Here is my resource mod for "arctic" regions.
It has compatinility issues, so I it will have beta status so far.
Must have for northern nations like my Inuit civilization mod.
Includes:
Bonus resources:
Tuber. +1 . Might be found in tundra or grassland. +1 if city has Granary.
Wildberry. +1 on tundra or marsh tiles. +2 if you build a farm on it.
Luxury resources:
Seals. +1 and +2 if worked by city. +3 . Might be found in tundra or snow regions. Usually near water or lakes. You can build a circus near this resource (appart from horses and elephants). +2 with camp improvement.
Soapstone. Exclusive snow luxury resource. Might be found on hills only. +1 and 4 if improved with quarry.
Chalk. Provides you only +2 . But grants additional +2 if the city has a library. Improvement type - quarry. Might be found on desert or snow hills.
Bugs and Issues:
Isn't compatible with FramedArchitect's Amer-Asian Resources. We use the same resource generator made by Deep Blue. I don't get what's wrong with it.
Plans:
It has compatinility issues, so I it will have beta status so far.
Must have for northern nations like my Inuit civilization mod.
Includes:
Bonus resources:
Tuber. +1 . Might be found in tundra or grassland. +1 if city has Granary.
Wildberry. +1 on tundra or marsh tiles. +2 if you build a farm on it.
Luxury resources:
Seals. +1 and +2 if worked by city. +3 . Might be found in tundra or snow regions. Usually near water or lakes. You can build a circus near this resource (appart from horses and elephants). +2 with camp improvement.
Soapstone. Exclusive snow luxury resource. Might be found on hills only. +1 and 4 if improved with quarry.
Chalk. Provides you only +2 . But grants additional +2 if the city has a library. Improvement type - quarry. Might be found on desert or snow hills.
Bugs and Issues:
Isn't compatible with FramedArchitect's Amer-Asian Resources. We use the same resource generator made by Deep Blue. I don't get what's wrong with it.
Plans:
- I would love to place seals on coastal tiles only, but it seams that plot:IsCoastalLand() works different... Lua help needed.
- I'm going to make seals graphics in 3d.
- Probably some other resources like penguins (it would be nice to find a way to place them in southerm hemispere only) or white bears.