Civ5 Presentation Scheduled for GDC 2010 in March

Ginger_Ale

Lurker
Retired Moderator
Joined
Jul 23, 2004
Messages
8,802
Location
Red Sox Nation
In the upcoming Game Developers Conference in San Francisco, Firaxis, 2K Games, and Intel will be making a joint presentation on the workings behind Civ5's game engine, as reported by Gamasutra.

According to the GDC 2010 website, Dan Baker will be speaking on behalf of Firaxis during the 60 minute talk. Here is the official presentation description:

Firaxis, 2K Games, and Intel are pleased to present the world premiere game engine and technology sneak peek of Civilization V, launching this fall! You'll learn how Firaxis developers have used the newly released GPA 3.0 PC platform tools and Threading Building Blocks to offer Civ V playability on a myriad of systems; from the rapidly expanding mainstream mobile gaming market, all the way up to the multi-core high-end enthusiast demographic. Millions of Intel(R) Core i3, i5, and i7-based systems are ready to play - will your title scale?

This sounds like good news for essentially everyone, as it shows Firaxis' commitment to making sure the game is playable for a wide range of people. Thanks to CanuckSoldier and V. Soma on the forums for the news tip.
 
This makes me think the Intel uses the game to propagate their new stuff - a strong reason to replace the processors/motherboards ... ok from one side, but I'm sure not to replace my desktop just because of Civ5.

So I keep warm my CivIV, still got a lot to discover anyway :)

I would better read news about version with simplified graphics, no need of power reactors under my desk... but for this, my hope in the freeciv project.

Anyway, if there's market for it, just go on :)
 
This seems like good news to me. :D
 
For those in the know- does this sounds like it will have any bearing on running in native OSX? or are these only different hardware variants of win machines? Thanks.
 
Cheers :b:
 
sounds like civ5 would be multi-threaded, so it should run better than civ4 (assuming graphic is not an issue) on most modern PCs.
 
Sounds great! I didn't really expect Firaxis to do this given that they hadn't for Civ4, but certainly am pleased they are. And now I really want to go back to San Francisco for this conference. Too bad it costs an arm and a leg just for the conference part (if you want to go to the sessions, at least).

A wide range of people with a new Core i-series system, at least. But will it be playable on an older mid-range machine?

Can't wait to play huge maps without lag on my i5.

Depending on how old "older" is, I'd expect Civ5 to be in the same performance ballpark as Civ4 on a single-core system, graphics notwithstanding. If you've got a dual-core system, you'll certainly see a performance boost. Maybe not "without lag" - but with less of it.

For those in the know- does this sounds like it will have any bearing on running in native OSX? or are these only different hardware variants of win machines? Thanks.

Well, if there is an OSX port, it'll run faster with multiple threads (although I don't know if this news means that any potential OSX port will be multithreaded - I'm not in the know enough about how porting games works). But this news doesn't make an OSX version any more likely. The video optimizations in particular are DirectX, and thus Windows-only.

Hopefully just optimization on Intel chips. No biggie.

Yeah, Intel's tools focus on making performance better on Intel's chips, and they might exacerbate the difference between an Intel and an AMD chip's performance (assuming the Intel one would be better to begin with) slightly compared to using, say, Microsoft's development tools, which Firaxis used for Civ4. But the difference won't be very big - a few percent perhaps. And thanks to mutliple threads, any dual-core or better AMD will still run Civ5 much faster than it would had Civ5 been developed to use only one thread, regardless of if Intel's tools had been used or not. So this is good news for (recent, at least) AMD users, too.
 
Yep, quad-core Phenom II chip on an Asus M4A79 Deluxe MB, Civ 4 runs faster too:)


Yeah, Intel's tools focus on making performance better on Intel's chips, and they might exacerbate the difference between an Intel and an AMD chip's performance (assuming the Intel one would be better to begin with) slightly compared to using, say, Microsoft's development tools, which Firaxis used for Civ4. But the difference won't be very big - a few percent perhaps. And thanks to mutliple threads, any dual-core or better AMD will still run Civ5 much faster than it would had Civ5 been developed to use only one thread, regardless of if Intel's tools had been used or not. So this is good news for (recent, at least) AMD users, too.
 
Well, hopefully this means that there will be performance increases on other quad cores, not just intel's (Phenom II 965 ftw!)
 
It's not like this is huge news. There are presentations like this all the time, only this one we care about.
 
I would be thrilled if Firaxis released an Iphone version of Civ V, like they did with CivRev....So I don't have to upgrade my computer.
 
Top Bottom