Kuriotate Settlements

Alzara

Emperor
Joined
Jan 2, 2008
Messages
1,214
Location
Florida
Hey guys

I've never played with Cardith as a leader before. I was wondering exactly what settlements can and cannot do compared to proper cities? Can they build units? Some buildings? Also how big can there fat cross be?

Thanks

Al
 
Well, settlements can only have 1 pop. They can't get hammers or food or GGP. However, you can turn your lonely citizen into a specialist, and you can 'force' buildings there, by getting a priest to build a temple for his sacrifice. They can get culture from specialists and temples, and I think they can get free buildings too for the Guild of Hammers, and the Catacomb Librarus. They also get the culture from the Kuriotate worldspell. They can only use the first square of the cross, but this is useless to them, as they cannot get anything expect (I think) trade.
 
Ahh cool... :)

Is there a way to change the amount of cities the kuriotates are allowed? I play on maps larger than huge so it's proportionally disadvantageous for the Kuriotates on these maps :s

Al
 
Ahh cool... :)

Is there a way to change the amount of cities the kuriotates are allowed? I play on maps large than huge so it's proportionally disadvantageous for the Kuriotates on these maps :s

Al
The max amount of cities is already dependent of the map size, from 2 cities on the smallest, to 5 on the largest.
 
Or of course, use a different leader, but that removes a lot of the Kuriotate's uniqueness.
 
The max amount of cities is already dependent of the map size, from 2 cities on the smallest, to 5 on the largest.

I said I play on maps LARGER than huge.

A huge map is 128x80 in size.

I tend to play on maps 200x120 in size. The map "thinks" it is a huge map, so the Kuriotates can only have 5 cities. However, they should surely be getting more on a map that is 200x120.

Hence the reason I asked how to change the number of cities.

Al
 
I find these guys to be almost unplayable. Does someone have a good strategy for them? I feel like I have to pretty much sit on the sidelines as the other nations get bigger and bigger and I get less and less relevant. My 5 cities are nothing compared to my enemies 25.
 
You can also use mages with "hope" to get some culture in order to gain ressources that aren't next to the settlement.
When you capture enemy cities, there is a chance that you keep buildings like the obelisk e.g., which helps to generate culture.
 
You would have to edit def getMaxSprawlingCities(self): in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2 032\Assets\python\CustomFunctions.py
 
You would have to edit def getMaxSprawlingCities(self): in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2 032\Assets\python\CustomFunctions.py

Thanks Magister :)

Al
 
Magister to the rescue :lol:
 
Well, settlements can only have 1 pop. They can't get hammers or food or GGP. However, you can turn your lonely citizen into a specialist, and you can 'force' buildings there, by getting a priest to build a temple for his sacrifice. They can get culture from specialists and temples, and I think they can get free buildings too for the Guild of Hammers, and the Catacomb Librarus. They also get the culture from the Kuriotate worldspell. They can only use the first square of the cross, but this is useless to them, as they cannot get anything expect (I think) trade.
In my last game as the Kuriotates my settlements did appear to generate GPP from specialists, and did seem to get some science/gold, although i was significantly reduced. But maybe that's just a display issue, and they really dont' get anything.

At some point they were able to build a few buildings like walls, but I guess that was removed.
 
Amerigo
^
You are adaptive too which means once you have a bunch of settlements you should go creative for 100 turns. It will expand your boarders massively.

I'm not expert at Kuriotate (most because they aren't a favourite of mine) but don't just stick with 5 cities. I have perhaps 30 settlements at least with expanded boarders when I play. I forget if they get buildings from wonders (mostly because on immortal building wonders is hard) but don't let the city limit stop you. Secure the trade of pearls and other resources that give you a bonus with your unique buildings.

Also capitulate your enemies if you have the resources for maintainence. You cannot have their cities by yourself. Then demand all their resources (including their three mana.)

Oh and find someone for the computers to hate early or they will hate you. Your boarders get in the way of everyone so Kuriotate is usually universally hated in game.
 
Ooh, capitulation, that does sound like the right idea. Makes sense, I can now see it in my head. I usually turn off vassalage, so I didn't think of that angle. Thanks.
 
Just wondering... how many cities do people think would be suitable for a 200x120 map (24000 squares; 2.34x the squares of a huge map).

Bearing in mind that a huge map is 10240 squares and allows for 5 cities.

Thanks :)

Al
 
Just wondering... how many cities do people think would be suitable for a 200x120 map (24000 squares; 2.34x the squares of a huge map).

Bearing in mind that a huge map is 10240 squares and allows for 5 cities.

Thanks :)

Al

I'd say that 9 would be alright, as its not twice as many, but it's still a nice number, and allows you to get the Forbidden Palace.
 
Hmm... maybe 7 would be the best idea then? Seeing as the Kuriotates normally aren't allowed any of the palaces and their settlements dont produce maintenance costs anyways...

Al
 
What really bothers me is the flavor of the Kuriotates. These are supposed to be good guys, but for whatever reason godly folk go to war, they take cities and... millions of people starve to death for no good reason. I don't think the imaginary civ citizens should be listening to news reports of "Good guys invade, tens of millions dead, bodies piled higher than the largest temples"

It frustrates and infuriates me to the point I just really can't play as them.
 
I'd say that 9 would be alright, as its not twice as many, but it's still a nice number, and allows you to get the Forbidden Palace.

I did calculations for Alzara in the chat.

The Mapsize is 2.34 times larger, which means 5 * 2.34 = 11.7
She plays with 19 civs on Huge, 25 on her Extra Huge map size. Thats 25/19 = 76% (Less % of the total land space per civ)

11.7 * 0.76 = 8.892

What really bothers me is the flavor of the Kuriotates. These are supposed to be good guys, but for whatever reason godly folk go to war, they take cities and... millions of people starve to death for no good reason. I don't think the imaginary civ citizens should be listening to news reports of "Good guys invade, tens of millions dead, bodies piled higher than the largest temples"

It frustrates and infuriates me to the point I just really can't play as them.

They don't starve, they are moved to the cities. There just isn't any direct correlated function in the game for it.
 
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