Starlight: Turning Point

KaiserElectric

Total Freakin Besties
Joined
Dec 2, 2007
Messages
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Nearly a century ago, humanity emerged from the Scourge Conflicts, united against the forces of tyranny and oppression. Discovering the secrets of interstellar travel, the newly formed Terran Commonwealth ascended into the cosmos, spreading their burgeoning empire across their small part of the galaxy, conquering hostile environment and deep space alike.

Then humanity stumbled upon a terrifying discovery: they were not alone in the universe.

Threatened by the upstart humans, a militant race known as the Galerothians attacked the young space empire, nearly driving the Commonwealth back to Earth before the humans rallied and pushed the war into an icy stalemate. Ten years into the war, the Commonwealth made contact with another alien power; the Alliance, a sprawling union of different alien races united under one banner. Extending their hand in friendship, they brokered an uneasy peace with humanity's enemies and began establishing trade and communication with the Commonwealth and setting the stage for the present day.

Today is the first day of the Alliance Standard Year 5650, equivalent to the human Earth year of 2142. The Commonwealth has been a protectorate and a minor member of the Alliance since the peace was brokered decades ago, and as the Alliance council reconvenes for a new session, the newly elected Unionist party in the Commonwealth has begun to push for humanity's acceptance as a full member of the Alliance, with all the responsibilities and benefits that come with it. As the stage is set for a political battle to determine humanity's future in the galaxy, a deal is struck at the highest levels of the Commonwealth and the Alliance, where a selection of the best and brightest men and women of the commonwealth fleet academy will begin their service on an Alliance Fleet Starship, becoming the first humans to serve on the Alliance Fleet in history. As one of that prestigious graduating class, you are tasked with serving the Alliance Fleet and showing the other alien races what humanity is capable of, paving the way towards their acceptance into the grand Alliance.

Good luck, and don’t forget; the galaxy is a dangerous place.


------

Hello and welcome one and all, to the latest disaster game from yours truly, a Star Trek and Mass Effect inspired science fiction adventure where you play officers in training on an alien starship.

Your goal will be to complete your training and hopefully not make humanity look too bad in the process. Good luck with that.

This AC will be using the FATE RPG system as previously used in games such as Spark of Hope and GhoStory 1.01. Some helpful explanations can be found here and here , courtesy of Patchy, and a manual can easily be found online.

If you have any pressing issues, complaints, questions, or threats, feel free to accost me on the AC chat, as this is very much a world I'm hoping to build with input from the rest of you guys. :D

This AC will be using a +4 Ladder, stunts, and equipment, though you will not be starting with any equipment before the game begins.

Character Sheet

Spoiler :
Name:
Gender:
Age:

Description / Appearance:

Personality & History:

Refresh: 3
Fate Points: 3
Physical: 1[] 2[]
Morale: 1[] 2[]
Consequences:
Mild (2):
Moderate (4):
Severe (6):

Aspects:
High Concept:
Trouble:
Aspect:
Aspect:
Aspect:

Skills:
Great (+4):
Good (+3):
Fair (+2):
Average (+1):

Stunts:

Equipment:


Skill List

Spoiler :

Athletics -The Athletics skill represents your character’s general level of physical fitness and nimbleness.
Contacts -Contacts is the skill of knowing and making connections with people.
Engineering -Engineering is the skill involving working with machines and crafting objects, for instance.
Deceive - Deceive is the skill about lying to and misdirecting people.
Empathy - Empathy involves knowing and being able to spot changes in a person’s mood or bearing. It’s basically the emotional Notice skill.
Fight - The Fight skill covers all forms of close quarters combat. For its ranged counterpart, see Shoot.
Investigate - Investigate is the skill you use to find things out, it revolves around concentrated effort and in-depth scrutiny.
Knowledge - Knowledge is the skill of education and intelligence, a very flexible skill. Here it's the equivalent of Lore.
Medical - Medical is the skill used to diagnose and treat ailments, and it can also be used in relation to anatomical or biological knowledge.
Notice - The Notice skill is a counterpart to Investigate, representing a character’s overall perception, ability to pick out details at a glance, and other powers of observation. It also effects your turn order like initiative.
Physique - The Physique skill is the counterpart to the Athletics skill in that it represents pure brute strength. Fair gives an extra physical slot and Great gives another one.
Pilot - Pilot is the skill used for controlling vehicles such as ships and aircraft.
Provoke - Provoke is the skill about being a jackass at someone and eliciting negative emotional response from them
Rapport -The Rapport skill is all about making positive connections to people and eliciting positive emotion. It's the diplomacy skill.
Shoot - The counterpart to Fight, Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn).
Stealth - The Stealth skill allows you to avoid detection, both when hiding in place and trying to move about unseen.
Tech - Tech is the skill used for interacting with more intricate electronic devices such as computer. Engineering is fixing the computer, Tech is hacking into it to unlock a door.
Will -The Will skill represents your character’s general level of mental fortitude. Fair gives an extra moral slot, and Great gives another one.


The game shall be hosted right about here!


If you post now you're gonna have a bad time.
 
Setting Information:

Races:

Spoiler :
Humans: It's you! Individualistic and independent, the humans are one of the younger races on the galactic stage and have already integrated into the Alliance quite easily despite only being a minor race. Humans are most readily found in and around the Sol system, and the majority of them identify as members of the Terran Commonwealth.

Tulmani: An alien race from a semi-aquatic world and one of the original founders of the Alliance, the Tulmani were once slaves to a brutal warlike race known as the Kulmar before they were wiped out by a biological weapon, leaving their former slaves in control of the planet. The Tulmani have flourished since then and are well-known for their pacifistic, philosophical nature and their violent opposition to anything that can be seen as oppressive or imperial. They've gotten along incredibly well with the individualistic humans and are some of the strongest voices for accepting the Commonwealth into the Alliance.

Akuruta: Tough and tenacious, the Akurata are a strong race of reptilian aliens who signed the defensive pact with the Tulmari that would later evolve into the Alliance we know and love today. Generally regarded as 'scaly Klingons' by the Humans, the Akurata are well known for their strict code of honor and combat prowess, though they aren't fond of being stereotyped as the proud warrior race and hold their cultural and scientific achievements in as high regard as their military accomplishments. Never the less, the Akurata do produce the bulk of Alliance starships and combat personnel, and they can always be counted on to deal with any situation forcefully and aggressively.

Zhian: The enigmatic Zhian were once a nomadic race that aimlessly drifted across the stars before encountering the newly allied Tulmani and Akurata species, who encouraged the Zhian to give up their nomadic ways and join with them in what would later be called the Alliance. An ancient peoples whose history before their arrival in Alliance space was lost to time, the Zhian are largely driven by their desire to create an identity for themselves through their pursuit of cultural and scientific accomplishments, though a significant number take pride in their military service as well. They're known for being wise administrators and shrewd negotiators, serving as a counterweight to the more radical and aggressive forces inside of the Alliance, and much of the older Alliance structures and space stations are re-purposed Migration Ships from the ancient Zhian Fleet.

Galerothians: A warlike draconic species that borders Commonwealth space, well known for their antagonism towards Humans in their early years of space exploration. A loose confederation of smaller empires and planets, they officially have an uneasy truce with the Commonwealth, though that's done little to stop the rogue warlords and pirates that regularly harass human colonies. Not much is known about them or their culture, as they aren't exactly keen on giving guided tours, though their brutality and fighting skill is well-documented.


Important Locations:

Spoiler :

Sol: Humanity's home solar system, home to their capital Earth as well as their extensive colonies on the Moon, Mars, and several smaller colonies on the moons of Jupiter and Saturn.
Arysia: The system housing the capital of the Alliance, notable for being the first settlement established by the Zhian in Alliance space.
The Axiom: The seat of the Alliance's governing body, a massive space station converted from the largest Migration Ship in the ancient Zhian fleet. Easily the most heavily defended location in Alliance space by a country mile.
Point Vulcan: The home base of the Commonwealth Stellar Fleet, located in the Andromeda star system. Holds the largest and busiest drydock in Commonwealth space as well as the bulk of the naval command structure.
Hadrian Systems: The blanket term for the region on the edge of Commonwealth space bordering the Galerothian holdings. Often targeted by raids and piracy.


No posting yet, nerd!
 
¯\_(ツ)_/¯

Starlight Crew Members

Spoiler :

Captain Zara Suzuto: A legendary Akuruta Admiral and a respected instructor at the Alliance Naval Academy who came out of retirement to command the Starlight and the human officers. He's a grizzled and capable veteran known for being hard but fair, and possesses a knack for inspiring victory in the face of certain defeat.

Commander Ilsa Rudise The Starlight's second-in-command, a young and eager officer from a catlike race known as the Teuleth. Always ready and willing to leap into action at a moment's notice, Rudise's body-encasing armor and sword identify her as a member of a holy order of sorts known as the Teuleth Blades.

Lieutenant Commander Oka Gaida The Starlight communications officer, a personable and laid-back Tulmani and an old friend of the Captain. He enjoys and does his job well, but prefers to do as little of it as possible anyway purely out of habit. He's a great lover of culture and music and has had some modest success as a musical artist under the name Gaida Chroma.

Major Jado 'Frag' Techin: Easily the largest and most muscular Akuruta any of you have ever seen, Frag is the weapons officer and the self-proclaimed 'Marine Commander' of the Starlight, a ship that does not in fact have a Marine division stationed on it. A brute with a heart of gold, he's one of the most obnoxiously friendly people on the crew and sees every obstacle in his way as a challenge to be overcome, usually through physical strength.

Chief Medical Officer Reaver: The Starlight's leading authority on medicine and biology and a member of the Havenite, a race of sentient humanoid robots. Prim and proper, he treats his profession with the utmost sincerity punctuated with stilted attempts at dry wit. A personable guy if you get past his trouble with expressing emotion.

Flight Lieutenant Chelry: A member of an avian race known as the Mercon and the commander of the modest crew of fighters deployed on the Starlight. He's an adrenaline junkie and a maverick who likes to stretch the rules to the breaking point and a deep obsession with action-oriented human culture.

SCPO Xan N'Rax: Starlight's newly promoted chief engineer, a four-armed insectoid Arkrian in an environmental suit. A rather meek individual with an incredible amount of skill for his profession and an incredible lack of self-esteem and confidence when things start to go wrong.

Ensign Jordan Fletcher A redheaded human officer hailing from Titan. Eternally optimistic and a bit of a klutz, she nevertheless gives her all in every situation and will never turn down a challenge.


Other NPCs

Spoiler :
Allen "Thunderball" North: A Commonwealth Admiral and a war hero from the conflicts with the Galerothians. Currently serving as the base commander at Point Vulcan.

Clara North: The daughter of Allen North and a rising star officer in the Commonwealth Navy.


You can now post!
 
Name: David R. Watson
Gender: Male
Age: 22
Description: A short young man with a chiseled face, David has close cut ginger hair and sparkling green eyes. He seems perfectly comfortable in his military uniform, and when given the opportunity to wear civilian clothes he tends towards carefully tailored suits for most occasions.
Bio: David is a Watson, the son of a political dynasty who's rising star has been linked to that of the Unionist party. His mother Delphine is governor of Titan, while his uncle Robert has a seat on the Cabinet, his eldest cousin Dianne is the Commonwealth Ambassador to the Akurata, and various other members of the family are scattered in political posts across the Alliance. As a result, David has received a slightly distant upbringing, but one scattered liberally with gems of knowledge about leadership and diplomacy, as well as the best schooling that money can buy.

Despite his privileged position however, he was not the most reliable of youths. David seems to have had incredibly bad luck and the worst of timing, repeatedly finding himself in bad situations, or blamed for things in which he had no hand. By far the worst example of these disasters was a rather public scandal when he was caught with the daughter of rival politician Francis DeWain, an incident which the family decided was too potentially damaging for him to remain in the public eye.

The result was his enlistment into the Commonwealth Navy, where his parents hoped he might escape attention and avoid further incidents. In this at least they were partially successful; what incidents occurred were at least now kept somewhat private in the secure conditions of the academy. David actually adapted surprisingly well to the change in lifestyle the military demanded of him, but despite this and an appropriately responsible attitude, it seemed unlikely he would ever be a particularly remarkable soldier. Under usual circumstances a soldier of David's abilities would not have been considered for the Officer Exchange, but (un?)fortunately for him his Uncle decided to pull some strings, and as a result David found himself aboard an Alliance starship.

Refresh: 3
FATE: 9

High Concept: Connected Cadet
Trouble: Wrong Place, Wrong Time
Aspect: Duty Heavier than a Mountain
Aspect: Short but Slippery
Aspect: Famous Flirt

Skills:
Great: Rapport
Good: Shoot, Contacts
Fair: Will, Deceive, Tech, Physique
Average: Knowledge, Notice, Pilot

Stunts:
Barrage of Bullets - David may use Shoot to defend against shoot attacks
Nothing Important Sir - David gains a +2 bonus to deceive rolls against authority figures
Diplomatic Dealer - Whenever David ties a rapport roll in a formal situation, it is considered a success

Equipment: ---

DT
 

Attachments

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WIP

Name: Do-Jong "DJ" Yoon
Gender: Male
Age: 23

Description / Appearance:

Personality & History:

Refresh: 3
Fate Points: 3
Physical: 1[] 2[]
Morale: 1[] 2[] 3[]
Consequences:
Mild (2):
Moderate (4):
Severe (6):

Aspects:
High Concept: Revolutionary Firebrand
Trouble: Act Before You Think
Aspect: Terminally Twitchy
Aspect: Well Read Red
Aspect: Infamous Inspirational Instigator

Skills:
Great (+4): Athletics
Good (+3): Rapport, Knowledge
Fair (+2): Shoot, Will, Fight
Average (+1): Notice, Stealth, Empathy, Investigate

Stunts:
Dazing Counter: When DJ succeeds with style on a defend action against an opponent’s Fight roll, he automatically counters with some sort of nerve punch. A Dazed situation aspect is attached to the opponent with a free invoke, instead of just a boost.
Specialist (Politics): Having studied deeply into political science and become involved in activist movements, DJ gets a +2 bonus to Knowledge rolls should they deal with politics.
Demagogue: +2 to Rapport when DJ is delivering an inspiring speech in front of a crowd. (If there are named NPCs or PCs in the scene, he may target them all simultaneously with one roll rather than dividing up his shifts.)

Equipment:
 
WIP

Name: Dr Deniz Teke
Gender: male
Age: 34

Description / Appearance: tall and thin with brown skin Deniz is bald with thine black eyebrows and amber eyes concealed behind a pair of black rounded glasses. Professional uniform is a dark green top over a black shirt, with black trousers and shoes. Outside service he either wears smart casual of multicolour shirts with either dark primary coloured Turkish salvar or he may go in cream business trousers that are quite worn. Has a variety of hats, including a black woollen Taqiyah, a panama and a black leather cap.

Personality & History: born in Adana, Turkey Gained a degree in biology in Koc University, followed by a masters and doctorate in xenobiology at Cambridge University.

Between his masters and doctorate Denix Teke took a chance holiday to the Tulmani homeworld, which allowed him chance to learn of Tulmani culture and embrace his pacifist tendencies.

Dr Teke was commissioned into the Alliance Fleet Starship as part of an (WIP)

Refresh: 3
Fate Points: 3
Physical: 1[] 2[]
Morale: 1[] 2[]
Consequences:
Mild (2):
Moderate (4):
Severe (6):

Aspects:
High Concept: Professional Xenophile
Trouble: Abhors Violence
Aspect: Curious Xenobiologist
Aspect: Ship Surgeon
Aspect: Friend of Extraterrestrials

Skills:
Great (+4): Knowledge
Good (+3): Empathy, Medic
Fair (+2): Will, Rapport, Notice
Average (+1): Tech, Contact, Stealth, Investigate

Stunts:
Cultured Tourist: +2 to knowledge about alien cultures
PhD in Xenobiology: gives a +2 boost to knowledge rolls related to the subject
Saviour: +2 in medic to attempting to revive a person in a fatal condition in the field

Equipment:
 
Name: Hana Demir
Gender: Female
Age: 25

Description / Appearance: Hana is a tall, fit woman with light brown skin, grey eyes, and short, black hair. She has a scar running down the left side of her face, from her nose to her chin.

Personality & History:

Refresh: 2
Fate Points: 3
Physical: 1[] 2[] 3[]
Morale: 1[] 2[] 3 []
Consequences:
Mild (2):
Moderate (4):
Severe (6):

Aspects:
High Concept: Reformed Delinquent
Trouble: Ain’t Got No Filter
Aspect: Devoted to the Commonwealth Navy
Aspect: Unconventional Education
Aspect: Barroom Brawler

Skills:
Great (+4): Engineering
Good (+3): Athletics, Fight
Fair (+2): Will, Physique, Provoke, Decieve
Average (+1): Pilot, Notice, Empathy

Stunts:
Always Making Useful Things - You don’t ever have to spend a fate point to declare that you have the proper tools for a particular job using Engineering, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is just off the table.
Indomitable - Add +2 to defend against Provoke attacks specifically related to intimidation and fear.
Backup Weapon - Whenever someone’s about to hit you with a Disarmed situation aspect or something similar, spend a fate point to declare you have a backup weapon. Instead of a situation aspect, your opponent gets a boost, representing the momentary distraction you suffer having to switch.

Equipment:
 
Legal Name: Alexandra Walker
Name: Alex
Gender: My dear sir, there are individuals roaming the streets of Earth at this very moment with the faces of squid! Squid! Do you ask them their gender? And yet you waste our time asking me trifling and impertinent questions about mine? It is my own business, sir, and I bid you good day.

If a gender label is necessary, they much prefer a sir.
Age: 24

Description / Appearance: A rather short individual of androgynous appearance and shoulder-length hair, tied behind them in a pig tail. Biologically female, but tends to favor shirts and pants. Not to mention that they are almost constantly spotted in uniform in the military.

Personality & History: Alex was raised in an orphanage from the age of 7 ever since their parents were mysteriously killed by an unknown assailant in their homes, leaving Alex as the sole survivor. Despite this past, Alex appears to be a well-adjusted member of the Commonwealth Navy, always greeting others with a smile and having a fondness for terrible puns and jokes.

In truth, Alex suffers from mild agoraphobia and existential depression. All their life, Alex felt as if they were on some kind of auto-pilot. They felt as if their lives were out of their own control, as if they were a backseat passenger who have merely walked into a shell of a woman named Alex like a parasite, just walking forwards in life without actually feeling much. They have always felt a disconnect from other people, despite their reputation as a rather social person.

In truth, Alex is a desperate seeker for a cause or a person that they can actually believe and feel in. Something that will finally tug at their hearts enough that they are willing to die for them.

Refresh: 3
Fate Points: 3
Physical: 1[] 2[] 3[]
Morale: 1[] 2[]
Consequences:
Mild (2):
Moderate (4):
Severe (6):

Aspects:
High Concept: Desperate Seeker for a Cause.
Trouble: Paranoid Misanthrope
Aspect: Flashing False Smiles and Smirks
Aspect: Slim as Snake.
Aspect: Always Eating Chocolate

Skills:
Great (+4): Fight.
Good (+3): Deceive, Shoot
Fair (+2): Physique, Athletics, Notice
Average (+1): Provoke, Will, Rapport, Empathy
Stunts:

Dissonant Serenity: Inflicts 2 stress damage upon a stylish successful parry against Fight.
Constructed Personality: May roll Deception instead of Rapport by paying a Fate point.
Savage Stabbings: Stylishly successful attack using Fight will inflict Crippled situation aspect.
Equipment:
 
I'm officially setting our first mission for next Tuesday, most likely at 6:00 PM EST baring anything weird, so make sure you have everything set up by then, bios included. ^_^
 
Friendly reminder that we're rolling out tomorrow (Tuesday) at 6 PM. Expect a mostly RP mission to get things set up for the first time. :D
 
Name: Nika Spiros
Gender: Female
Age: 24

Description / Appearance:
Spoiler :


Personality & History: Although a citizen of the Terran Commonwealth, Nika spent most of her childhood off the planet. Mars was always her home; she was born on the Red Planet as was her parents were. Nika's grandparents, long since dead before she was born, originally came to Mars as a way to escape some sort of lingering criminal charges back home on Earth. Their recourse was the Hades Mining Station, a remote outpost over a rich deposit of rare "earth" metals.

As a child, when Nika looked at the stars, she saw a world brimming with exictment and adventure. Nika vowed she would get off this red rock and explore the galaxy herself. Until that day arrived, Nika was forced to spend her time with the heavy machinery and electronics at Hades, and by early adolescence she was helping out with the operations herself.

When humanity joined the Federation, the more advanced mining operations of the Akurata undercut humanity's own ability to extract minerals, flooding the market with xeno goods. While facilities Hades didn't cease production completely, the scale of which the Commonwealth did domestic mining went back, and there was no way Nika was going to be able to fully follow in her parent's footsteps. Still, having her parents and community's standard of living noticeably starting to decrease fueled in Nika a sense of loathing of the ideas of the Alliance. Humanity was better off alone, and her utopia the Commonwealth would leave the Alliance outright.

The recession on Mars, however, gave her the opportunity to reach into the stars. At 16, Nika took a job to haul raw goods from Mars to Earth. While not necessarily the best pilot at first, extreme devotion helped Nika refine her skills over the years, until it became as second nature as walking. Soon enough, she could fly through any debris without a scratch, even with a malfunctioning engine.

Earth proved to be a much wilder beast than life on her mining station. At Humanity's cradle, there was simply far more people, and everyone was closer (and you didn't need to wear a specialized suit to go outside!) However, the initial joy of seeing the Blue Marble in persons started to fade away as Nika realized the locals treated spacers like her as essentially uncivilized hicks. Everyone was so condescending and rude, especially the damn alien traders, strutting along like if they owned humanity. The life as a trader was not for her, but being able to pilot ships was sorely needed in the new Commonwealth Fleet. Perhaps this would be her chance to explore space, as she always wanted to as a kid. Therefore, Nika decided to enter the Academy, to become a cadet in the Commonwealth.

Of course it was her luck that she was chosen to be one of the represenatives for the Alliance...

Refresh: 3
Fate Points: 3
Physical: 1[] 2[] 3[]
Morale: 1[] 2[]
Consequences:
Mild (2):
Moderate (4):
Severe (6):

Aspects:
High Concept: Space Ace
Trouble: Xenophobic
Aspect: Miner Heritage
Aspect: Actual Martian
Aspect: Psychopathic Streak

Skills:
Great (+4): Pilot
Good (+3): Tech, Engineer
Fair (+2): Physique, Athletics, Fight
Average (+1): Rapport, Provoke, Deceive, Will

Stunts:
In the Trenches: Guns primarily intended for short range combat (shotguns, smgs, etc) use Fight instead of shoot, at close range only.
I Ain't Afraid of No Xeno: +2 to Will saves vs non-humans
Aces High: Attacks with piloting in a Fighter.

Equipment:
 
Spoiler :


Name: Lucy Jennings
Gender: Female
Age: 22

Description / Appearance:
A large, well muscled woman with blonde hair, green eyes, and a perpetual smile.

Personality & History:

Lucy is from a middle-class family in Ohio. Her dad was a mechanic, and unlike most girls, she was never happier than when she had grease caked under her nails. She enlisted on her 18th birthday, and managed to get into OCS. When they found out she had a talent with machines, she was immediately put on an engineering track.

Refresh: 3
Fate Points: 3
Physical: 1[] 2[]
Morale: 1[] 2[] []
Consequences:
Mild (2):
Moderate (4):
Severe (6):

High Concept: Wrench Wench.

Trouble: Born Sucker

Aspect 1: Boots Off The Ground

Aspect 2: Iron Will, Soft Heart

Aspect 3: It's Good, But It Needs To Be Perfect

Great: Engineering

Good: Pilot, Will, Physique

Fair: Stealth, Tech,

Average: Fight, Shoot, Knowledge, Notice

Stunts: It'll Buff Out- get +2 to Engineering whenever fixing shipboard equipment

Quick on the Draw- Get +1 to Shoot on the first attack of any engagement if it uses a gun

Yes, I Lift, Bro- Get +2 To Physique whenever trying to move heavy objects.
 
Facedesk.

Sorry, I got taken up with chatting with old friends from university and forgot about this.
 
So after the mess that was last Tuesday, I've done some thinking on what went wrong with the last mission and what I can do to improve. Ultimately I think I was wrong not to trust you guys to RP effectively and intentionally surprise you with the crew choices, as introducing them really slowed the game down to a crawl and hurt the experience.

To that end, I've added the list of the other officers on the ship to the infodump at the top of the page, for ease of use (and for those of you who were fortunate enough to miss the abysmal mess that was the second half :p ). I'm also going to declare a partial retcon on said second half to get a redo for those who wanted to RP and giving the entire group a chance to interact with the new characters and settle in. For the next session we will begin on the second half when you guys meet the Captain and move on from there.

I'm also tentatively moving the next mission time to Thursday at 5:00 EST, which is an hour earlier then we started last time and a more reasonable time period for some of you. If that's an issue for anyone please contact me here or on chat so we can discuss a more optimal time.

Thank you for your patience and your criticism. :)
 
Our next game will be on Tuesday at 5 EST, by the way. Apologies for the somewhat late announcement. >.<
 


We'll be postponing to Thursday at the same time. See you then! ^_^
 
Due to a previous commitment on my end, we will be running the next mission of Starlight on Friday of this week rather then tomorrow, same time of 5:00 EST. :)
 
Name: Ueno Kaito
Gender: Male
Age: 24
Description/Appearance: 5'4" (1.62m) tall and very pale. His face is thin & angular. He has a scar that crosses the right side of his face, which he usually covers up with makeup. His hair is black, and he somehow makes the bog-standard military haircut look good.
Personality & History:
Spoiler :
Ueno Kaito was born in the city of Kobe on Japanese island of Honshu. His family had been minor associates of the Yamaguchi-gumi clan for generations, until Kaito's mother, Ueno Yuzuki, foiled a plan by the Inagawa-kai to muscle into Kobe and was rewarded with a high-ranking position as a result. Kaito grew up immersed in the Yakuza lifestyle, dedicated to efficiency & profit in all things.

Shortly before Kaito reached adolescence, his mother convinced the head of the Yamaguchi-gumi clan to expand the Yakuza's operations to Alliance space, and to this end Kaito was groomed to be the family's 'representative' to the Alliance races, and much of his time was spent learning as much as he could about the various criminal organizations operating in alliance space, as well as lessons on alien biology. Rubbing shoulders (or shoulder equivalents) with alien smugglers & gangsters during his formative years also turned him into a bit of a xenophile, and his love of all things alien eventually culminated in an 'encounter' with a Tulmani racketeer.

Yamaguchi-gumi informants in the Commonwealth alerted the head of the clan when the negotiations that would eventually put Commonwealth personnel on Alliance ships began, and, smelling opportunity, the boss arranged for Kaito to be accepted to the Commonwealth Fleet Academy, where liberal application of threats & bribery saw him fly through the program in record time, and though this was not enough to get Kaito in with the first batch of Commonwealth soldiers, he is now ready to represent his species & his clan to the Alliance.


Refresh: 2
FATE: 3

Stress:
Physical: 1[] 2[x] 3[]
Morale: 1[] 2[] 3[]

Consequences:
Mild:
Moderate:
Severe:

High Concept: Unrepentant Yakuza Prince
Trouble: Fanatical Xenophile :groucho:
Aspect: Loveable Rogue
Aspect: Precision Obsessed
Aspect: Habitual Sneak

Skills:
  • Great: Medical, Contacts
  • Good: Stealth
  • Fair: Athletics, Physique, Will
  • Average: Empathy, Notice, Rapport, Shoot

Stunts:
  • Hippocratic Suggestion: Kaito may use Medical in place of Fight for offensive rolls against species he is familiar with
  • Hidden in Plain Sight: Kaito may attempt to enter stealth at any time with no penalty
  • An Offer You Can't Refuse: Kaito may spend a FATE point to add his skill in Contacts to any Rapport roll
 
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