gordonthewhale said:A very cool mod!
My primary criticism is that the end of the game gets too chaotic. I have to spend a few minutes each turn being bombarded by messages about religions spreading and being destroyed.
Also, I feel a bit upset when a city which has been, e.g. Jewish since practically the beginning of time, has its synogogue and monastery destroyed, and then IN THE SAME TURN, Judaism gets reintroduced.
Swedishguy said:And Raelism.
lovelylittleboy said:i have a bug that takes place on other mods such as fall from heaven 2 and amra's modpack, but noone has been able to help me with: tha game symbols are all messed up. Any suggestions would be helpful as would the warlords .ini configuration of anyone for whom the game works perfectly. see screenshot on
Eusebius said:Somewhere in Python you have a formatted print string that has a '%c' in it--this would be instructing the program to print a single character. I expect that you probably want a '%s' which would tell it to print an entire string.
E.
PS. I don't mind the occasional unrelated post (1970s rock operas for example ), but let's keep most posts here rleated to the religion mod.
T_Khan said:Sorry to post twice, but could the problem be that I'm not running warlords? Is there a vanilla version somewhere?
Ploeperpengel said:A few issues I noticed in a short testgame:
1.I founded Islam very early with a GP I got before any other Religions were founded. Also no Missionary and no Holy city for it.
2.Tradeconnection citybaricons aren't showing.
3.I can build all temples after discovering the required tech without the religionprereq.
-no pythonexceptions this time(yet)
Here a save: