In relation to this thread: http://forums.civfanatics.com/showthread.php?t=519949
So after forever of wanting a mod doing this, i made one myself. No dll and so completly compatible with basically every mod.
The colonist: Unlocks at Compass. May found cities. Cities found by colonists start with additional pop, territory and buildings. The colonist turns into a worker after founding a city.
This unit is quite expensive, since its a settler + worker + 5 buildings + extra pop all in one package. Still, if you think its too expensive (or too cheap) let me know, as i havent tested it gameplay wise yet.
Get the mod here:
http://steamcommunity.com/sharedfiles/filedetails/?id=288121685
Or my previous mod, now including the Colonist as well as balancing Liberty to be on par with Tradition:
http://steamcommunity.com/sharedfiles/filedetails/?id=251628203
Enjoy!
P.S: Thanks wHoward for helping me deal with the lua and thanks community patch project guys for letting me use some of their code in this mod.
So after forever of wanting a mod doing this, i made one myself. No dll and so completly compatible with basically every mod.
The colonist: Unlocks at Compass. May found cities. Cities found by colonists start with additional pop, territory and buildings. The colonist turns into a worker after founding a city.
This unit is quite expensive, since its a settler + worker + 5 buildings + extra pop all in one package. Still, if you think its too expensive (or too cheap) let me know, as i havent tested it gameplay wise yet.
Get the mod here:
http://steamcommunity.com/sharedfiles/filedetails/?id=288121685
Or my previous mod, now including the Colonist as well as balancing Liberty to be on par with Tradition:
http://steamcommunity.com/sharedfiles/filedetails/?id=251628203
Enjoy!
P.S: Thanks wHoward for helping me deal with the lua and thanks community patch project guys for letting me use some of their code in this mod.