Bug reports

I think we were planning to remove the different densities of spice anyway which may help.
 
Very minor bugs:

1. Vladimir Harkonnen is spelt incorrectly.
2. The new human scout still sounds like a vehicle - easily fixed by changing the XML.

Edit: Let's make the name Baron Vladimir Harkonnen since we have Duke Leto.
 
ok,
did some more work,
i still dont know the ctd cause,

i have one fully stable version, but most of the stuff we added to 1.2 is missing, so
im now basically add part by part and test, until i fugure out hich part cause the crash...its so annoying.

its gotta be an xml thing.
 
There are some problems with bug domestic advisor when playing in 1024x768 resolution:

Spoiler :




Anyone knows if that is dune wars related or a general problem with the bug mod?
 
Many people have not upgraded to 3.19 so they are not able to run 1.2 anyway. When I run 1.2 I autoplay for 250 turns.

I appreciate the time you have put in trying to debug this. It is difficult to debug when there are so many different mods merged together. Are you able to make a debug build and get stack traces? That would seem to be the most effective way to debug. Koma13 had sent me a debug build but I do not have the compiler, and I was not able to get anything helpful from it. In other C++ programs I have worked on, it is always easy to find the cause of a crash if you attach the C compiler and debugger to the running program.
 
I wonder whether we can recruit another SDK expert temporarily to help us get over this hurdle...
 
yeah, an sdk coder is the one thing we are missing....

i have so much sdk ideas...



well now i removed all the added features: spice, thumper, worm and windtrap python +_ xml code, also left some chnages out,
i hope ill get no crash....

im so bummed because of this.
 
thats it,

i give up,
ive tried everything i could think of,

i can say for sure that:
the ctd isnt because of the python or the sdk.

not sure : art files

sure of: something in the xml.

i dont have a solution for v1.2.

im no good with log files or python erro msg,
so i hope someone can investigate the 300 turn crash.

goodluck.
 
Keldath, don't despair. :)

Crash is related to CvPlayerAI::AI_bestTech(...). It looks like some unit with UNITAI_ASSAULT_SEA is involved. Here is a CvGameCore.dll that hacks the crash away:

http://www.mediafire.com/download.php?gmylzm2ogn2

It's not a good solution (it devalues naval techs for ai) but at least I was able to ai-autoplay into late game without CTD. I will have a more serious look into it on weekend.
 
Keldath, don't despair.

Exactly. Don't fret. There's nothing going on that can't be figured out given time.

We know that DW 1.1.4 on BTS 3.17 works OK without the crash. This makes me think that it can't be related to the new features - since the features are more or less the same as DW 1.2.

The thing that has changed is the RevDCM 2.5 SDK merge that Keldath did for DW 1.2.

There are at least a couple of possibilities:
1. Something in the RevDCM 2.5 changes could be conflicting with the existing Dune Wars SDK/Python/XML.
2. There was some sort of error during the merge.

It's good that you're going to look into it Koma - it sounds like you're really close. Good luck mate.
 
koma,

assault sea??

that is very very intersting - cause between v.1.1 to v1.2 - theres one unit that its ai was changed from assault sea to escort - or vise versa - in all of the tests ive made - i used the 1.2 chage!

ill go right on it and try this!

thanks - i pray that this is it!

thanks deliverator.

ill report back soon.
 
well - it didnt help - changing the unit ai...

I'm still investigating.... :crazyeye:

The only things I can say for sure right now:

1. Crash happens when AI has to decide which tech to research next.
2. If you would remove all unitai_assault_sea references/units from Civ4UnitInfos.xml, the crash wont happen.

im trying your dll now koma...

I have included source code. Search for 'CTD hack'.
 
I know I have suggested this before ... there are thousands of changes in revdcm, thousands in woc, probably hundreds among the other mods that are integrated. The possibility of bad interactions between all these things is very high. As we have seen the difficulty of debugging this is also very high.

What we *need* is the changes for all terrain transport. It would be *nice* to have the JImprovement mod which enforces windtrap build distance and BetterAI for amphibious assault. Is it possible to just start from the standard 3.19 sources and add those 3-4 things?
 
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