Favorite Settings

@cammcken,
While your initial opinion of Rev is good I'm going to burst your bubble. Rev will eventually expose it's weakness to you when you begin to notice how easily it destroys your best challengers in game. If Rev had Only been for the Player and been easier on the AI it would be a Good Choice to use to challenge yourself with. But alas it's ruins well developed games that have strong opponents (AI). You will eventually see and understand what I'm saying. But for right now you won't, because you've not seen what I'm talking about. That time will come.

Maybe if you have Programming skills you could work on Rev to make it less AI unfriendly. Perhaps.

JosEPh
 
Thanks for the tip, JosEPh. Turned it off, because I do want a challenge.


"Unlimited Wonders" setting: When this is unchecked, you wonders are limited by the culture level of the city. (I believe this remains balanced when using the "Realistic Culture Spread" option... Has anyone checked?). However, I noticed (v36, not SVN) that, when capturing foreign cities, the culture level resets, and all wonders except the first are destroyed.

Is this true? Are they instead "deactivated" and hidden until I bring the culture back up?

Is this intentional? If so, it's brutal. I capture an enemy capitol with the Colossus and Chichen Itza, and all I get are the Charlie Lake Caves.

I'm playing with Unlimited Wonders on until this gets addressed.
 
"Usable Mountains" option: There is a long period of time after Stone Tools Workshop becomes obsolete and before Mountain Mines are available, when map bonuses generated on mountains are inaccessible.

If mountains are truly meant to to be inaccessible until Mountain Mines, then Stone Tools Workshops should not be allowed on them.

If you're all ok with Stone Tools Workshop on mountains, then the obsolete date must be pushed farther back. Doesn't seem realistic that those who get work mules before mining get access to mountain resources while those who reverse the order do not.
 
"Combat Mod — Fight or Flight"
"Great Commanders"

I believe there is an imbalance when using these options with the (non-optional, I think?) Flexible Xp Rewards and Battlefield Promotions.

My units with very low odds of winning but very high retreat odds (due to the commander's 'Tactics' or promotions like 'Cautious') are getting tons of free promotions.

Does Flexible Xp calculate risk based only on combat strength, not on survival chance?

(I admit, I was having fun raking in all those free promos.... Almost didn't want to report this)

Again, I don't play SVN.
 
"Combat Mod — Fight or Flight"
"Great Commanders"

I believe there is an imbalance when using these options with the (non-optional, I think?) Flexible Xp Rewards and Battlefield Promotions.

Both flexible Xp and battlefield promotions can be turned off in the BUG option (green bug head button right above your taxation sliders in-game)

I would recommend not using battlefield promotions as it is intrinsically an imbalanced option.
Flexible Xp should overall give your units less Xp than playing without the option.
 
"Combat Mod — Fight or Flight"
"Great Commanders"

I believe there is an imbalance when using these options with the (non-optional, I think?) Flexible Xp Rewards and Battlefield Promotions.

My units with very low odds of winning but very high retreat odds (due to the commander's 'Tactics' or promotions like 'Cautious') are getting tons of free promotions.

Does Flexible Xp calculate risk based only on combat strength, not on survival chance?

(I admit, I was having fun raking in all those free promos.... Almost didn't want to report this)

Again, I don't play SVN.

Did you Patch v36 with the Patch we have for it? It updates v36 to right before the Save Game Compatibility Break.

JosEPh
 
"Combat Mod — Fight or Flight"
"Great Commanders"

I believe there is an imbalance when using these options with the (non-optional, I think?) Flexible Xp Rewards and Battlefield Promotions.

My units with very low odds of winning but very high retreat odds (due to the commander's 'Tactics' or promotions like 'Cautious') are getting tons of free promotions.

Does Flexible Xp calculate risk based only on combat strength, not on survival chance?

(I admit, I was having fun raking in all those free promos.... Almost didn't want to report this)

Again, I don't play SVN.

This has been an issue for a while that withdrawal has skewed the chances of a battlefield promotion. It's not based on any particular options - it's just a problem.

Please post this report in the bug thread so I can get to it eventually.
 
Please post this report in the bug thread so I can get to it eventually.

Ah... sorry, I thought the Bugs page was reserved for game-breaking and obviously unintended issues, and I assumed questioning the general "fairness" of options would be in here.

Shall I post the two other minor things I noticed?

Edit: I found an existing thread that will do quite nicely. I recommended a sticky thread for minor gameplay bugs and/or questionable rules.
 
MAP : Perfect World - 0
Difficulty : One rank more difficult than Prince (+flexible) - 0
Victory : Conquest - 0
World size : Standard (or just one rank bigger, I don't want to slow down the game) - 0
Speed : Marathon - I tried Marathon and Snail, I'm not sure what I prefer, so I come back on Marathon for another try.
Terrain damage : On - I will try this !
Resource Depletion : Off - I'm not sure of the effect if no resource pop up after
Era : Prehistoric - Of course !
Leader : I don't know yet - 0
Advanced Start : Off - 0
No City Razing : Off - 0
No City Flipping From Culture : Off - 0
City Flipping After Conquest : Off - Player guide say On, other guide say Off. I will keep Off because If I conquest a city and occupy it, it shouldnt come back to his owner, otherwhise, it's endless.
No Barbarians : Off - 0
Raging Barbarians : Off - 0
Aggressive AI : Off - 0
Unrestricted Leaders : Off - 0
Random Personalities : Off - 0
Choose Religions : Off - Mod team advice is to not choose this
No Technology Trading : On - Nice but could speed up game in an unexpected way
No Technology Brokering : Off - Could be On for a minimal Tech trade, to consider
Permanent Alliances : Off - I prefer to keep civ independants for late game
Require Complete Kills : Off - Can be boring to chase some lost units
No Vassal States : On - Avoid a possible Domino effect
No Random Events : Off - Random events are fun, even when a cyclone destroy your best tile.
No Espionage : Off - I don't understand how Espionnage work yet, and disable it won't help !
Barbarian World : Off - Could slow down the game, and one city per player don't mean this city will attack only this player, maybe a player will get 3 city on his neck.
No Revolutions : Off - I don't know what it is, but I saw some revolts in city and find it fun. If this about Civic, I keep it as some abilities preventing revolutions could become useless
Limited Religions : Off - Advice from option thread
No Barbarian Civs : On - Nice feature but definitively no because it could slow down the game.
No Tech Diffusion : Off - Could help to balance teams, so I keep Off
Start as Minor Civs : On - I tried with Off because I like to be quiet, but it's time to try On now.
Usable Mountains : On - There is resources in moutains, so workers need to go there, and a mountains is passable, even slowly, so ON.
Surround and Destroy : On - Was On, and I forget to use it in my previous game. I dislike because it make more micromanagement at splitting units. But keep it On as there is abilities playing around that.
Advanced Diplomacy : On - 0
Unlimited Wonders : On - I tried Off, but I discovered than there is small wonders not worth it to build because the limitation. If all wonders would get same power, I would keep it, but as this is not the case, I prefer to try unlimited.
Barbarian Generals : Off - As I will turn off generals for player because it's slow the game, I can't keep it for barbarians.
No Zones of Control : On - It's a standard rule of wargames, I would prefer to keep it but can't because it's slow down the game.
Final Five : Off - 0
High to Low : Off - 0
Increasing Difficulty : Off - To do in BUG options
Ruthless AI : Off - 0
Great Commanders : Off - I tried On and really liked, but as this slow down the game, I turn it Off
Culturally Linked Starts : On - Better flavor, If I play Inuits, I would start in a polar zone.
Personalized Map : Off - As there is a bug making game forgeting that, it useless
Realistic Culture Spread : On - 0
Larger Cities without Metropolitan Administration : On - I prefer to privilegiate culture and a global way to play than a single tech
Realistic Corporations : Off - As it seem it's better balanced for AI
Religion Decay : Off - I prefer to keep natural evolution, and in history, there is some religion change.
Barbarians Always Raze : Off - Barbarians can raze but maybe want to conquer also.
United Nations : On - Even I will not use diplomatic victory
Advanced Espionage : On - Even I don't know yet how to use it
Advanced Nukes : On - More nuke more fun (only in a game or battlestar galactica !)
Divine Prophets : Off - A comment say it's too exploitable. Maybe I will try another time.
No City Limits from Civics : - ?
No Fixed Borders : Off - Advice from mod creator
Infinite XP : On - Who dislike RPG feature and level up ?
Unlimited National Units : Off - I feel I used an unit too much in a previous game, and it made it unbalanced, now I will try Off.
No Negative Traits : Off - 0
Pure Traits : Off - 0
Developing Leaders : Off - I tried On and I find it's a decrease of gameplay. Leaders develops too quick, and games become too much similars at choosing same traits. I like the fact than a definitive choice of a leader will impact the whole game and how I will have to accomode to that. It's more flavorfull.
Start Without Positive Traits : Off - I prefer to keep leaders as they are
No Nukes : Off - So in this game we would develop FTL or anti-matter, but not nukes ? Ah ah !
Religious Disabling : On - I keep On, but I fear to forget what building I already constructed and will be disabled
Upscaled Building and Unit Costs : Off - I prefer to stay in a standard balanced gameplay
C2C Combat Mod - Fight or Flight : On - All C2C options ON of course ! If not, why to play this mod ?!
C2C Combat Mod - Size Matters : On - Great option, but it need more information about what unit can merge/split and what units can't
Minimum City Border : Off - Revolts of people after conquest are really funnys and sound natural
More Rivers : On - I like rivers, I would like some new features like if you get a rivers going to a sea, you can build ships in the city. It look for now, you need to be on a tile near a sea.
More Resources : Off - Standard game is well balanced and give good time on how to choose the best settle place, so no need of this.
Assigned Specialists XP : On - 0
More XP to Level : Off - It make building giving XP more valuable to keep it off. And it give some interesting choices to the player when poping a new unit.
Nightmare Mode : Off - 0
Size Matters Uncut : Off - 0
Teleport Hunting Awards : On - I played a game with Off, and never that again, a nightmare of microgestion after the first "funny" hour.
Amnesty for Units using Rite of Passage : Off - Some bad guys don't respect rules. But I would like some diplomatic problems to compensate this. If you kill a VIP sended in your city, you should get advertissements for not protecting him by the civ how sended him, like in real world. Kill more of them, and then it become a very serious diplomatic issue.
C2C Combat Mod - Hide and Seek : On - I have difficultys to masterize all of this new features, but it's a must have making the mod great !
Peace Among NPCs : Off - Keep the world the most natural it should be
Animals Stay Out! : Off - Animals don't care about frontiers. Even they shoud avoid a too "civilizated" country.
Neanderthal Cities : On - As I desactivated barbarian becoming civ, I can at least keep this option on. And it's nice to raze these cities, you can get prisonners !
City Starts with 1 Tile : On - Limits already expand more fast than citizen exploitation. Add that there is prehistory for helping this development. This option make the game more natural, it's a must have.
Realistic Siege : On - When I see "realistic" word, I have reflex to choose it !
Vanilla Combat Engine : Off - Again, I prefer to keep all C2C options on !
C2C Combat Mod - Without Warning : On - 0
 
Im trying Perfect world because its so popular here. They started me on an arctic Himalayan type region. really looked like the roof of the wold peak winter. Id love it but im kinda new and im not playing on eternity. just west of this region is the most lush land all in one place i have ever seen in one region in a map
 
Im trying Perfect world because its so popular here. They started me on an arctic Himalayan type region. really looked like the roof of the wold peak winter. Id love it but im kinda new and im not playing on eternity. just west of this region is the most lush land all in one place i have ever seen in one region in a map
You mentioned elsewhere about the difficulty and feeling like the AI was too easy. Warlord setting is indeed far too easy for most of us. Would strongly recommend Monarch or Immortal. They should strongly challenge you there. Deity is for when you really feel you've got things down and Nightmare Mode Deity shouldn't be winnable at all unless you're an absolute master of maximizing the value of every turn and action you take.
 
I think it was you that said AI will be braindamaged mostlikely until 39 so I did not think it was fixed yet
 
I think it was you that said AI will be braindamaged mostlikely until 39 so I did not think it was fixed yet
No, it's brain damage was primarily repaired for this release, which was the point of v38.5 entirely. Sure there are always more ways things need to be improved. It could be worked on for the next decade and there'd still be items to improve on.
 
Still seems brain damaged unless its part of the civilizations megapack. I try King and could win domination victory early game then try emperor and seems easier. Seems so much easier than the base game
 
Still seems brain damaged unless its part of the civilizations megapack. I try King and could win domination victory early game then try emperor and seems easier. Seems so much easier than the base game
Use SVN - it was much improved now.

Also that civilizations megapack may be VERY outdated.
 
what is svn? Normies like me don't know what that is
Its essentially like Early Access before next full release or snapshots in Minecraft.
That is here are very frequent updates.

Here is how to use it.
While it talks about making separate folder for live updates from gameplay folder, I skipped this step so I directly update mod folder.
That is after installing Tortoise I created Caveman2Cosmos (here: Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Caveman2Cosmos, game folder may be named differently) folder and rightlicked on "SVN Checkout"

You have to delete old version of mod, just copy user settings folder somewhere.
 
what do i need to do for it to ask me for the repository URL?
Don't post in SVN thread - delete your post here.

Did you install Tortoise?
Just rightclick folder where you want to have mod, there should be "SVN checkout..." entry.
Spoiler :

Dwm 2019-05-06 21-14-30-41.jpg

Dwm 2019-05-06 21-14-44-27.jpg


I'm Polish so Windows is in Polish, only stuff written in English is important here :p
 
Last edited:
What is your favorite culture to start with? I've only used European, Middle Eastern, and Asian so far. I was wondering what might provide some fun units/wonders/etc. To try out.
 
i guess they all have their highlights.
northamericans ironwood clubmen are really strong with their +100% vs melee,
Neanderthals obviously rock with their +1str overall throughout all prehistoric era making conquering one or two closeby neighbours a cakewalk when hitting macemen.
 
Top Bottom