In the late game (advanced techs), maze moves are ridiculous expensive.
To get a maze move you'll have to generate 500-1000 science.
Using 1 civ buck you can get 5 moves and that is game breaking.
Most mazes require at least 20 moves, not counting the flacs, to finish.
Sigh
Is it so difficult to create any balance with the wonders + wonder events, developers?
Current game :
Max civ; 10 players
Wonder events cost already 6 GPs
Stonehenge costs 5 GPs
It has been built 3 or 4 times
The tech rushing by manipulating the system should be removed.
When a civ is at 15% researching a tech, it shouldn't be possible to finish it
a few seconds later, because all science has been spread in that civ to other techs.
It gives a false impression in the world screen to other civs having a chance to finish that tech first.
This the formula for the size of a civ :
Maximum Civilization size = the number of all players in Civilizations / 3, but never less than ten
In the game 218 the next domination victory requires a civ with 25 players.
There's only 1 civ left with 25 players and there won't be more 25 player civs, because
most inactive players will be become independent.
This game has another civ with max players, but it has only the size 24.
When a tech has been researched the science overflow is wasted.
A solution could be to turn the overflow into gold at a ratio of 1:1 or
a refund based on the current market price for science.
This should also count for the maze moves which will be resetted to 5 when
a tech has been rsearched.
At last, the lost culture swaps, because a GP has been born, should also give a refund in gold.