KaiserElectric
Total Freakin Besties
- Joined
- Dec 2, 2007
- Messages
- 3,461
Nearly a century ago, humanity emerged from the Scourge Conflicts, united against the forces of tyranny and oppression. Discovering the secrets of interstellar travel, the newly formed Terran Commonwealth ascended into the cosmos, spreading their burgeoning empire across their small part of the galaxy, conquering hostile environment and deep space alike.
Then humanity stumbled upon a terrifying discovery: they were not alone in the universe.
Threatened by the upstart humans, a militant race known as the Galerothians attacked the young space empire, nearly driving the Commonwealth back to Earth before the humans rallied and pushed the war into an icy stalemate. Ten years into the war, the Commonwealth made contact with another alien power; the Alliance, a sprawling union of different alien races united under one banner. Extending their hand in friendship, they brokered an uneasy peace with humanity's enemies and began establishing trade and communication with the Commonwealth and setting the stage for the present day.
Today is the first day of the Alliance Standard Year 5650, equivalent to the human Earth year of 2142. The Commonwealth has been a protectorate and a minor member of the Alliance since the peace was brokered decades ago, and as the Alliance council reconvenes for a new session, the newly elected Unionist party in the Commonwealth has begun to push for humanity's acceptance as a full member of the Alliance, with all the responsibilities and benefits that come with it. As the stage is set for a political battle to determine humanity's future in the galaxy, a deal is struck at the highest levels of the Commonwealth and the Alliance, where a selection of the best and brightest men and women of the commonwealth fleet academy will begin their service on an Alliance Fleet Starship, becoming the first humans to serve on the Alliance Fleet in history. As one of that prestigious graduating class, you are tasked with serving the Alliance Fleet and showing the other alien races what humanity is capable of, paving the way towards their acceptance into the grand Alliance.
Good luck, and don’t forget; the galaxy is a dangerous place.
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Hello and welcome one and all, to the latest
Your goal will be to complete your training and hopefully not make humanity look too bad in the process. Good luck with that.
This AC will be using the FATE RPG system as previously used in games such as Spark of Hope and GhoStory 1.01. Some helpful explanations can be found here and here , courtesy of Patchy, and a manual can easily be found online.
If you have any pressing issues, complaints, questions, or threats, feel free to accost me on the AC chat, as this is very much a world I'm hoping to build with input from the rest of you guys.
This AC will be using a +4 Ladder, stunts, and equipment, though you will not be starting with any equipment before the game begins.
Character Sheet
Spoiler :
Name:
Gender:
Age:
Description / Appearance:
Personality & History:
Refresh: 3
Fate Points: 3
Physical: 1[] 2[]
Morale: 1[] 2[]
Consequences:
Mild (2):
Moderate (4):
Severe (6):
Aspects:
High Concept:
Trouble:
Aspect:
Aspect:
Aspect:
Skills:
Great (+4):
Good (+3):
Fair (+2):
Average (+1):
Stunts:
Equipment:
Gender:
Age:
Description / Appearance:
Personality & History:
Refresh: 3
Fate Points: 3
Physical: 1[] 2[]
Morale: 1[] 2[]
Consequences:
Mild (2):
Moderate (4):
Severe (6):
Aspects:
High Concept:
Trouble:
Aspect:
Aspect:
Aspect:
Skills:
Great (+4):
Good (+3):
Fair (+2):
Average (+1):
Stunts:
Equipment:
Skill List
Spoiler :
Athletics -The Athletics skill represents your character’s general level of physical fitness and nimbleness.
Contacts -Contacts is the skill of knowing and making connections with people.
Engineering -Engineering is the skill involving working with machines and crafting objects, for instance.
Deceive - Deceive is the skill about lying to and misdirecting people.
Empathy - Empathy involves knowing and being able to spot changes in a person’s mood or bearing. It’s basically the emotional Notice skill.
Fight - The Fight skill covers all forms of close quarters combat. For its ranged counterpart, see Shoot.
Investigate - Investigate is the skill you use to find things out, it revolves around concentrated effort and in-depth scrutiny.
Knowledge - Knowledge is the skill of education and intelligence, a very flexible skill. Here it's the equivalent of Lore.
Medical - Medical is the skill used to diagnose and treat ailments, and it can also be used in relation to anatomical or biological knowledge.
Notice - The Notice skill is a counterpart to Investigate, representing a character’s overall perception, ability to pick out details at a glance, and other powers of observation. It also effects your turn order like initiative.
Physique - The Physique skill is the counterpart to the Athletics skill in that it represents pure brute strength. Fair gives an extra physical slot and Great gives another one.
Pilot - Pilot is the skill used for controlling vehicles such as ships and aircraft.
Provoke - Provoke is the skill about being a jackass at someone and eliciting negative emotional response from them
Rapport -The Rapport skill is all about making positive connections to people and eliciting positive emotion. It's the diplomacy skill.
Shoot - The counterpart to Fight, Shoot is the skill of using ranged weaponry, either in a conflict or on targets that don’t actively resist your attempts to shoot them (like a bull’s-eye or the broad side of a barn).
Stealth - The Stealth skill allows you to avoid detection, both when hiding in place and trying to move about unseen.
Tech - Tech is the skill used for interacting with more intricate electronic devices such as computer. Engineering is fixing the computer, Tech is hacking into it to unlock a door.
Will -The Will skill represents your character’s general level of mental fortitude. Fair gives an extra moral slot, and Great gives another one.
The game shall be hosted right about here!
If you post now you're gonna have a bad time.