Turn 0, 1800 BC: Everything looks good. Beijing's borders will pop this turn.
IT- Beijing's borders expand.
Turn 1, 1760 BC:
IT- Beijing Settler -> Monument (3 turns) The extra culture this early means faster doubling and more pressure on Toku's 3
rd city.
Turn 2, 1720 BC: Settler N-NE to warrior. Worker heads back towards Beijing.
Turn 3, 1680 BC: Warrior & Settler NE. Guangzhou founded, begins obelisk (5 turns). Guangzhou borrows the copper.
IT- Slider auto-drops to 50% research due to maintenance.
Turn 4, 1640 BC:
IT- Beijing Monument -> Warrior (2 turns)
Turn 5, 1600 BC:
IT Saladin adopts Organized Religion
Turn 6, 1560 BC: Worker is on the copper, kicks back for a turn until The Wheel is complete.
IT- Research: The Wheel -> Pottery (13 turns)
Beijing Warrior -> Settler (10 turns) It'll speed up when we take the copper back
Shanghai Warrior -> Worker (9 turns) I'm not sure this is wise, as we could build them faster in Beijing.
Turn 7, 1520 BC: Warrior in Beijing NE. Worker begins road on the copper.
IT- Gaungzhou Monument -> Warrior (15 turns)
Turn 8, 1480 BC: Guangzhou gives the copper back to Beijing which speeds the settler up to 7 turns. Warrior N. It's about to get real interesting. Shanghai's culture is about to pop, so I'm curious where Monte's archer/settler go to. Same deal with Washington, who has an archer stuck on a single tile to our north. He'll get teleported somewhere.
IT- Talk about luck, Monte's archer/settler went back home, so now we just have one of Mansa's archers trapped. We also have a barb warrior appear outside of Gangzhou.
Turn 9, 1440 BC: Worker finishes the road on the copper and moves south to begin a road on the wheat. Warrior moves NE into Gangzhou to help with its defense.
This is interesting. Check out the percentage of Japanese in Tokyo.
IT- The barb warrior passes Gangzhou up and moves west of the city (towards the copper).
Turn 10, 1400 BC: I don't like the odds, but we can't afford to lose the copper, so I attack the barb warrior with a 32.2% chance of success and we get....
4 XP!!!
Notes:
- Tokyo is now at only 5% Japanese. I don't recall ever seeing a city flip this early, so I'm rather curious at what impact this has.
- Copper is connected to Beijing
- I don't like the Warrior build in Gangzhou, so the next player can feel free to switch it if they want.
- Research wise I'm thinking Writing after Pottery for the libraries. It'll help boost research and earn us an additional +2 /t. Don't forget the doubling bonus after 1000 years.
- We should probably consider converting some of these farmed grass tiles into cottages, as we seriously need the .
- Iron Working is something else we're going to need soon, but I hate to research it when we could trade for it. It's just we need the ability to chop junlge to gain the gems and ivory.
- Fishing is something else we could use for the fish.
With maintenance the way it is, I'm hesitant to build our next city, but we need to grab the land. I'd suggest here for our fourth site.
It'll run a culture battle with Monte's capitol, but its about the best spot up there. We could take the plains tile in the northeastern corner, but I'd rather be able to share the ivory if possible. Any other suggestions?
Roster:
- Methos - Just Played
- Kodii - Up!
- Bede - On Deck
- 3Amoor
- Sunrise089
- Mutineer
Edit: Whoops, forgot to attach the save.
Here's the
1400 BC Save.