Polish Redneck
Chieftain
- Joined
- May 20, 2013
- Messages
- 12
Hi all.
I've been playing Brave New World the past few days as has one of my friends. At a couple of points he elected to try out the Zulu (if it matters, Huge, Continents, Prince).
What we both have come to a consensus on is the Zulu's Ikanda promotions are simply too good, and in some ways, stupidly so. When the Ikanda's effects were only vaguely known, we both assumed, based on Shaka's history, that the Ikanda would either randomly assign (or allow you to choose) one of a handful of unique promotions which you could then implement strategically, again, just like the real Shaka, with certain units filling certain roles. For us, this made the Zulu an exciting thought.
The unfortunate reality is that when spawned from a City containing an Ikanda, Zulu melee units, in the hands of a player at least, soon become a massive death machine. Of course the Zulus are massive warmongers but consider this and compare it to other warmongers. For those who don't know, the Ikanda promotions are:
Buffalo Chest (+10% strength Combat Strength when fighting in OPEN Terrain. (NO Hills, Forest or Jungle). Flank attack bonus increased by 25%. +10% Defense against all Ranged Attacks.)
Buffalo Horns (+1 Movement. Flank attack bonus increased by 25%. +10% Defense against all Ranged Attacks.)
Buffalo Loins (+10% strength Combat Strength. Flank attack bonus increased by 25%. +10% Defense against all Ranged Attacks.)
The way it works now, if I recall correctly, is once spawning from an Ikanda, a Unit may select the first one and can receive the second two as upgrades. Again, for my friend and I, it's simply not as fun as we thought. These promotions aren't terribly diverse as it is and there's no strategy. Just use your massive kill machines to overpower everyone for a good, solid while. It is also worth noting that, while we're not sure about muskets or actual gunpowder units, we've seen Impi upgrade to Lancers and retain the promotions.
TL;DR - The Zulu's Ikanda is VERY powerful, to the point where they're just not interesting to play as. My friend and I hoped that it would allow the selection of one of several unique promotions to be applied in strategic ways, but instead they turn melee units into raging death, in a way that lasts long enough to certainly be called overpowered in the hands of a player.
Anyone else agree? Disagree? Can anyone provide further info on how far the Ikanda promotions carry over? we don't won't to be downers and love the expansion overall, but we were really hoping for something more in the Zulu.
EDIT: Okay, since this seems to be devolving into a discussion JUST about whether the Zulu are OP, let me try this: I think the Zulu would be more interesting to play as if you were allowed to choose from one of a list of more specialized promotions than what the Ikanda offers. In my opinion, that'd make them more fun for militaristic players. Do you agree or not an why?
I've been playing Brave New World the past few days as has one of my friends. At a couple of points he elected to try out the Zulu (if it matters, Huge, Continents, Prince).
What we both have come to a consensus on is the Zulu's Ikanda promotions are simply too good, and in some ways, stupidly so. When the Ikanda's effects were only vaguely known, we both assumed, based on Shaka's history, that the Ikanda would either randomly assign (or allow you to choose) one of a handful of unique promotions which you could then implement strategically, again, just like the real Shaka, with certain units filling certain roles. For us, this made the Zulu an exciting thought.
The unfortunate reality is that when spawned from a City containing an Ikanda, Zulu melee units, in the hands of a player at least, soon become a massive death machine. Of course the Zulus are massive warmongers but consider this and compare it to other warmongers. For those who don't know, the Ikanda promotions are:
Buffalo Chest (+10% strength Combat Strength when fighting in OPEN Terrain. (NO Hills, Forest or Jungle). Flank attack bonus increased by 25%. +10% Defense against all Ranged Attacks.)
Buffalo Horns (+1 Movement. Flank attack bonus increased by 25%. +10% Defense against all Ranged Attacks.)
Buffalo Loins (+10% strength Combat Strength. Flank attack bonus increased by 25%. +10% Defense against all Ranged Attacks.)
The way it works now, if I recall correctly, is once spawning from an Ikanda, a Unit may select the first one and can receive the second two as upgrades. Again, for my friend and I, it's simply not as fun as we thought. These promotions aren't terribly diverse as it is and there's no strategy. Just use your massive kill machines to overpower everyone for a good, solid while. It is also worth noting that, while we're not sure about muskets or actual gunpowder units, we've seen Impi upgrade to Lancers and retain the promotions.
TL;DR - The Zulu's Ikanda is VERY powerful, to the point where they're just not interesting to play as. My friend and I hoped that it would allow the selection of one of several unique promotions to be applied in strategic ways, but instead they turn melee units into raging death, in a way that lasts long enough to certainly be called overpowered in the hands of a player.
Anyone else agree? Disagree? Can anyone provide further info on how far the Ikanda promotions carry over? we don't won't to be downers and love the expansion overall, but we were really hoping for something more in the Zulu.
EDIT: Okay, since this seems to be devolving into a discussion JUST about whether the Zulu are OP, let me try this: I think the Zulu would be more interesting to play as if you were allowed to choose from one of a list of more specialized promotions than what the Ikanda offers. In my opinion, that'd make them more fun for militaristic players. Do you agree or not an why?