonstrated.
2. I still think I could do better with Tradition
3. Playing Liberty is HARD, and there is very likely stuff we still need to discover. Part of the strength of Tradition is that is easier to play, that means a lot more people are playing Tradition and the best practices are well known.
4. Playing Liberty takes a lot of time (see 3)
So as expected no final conclusion, but at least for me, this has helped me get much better at playing Liberty and try some stuff I had not tried before.
Phenomenal map, Acken. Truly amazing, thanks for posting it.