Turn Discussion Thread I - Turns 1-50

IMNSHO, avoiding overlap is one of the key mistakes that less experienced players do. It's a veeeeery long time until your cities will have a chance to grow to sizes where the overlap matters, and the benefits of the close placement outweigh those later drawbacks by far. Swapping of tiles, quicker settling, shorter distances for workers, easier to defend, lower distance maintenance, what's there not to like? ;)

BobRoberts, your comment on Copper is interesting. A +2P city center with secured Copper, or a 7P1C tile to work? Normally I would be very hesitant to settle on top of a Copper, but in our rather specific situation it might be something to consider.
 
Well...I was just thinking that a six tile overlap would be stretching it a bit...but again, it will all depend on what there is out there...
 
IMNSHO, avoiding overlap is one of the key mistakes that less experienced players do. It's a veeeeery long time until your cities will have a chance to grow to sizes where the overlap matters, and the benefits of the close placement outweigh those later drawbacks by far. Swapping of tiles, quicker settling, shorter distances for workers, easier to defend, lower distance maintenance, what's there not to like? ;)

we are going to play a food economy with ghandy with a cottaged up supercapital (at least i hope that:)... ...so overlap is generally our friend... ...share foodstrong tiles, grow cities turnwise, run specialists, help capital to get up cottages... ...just to add some :goodjob: to niklas list (@niklas: start to like you attitude:p)
 
Sorry DMOC, I haven't been following the sandkasten thread as closely as I should be, I didn't realize that all that had been decided on already. While I don't like overlapping much either, I do like low maintenance. 6 tiles means only 3 lost each. Obviously we'll have a better look around before settling but if the tile 1W of the hill is still a nice spot then I'm a fan of that placement.
 
I vote for warrior SW as well. And overlap was a thing that I didn't like when I was young :D, now I think that sometimes is necessary, like in our case. And even when you play SP how many of the cities you have at population 21? Before Sid's Sushi?
 
(@niklas: start to like you attitude:p)
And I yours - I believe I remarked that somewhere already. ;)

And even when you play SP how many of the cities you have at population 21? Before Sid's Sushi?
I didn't even bother to mention corporations, but... Here's a quick maths exercise: If you have 2 cities sharing 42 tiles (i.e. no overlap) with an average of 2F each, or 3 cities sharing those same 42 tiles (14 tiles overlap, not even possible with 3 cities), and each of those cities runs Sushi for +20 food, what will their respective maximum sizes be? And how many working citizens will you have in each case, if your happy cap is (say) 25?

Spoiler :
A: The 42 tiles can support 42 citizens, 21 per city when split over 2 cities. Sushi adds another 10 to that, so 31 citizens per city, 25 of whom are working (tiles or specialists), for a total of 50 working citizens.

B: The 42 tiles can support 42 citizens, 14 per city when split over 3 cities. Sushi adds another 10 to each, so 24 citizens per city, all of whom are working (tiles or specialists), for a total of 72 working citizens.

Learn to love your overlap. :)
 
That plains hill does look like a good site because of the extra hammer as well as all of the forest to chop out our forge quickly. Of course, what is hidden in the fog has a big influence on where we settle.
 
Do agree that losing the copper production is really quite painful, but the defensive benefits may be worth considering... amazed at how tense things can get if the copper gets severed. :eek:

Agree on a general lovefest for a bit of overlap - cottage sharing with the capital particularly seems to work well for me...

heh - far too excited to see what's around that hill. :)
 
I third (fourth? fifth?) the request to end turn. We should follow proper procedure though, so obsolete should definitely be the one to hit the button. :)
 
* Edit *

Looks like me and DMOC were logging in at the time time, haha.
 
Turn 1 - 3960 BC

:eek:

I don't think I need to say anything. The screenshot below speaks for itself. :eek: I think we can definitely settle on that plains hill location we talked about earlier! Also, if it matters at all, our capital is currently second on the top 5 cities list (second, I presume, to Team Sirius' capital).



Demographics - Remember, we are the first to play out this turn.

Spoiler :
 
Whoa! :eek2:
I guess we won't have any trouble growing into a forge whip. ;)
Edit: I guess this means resource-trading with several other teams will be critical...
 
It seems obvious to me that the map makers decided to give us a monopoly on rice, while some other bastard probably got all corn, etc.

However, I suspect we all have a unanimous agreement as to where our second city is going. Our farm at least grabs +2f instead of +1 so that is a little bit of a bonus there in our early run. Also nice, is when we 2-pop whip, we can still work a decent growth tile while bleeding off 2 loafs for the engineer.

I wonder, we may be able to even 3-pop whip here. I will update the last sand-box file shortly so we can do some numbers on this.

The next movement of the warrior should be obvious, but what isn’t, is what his name is (The Lost Warrior)? I’m still not sure what his role should be… to push out far and meet our future enemies (or allies), or keep him around for scouting for important tiles and barb emergencies? I can’t remember how long it takes barbs before they enter inside culture on Monarch.
 
Wow, they don't call it 'lots of resources' for nothing... the second cit spot mentioned is solid. As for the lone ranger (or whatever our warrior is named) I think a quick sweep of the land ~5 tiles outside our borders and back to Delhi is probably wise. When I play I just let my starting warrior wander but in sp I can just restart if some greedy barbs claim my only city. Not so much here so I don't really think it's a chance we need to be taking to explore land we're not going to need for a while. It would be nice to meet our neighbours but we won't have the techs to trade anything interesting for a bit anyways. I'm hoping to see either some jungle or some pine soon so we can figure out in general where we are in the world. Also I was just examining the map and this might have been said, but it looks as though there is a land mass just across from Delhi because if I'm not mistaken the edges of those tiles look like they contain shallow water.
 
We should have a second warrior out long before non-animal barbies start to spawn. I think this our first one should be a "far and wide" wanderer.

@UC: Good observation on the landmass, I had definitely missed that.
 
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