SevenSpirits
Immortal?
- Joined
- Jul 7, 2007
- Messages
- 512
No solution. Once war is declared between teams A and B, the game acts like a PBEM for them.
Obviously not, since the eot processing (unit builds etc) don't happen until all civs have moved. Sequential turns seems a lot better to me than this (since it actually plays like a PBEM and also doesn't stop you logging in just to check out how things are going). So does having a less viciously enforced double-move rule.
wolfman1234 said:We are playing advanced wars that way and there isnt any problem with that, simultaneous turns are worse, belive me. A coastal civ cant survive a double turn in a modern warfare. Quite worse than having to found a city over an oil resource.
Saying it's better than simultaneous turns with double moves allowed and happening willy-nilly is like saying that I am more beautiful than a cockroach.
I will say though the mod is a very clever idea and I wish it didn't have what I consider to be quite a serious problem in the strict locked turn order which blocks even domestic actions.