Index thead

Ahriman

Tyrant
Joined
Jun 8, 2008
Messages
13,266
Location
Washington, DC
An attempt to create an "index" thread to help keep track of discussions on particular topics.

Common posters: please reserve a post, and edit in any index links that you think are helpful.

Anyone: also post any links that you'd like edited into descriptions of particular topics.

As this list gets large, I will reformat into more logical subcategories.

Fresh water spice destruction
http://forums.civfanatics.com/showpost.php?p=8844082&postcount=917

Late-game redesign
http://forums.civfanatics.com/showpost.php?p=8940987&postcount=42

Maintenance cost rather than starvation for low water, a la Planetfall.
http://forums.civfanatics.com/showpost.php?p=8907902&postcount=194

Technocracy religion (especially Ix overlap)
http://forums.civfanatics.com/showthread.php?t=346025
http://forums.civfanatics.com/showthread.php?p=8730869&highlight=technocracy#post8730869

Fremen attacking units in deserts
http://forums.civfanatics.com/showthread.php?t=345971, post 9

Installation issues:
http://forums.civfanatics.com/showthread.php?t=345971, post 18
http://forums.civfanatics.com/showthread.php?t=326940&page=41, post 817.

AI transports:
http://forums.civfanatics.com/showthread.php?t=345971&page=2, post 28

Spice firms: gold or commerce?
http://forums.civfanatics.com/showthread.php?t=336948&page=4. post 60/61

Landsraad vs CHOAM for religion:
http://forums.civfanatics.com/showthread.php?t=336948&page=4 post 61

Ecaz trade good ideas:
http://forums.civfanatics.com/showthread.php?t=328802&page=18, post 354 and following pages

Slig meat ideas:
http://forums.civfanatics.com/showthread.php?t=328802&page=20, post 382

Diplomacy modifiers and iBaseAttitude
http://forums.civfanatics.com/showthread.php?t=345573

Building flavor values:
http://forums.civfanatics.com/showpost.php?p=8727808&postcount=26

Harkonnen ideas: inkvine issues, conscription center
http://forums.civfanatics.com/showthread.php?t=339414&page=23 , post 458

Late game redesign:
http://forums.civfanatics.com/showthread.php?t=339414&page=24 , post 464

Tleilaxu balance discussion:
http://forums.civfanatics.com/showthread.php?t=346025&page=2

Canon vs non-canon mod design
http://forums.civfanatics.com/showthread.php?t=346025&page=2, post 32 ->

Barbarian options, Jacurutu
http://forums.civfanatics.com/showthread.php?t=346284 , post 11

Health system redesign
http://forums.civfanatics.com/showthread.php?t=346299 , post 15

Tleilaxu simulations
http://forums.civfanatics.com/showthread.php?t=346025&page=3 , post 56 ->

Vehicles on desert tiles discussion
http://forums.civfanatics.com/showthread.php?t=335213&page=24
 
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