WesW
Creator of the Medmod
New Version Posted: Version 6 is now posted. A detailed list of the changes is below.
Policy costs: The increase in base cost has been increased by about 30%, while the increase in cost per city has been reduced by about 25%. This change was made after a game in which Gandhi turtled up and had 30 policies by 1850.
City Growth: Cities now require 1/8th more food to grow. Cities were growing a little too fast for the timeline, now that the tech increases have lengthened the game.
Civ Traits: The English now have 30% longer Golden Ages, ala the Persians, and the Turks now have a 40% chance of converting land barbarians, ala the Germans.
The Germans' chance of conversion set to 40%, the Persians' GA bonus reduced to 30%, and the Indians' unhappiness bonus reduced to 30%.
Longbowmen lose their extra range, but add combat strength, the indirect fire ability and a 50% bonus versus mounted units. Overall, they should be a significantly more useful unit now. Indirect fire and mounted bonus taken from historical facts.
Embarked units now have 1 visibility.
Battleships now have 5 movement.
Garrisoned units now add 25% of their str. to city str., up from 20%.
The cost of buying plots reduced by 10 gold.
The happiness bonus from Harbors and Seaports replaced by a science bonus.
Stadium happiness reduced to 4.
Hydro Plants add an extra gold to river tiles in addition to their prod. bonus.
Statue of Liberty set back to its original prod. bonus.
AI unit upgrade priority increased again.
Influence cost of River tiles reduced to zero, so hopefully cities will acquire them more easily.
Oligarchy's city attack bonus reduced to 50%, since the base attack has been raised by 50%.
Policy costs: The increase in base cost has been increased by about 30%, while the increase in cost per city has been reduced by about 25%. This change was made after a game in which Gandhi turtled up and had 30 policies by 1850.
City Growth: Cities now require 1/8th more food to grow. Cities were growing a little too fast for the timeline, now that the tech increases have lengthened the game.
Civ Traits: The English now have 30% longer Golden Ages, ala the Persians, and the Turks now have a 40% chance of converting land barbarians, ala the Germans.
The Germans' chance of conversion set to 40%, the Persians' GA bonus reduced to 30%, and the Indians' unhappiness bonus reduced to 30%.
Longbowmen lose their extra range, but add combat strength, the indirect fire ability and a 50% bonus versus mounted units. Overall, they should be a significantly more useful unit now. Indirect fire and mounted bonus taken from historical facts.
Embarked units now have 1 visibility.
Battleships now have 5 movement.
Garrisoned units now add 25% of their str. to city str., up from 20%.
The cost of buying plots reduced by 10 gold.
The happiness bonus from Harbors and Seaports replaced by a science bonus.
Stadium happiness reduced to 4.
Hydro Plants add an extra gold to river tiles in addition to their prod. bonus.
Statue of Liberty set back to its original prod. bonus.
AI unit upgrade priority increased again.
Influence cost of River tiles reduced to zero, so hopefully cities will acquire them more easily.
Oligarchy's city attack bonus reduced to 50%, since the base attack has been raised by 50%.