And so the next problem begins. Running test games shows that AI civs earn thousands in gold and don't know how to spend it. Once they buy all available plots, they don't start purchasing units/buildings like a human would. I tried adding in new priorities, but they didn't change this problem.
If anyone has any ideas, let me know. We may have to reinstate Gifts of Gold for the AI, perhaps making the gifts entail anywhere from 2-5k. This would keep the late-game gold glut from harming the economy and we could reduce the gold-influence multiplier to keep it from becoming a super-influence bomb.
As it stands now, the mod does work- this is the only glaring problem.
G
Edit: Another possibility might be a dramatic scaling of research agreement costs (thousands of gold in the modern era).
If anyone has any ideas, let me know. We may have to reinstate Gifts of Gold for the AI, perhaps making the gifts entail anywhere from 2-5k. This would keep the late-game gold glut from harming the economy and we could reduce the gold-influence multiplier to keep it from becoming a super-influence bomb.
As it stands now, the mod does work- this is the only glaring problem.
G
Edit: Another possibility might be a dramatic scaling of research agreement costs (thousands of gold in the modern era).