shadowevil1996's Civilizations

shadowevil1996

Chieftain
Joined
Jun 6, 2015
Messages
25
Hello guys, I decided to make a topic to list all my civs in today, as I didn't have a big topic to discuss all my civilizations in.
Anyways let us get started:



Spoiler :
His Unique ability is +2 Gold and +2 Science from every strategic resource, Engineer Specialists provide +2 Production. I'm still upgrading as I go though. But I feel like this is less bland now.


Unique Unit:
Spoiler :
GUN Loader, it replaces the Infantry and it has the same strength but it is a ranged unit and not a melee unit. And it ignores terrain cost as it is a robot unit. Now an Archer Unit


Unique Building:
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Defensive Bunker, replaces the Observatory and it's a barracks+arsenal mix, giving you defense and XP at the same time.


Screenshots:
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Download:
Direct Download | Steam Workshop



Spoiler :
The Resistance: +2 Culture/Happiness/Faith for every city you capture, cannot train settlers but you can annex cities and Defensive buildings are 20% more effective. I did this because that's kind of how he is in BL2, they're locked in one place and that one place is hella defensive.


Unique Building:
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Crimson Raiders' Monument: Monument replacement that adds city defense (5) and has 1 great art/artifact slot



Unique Unit:
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Resistance Force: Not much can be said about this unit, stronger rifleman and he starts with Cover I.



Screenshots:
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Download:
Direct | Steam Workshop


Spoiler :
EXPLOSIONS?!: Free Barracks in every city. Strategic resources provide +2 Culture.


Unique Units:
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Big Bertha: Strong resistant Siege unit that replaces the Artillery, less combat strength and can fire twice. No Indirect Fire Promotion.
EXPLOSIONS! Custom nuke, 3 times stronger and +5 More Range. Replaces the Nuclear Missile.


Screenshots:
Spoiler :










Download:
Direct | Steam Workshop


Unique Ability:
Spoiler :
+3 Culture and +2 Production from every Citadel. Forts provide +1 Gold and +1 Production. Earn Great Generals 50% Faster.


Unique Building:
Spoiler :
Crimson Lance Armory: A mega Barracks. +30 XP to all units and 25% Gold in this city. In addition to +2 Culture.


Unique Unit:
Spoiler :
Devastator: Replaces Tank. Costs more to build and starts with Cover I and Cover II, has slower movement and can move after attacking. 75 Defense points.


Screenshots:
Spoiler :




Download:
Direct | Steam Workshop
 


Unique Ability:
Spoiler :
All melee units recieve a 20% Combat bonus. Units fight as if they were on full health


Unique Unit:
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One Tech earlier (Combined Arms) and has no penalties against cities. Free of any resource requirement.


Unique Building:
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Slab Warehouse: Replaces Ironworks and has 1 engineer slot. 20% Production on land units.


Screenshots:
Spoiler :










Download:
Direct | Steam Workshop
 
You opened a new thread, right?
 
I am planning to add more Borderlands civilizations in the future, but I might divert a bit and make actual countries, you guys have any idea on which Borderlands civ I should go for next?
 
I've barely ever played Borderlands, needless to say it wasnt my cup of tea, but I cant help notice that you havent made a Bandit civ or a from I heard there was an expansion that featured these weird Sand Pirates, those are the only ones I have from my recollection but I will be sure to check some of the civs you have created sometime today.
 
I've barely ever played Borderlands, needless to say it wasnt my cup of tea, but I cant help notice that you havent made a Bandit civ or a from I heard there was an expansion that featured these weird Sand Pirates, those are the only ones I have from my recollection but I will be sure to check some of the civs you have created sometime today.

Yeah, that's from the Pirate DLC, I might consider that
 
I've done some planning ahead and I've decided to make General Knoxx of Crimson Lance next, art is going to take a while but it shouldn't take that long for it to come out. And straight afterwords is a claptrap civilization, but I'm going to get into lua coding afterwords, as I'm progressing more into civ modding
 
Added a new civilization to the collection. General Knoxx. Also it seems like I reached the picture limit...
 
I am working on a Brick civilization as of now, but I might need a little bit of help on promotions, trying to give free custom promotions to units but I'm not sure how to create the promotions and make them work, any help?
 
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