If the deer forest a flat plains tile, you can chop the forst for free production, since base forest yeld and plains tile yield are both 1 food and 1 hammer.
...chopping before you make the camp/plantation makes sense.
I generally think keeping the forest on a deer grassland tile is good for 3f1h than chopping for 4f which you can get with a grassland river farm.
chopping a plains forest tile is fine as long as you don't ever plan on building lumber mills
I forgot about Furs and Truffles. Does it work the same? That is: Chop on hill or flat plain is free hammers. Chop on flat grassland to convert 1 hammer to a food. Don't chop on flat tundra.
Sessy, take a second look at the screen shots. Deer camp on forest is 3f2h, an excellent tile. And I agree that 3f1h is better than 4f. But Deer camp on flat grass land is 4f1h which I think is quite competitive with 3f2h.
Aside from Iroquois and exceptionally low production cities, and maybe a short window where lumber mills are +1h but dry farms are only +1f, when would you ever plan on building lumber mills?
I made it in IGE... or did you make it just for this thread?...
Only plains should be chopped, other terrain types you can decide based on what else you have....It might be worth chopping every non-tundra deer tile....
Thanks Browd, that clears it all up. I got confzzled because the civolopedia calls forest a feature and not terrain. The same goes for jungle in case anyone is wondering...It only has to do with the difference, if any, between the base tiles yield of a forest (always 1food and 1 hammer, regardless of tile type) and the underlying tile yield (e.g., flat grassland is 2 food, flat plains is 1 food and 1 hammer, etc.). If the underlying tile yield is the same as the forest yield, chopping the forest generates free hammers, since the base tile yield will be same before and after the chop (1 food and 1 hammer)...
Chop around cities:
2) prevent defensive bonus for invaders