To ignore Matt's heavy-handed attempt to quash debate:
In a way, it is. A super quality Nes with 1 update is less than a bad Nes with 10 updates.
But a super quality NES with 9 updates is clearly better than a bad NES with 10. What about 7 updates? 5 updates? Where we draw the line is a matter of personal debate.
The modern, sophisticated player is balancing a lot of time commitments as the NESer population as a whole matures. This is driving a push towards high-quality updates delivered at a reasonable (that is to say, non-breakneck, non-glacial) pace. To be slightly more specific, the weekly update used to be the gold standard back in, say, 2005. Today, we are moving towards the monthly, or at best, bi-monthly, update as the standard to shoot for. For the most part, updates have gotten longer, better-researched, and better written by basic writing standards, so this isn't necessarily a bad thing.
Rushing an update out the door can result in problems, like accusations of mod bias, historical inaccuracy, and illogical, terse, or vapid prose in the update itself.
Regularity of updates is a better arbiter of fun than raw quantity, and by stressing regularity, quantity will come in time.
In sum: Good players gain more enjoyment from good updates than fast updates.
Yes, you can have a single, beautifully rendered update which trasncends art and literature itself, but it's still a single update. If someone else puts out four or more modest updates in the game amount of time, that's significantly more input that the player has upon the NES. NESers like to have input on the progression of events, and that's the whole basis of NESing. The more input (and the more often they do it) that they have on the events of the NES, the better quality experience they have.
Just because a mod is updating more often doesn't mean he's taking his players' orders into account, that's a fallacy. Or that he's taking all players' orders into account equally.
A mod could update twice a week and consistently misinterpret his players' orders. If they're stupid enough, of course, to tolerate this behavior, that's just as much a criticism of the playerbase as the slovenly mod.
Furthermore, a mod who's personal friends with certain members of his playerbase could run a NES indefinitely for the benefit of those people, and it would be easier for him to update faster because the outcome had been predetermined. Oblivious players who weren't part of the inner circle could be cycled through like cogs in the machine, leaving only when they realize that the mod is hopelessly corrupt and has rigged his own game.
This is all
entirely hypothetical, of course.