FlorbFnarb
Warlord
- Joined
- Mar 1, 2015
- Messages
- 104
Landing boats are flat-bottomed and will not work well in heavy seas.
1. building every building: Most buildings suck.
If it's not an AP building that gets free hammers, and you're not going cultural victory, all religious buildings suck. If not going cultural, all other culture things suck. Custom houses REALLY suck. Harbours are good if you have the great lighthouse and the city trades with foreign cities, but otherwise suck. Universities kind of suck, though for a space game, getting enough to build oxford in the capital is okay. Markets and grocers suck, because you don't need that health or happiness most of the time if you trade for resources effectively, and their 25% gold is all-but-worthless (ignore if in a major shrine city though, as that can be very useful). Courthouses are okay if organized, but otherwise suck. Most late-game buildings other than factories and power buildings suck, and even then, only the coal plant is actually good, as the others come too late (and nuclear plants can blow up your cities).
What is good? Granaries, forges, barracks, and key wonders (mids, the great lighthouse, the great library, mausoleum of Mausolus, the parthenon maybe, and the Taj Mahal).
In other cases, using those hammers on wealth or research or failgold wonders is superior.
Such conventional wisdoms should be forgotten. 6 gpt is peanuts and a courthouse (120) that gives 32pt is rarely going to be the best build choice. If you are going for space, you should be going for a quick communism anyway (corps obviously make courthouses necessary) and a courthouse won't help you win conquest. Easily the most overrated building on this forum.The conventional wisdom is that courthouses are only worth it in cities that are paying 6 gpt in maintenance or more.
Well, at least in that game the leader is ORG so courthouses are 60, making it almost a different building. The main issue in that game was not lack of courthouses though, it was lack of happiness due to poor tech path. Much earlier monarchy would allow the player to run HR (and improve masses of wine...). As played, cities are horribly small and not working cottages. If you are into watching playthroughs, I'd recommend Lain (https://www.youtube.com/channel/UCBiPHqnZ3mwIqtraltox6jg).This Monarch player concedes the point, although after watching Grimith whipping CHs while almost going into revolt gives one a different perspective at least. But yeah, you're right for most situations. Thanks for the advice.
Less than an hour into Lain's Tokugawa Deity video noticed he mined a Pig (later pastured it) and traded his only Copper for a Cow (he doesn't have Iron). Doesn't the first action waste worker turns while the second seems almost suicidal, no? Plus researching Mysticism goes against conventional wisdom to avoid religious techs early on. To a mere Emperor player (now at last, after ten years!) such arcane operations are baffling to say the least.If you are into watching playthroughs, I'd recommend Lain (https://www.youtube.com/channel/UCBiPHqnZ3mwIqtraltox6jg).
Less than an hour into Lain's Tokugawa Deity video noticed he mined a Pig (later pastured it) and traded his only source of Copper for a Cow. Doesn't the first action waste worker turns while the second, depriving him of the ability to build Spears or Axes, seems almost suicidal, no? Plus researching Mysticism goes against conventional wisdom to avoid religious techs early on. To a mere Emperor player (now at last, after ten years!) such arcane operations are baffling to say the least.