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There's a thread on this in the tips and tricks section.

Is it over a paragraph long? I cant read anything after that, ADHD, i get confused, sorry . .and of course :old::old: ;)

Just place the post here thx . .
 
Is it over a paragraph long? I cant read anything after that, ADHD, i get confused, sorry . .and of course :old::old: ;)

Just place the post here thx . .

The answer is more information than a paragraph can contain.

To try and summarize for the ADD impaired (and by the way, as a person with ADHD myself I take little pitty on others who whimp out as a result of it - I've had to work hard to overcome the limitations it imposes and know first hand how possible it is to do so.)

1) It's not the amount of law enforcement, it's the quality of the best law enforcement unit's investigation ability. The investigation values on the rest of the law enforcement units present is not cumulative. However, you do get a little bonus from having more law enforcement units. The investigator specialist and many buildings can ADD to that check so those are potentially quite valuable.

2) Do all you can to eliminate as much insidiousness as possible from the city. This is helping the criminals to hide from investigation efforts.

3) Eliminate crime to not only keep new criminals from spawning but to also get rid of the many crime autobuildings that are adding insidiousness.

4) Have a strong anti-crime law enforcement combat unit ready for when a criminal picks up a wanted promotion from investigation efforts. At that point, if he can see the criminal, he can attempt an arrest.

5) There's the possibility of some bugs existing in the system that I have on the queue to look into.
 
Did someone change the times of the Great General's experience times? Meaning it now is taking alot longer for some reason to get a Great General/Hunter?, I used to have at least 5-6 GG in the Ancient era now i can barely get 2 by the Classical era, no matter how many fights i have with civs/animals?? Just askin"
 
Did someone change the times of the Great General's experience times? Meaning it now is taking alot longer for some reason to get a Great General/Hunter?, I used to have at least 5-6 GG in the Ancient era now i can barely get 2 by the Classical era, no matter how many fight i have with civs/animals?? Just askin"

I am finding the same.
 
Did someone change the times of the Great General's experience times? Meaning it now is taking alot longer for some reason to get a Great General/Hunter?, I used to have at least 5-6 GG in the Ancient era now i can barely get 2 by the Classical era, no matter how many fights i have with civs/animals?? Just askin"

Not on purpose but I wonder if some of the split NPC groups are awarding xp towards generals as they should when defeated.
 
I wonder if some of the split NPC groups are awarding xp towards generals as they should when defeated.

Meaning? I just see the number of experience points being too high now for some reason? I can fight over 400 battles and still not get a GG?? Meaning IMPO it is higher than it used to be, or am i off again??:crazyeye:
 
Meaning? I just see the number of experience points being too high now for some reason? I can fight over 400 battles and still not get a GG?? Meaning IMPO it is higher than it used to be, or am i off again??:crazyeye:
I mean it's possible you aren't getting gg pts from non-barbarian NPC groups perhaps. Look at how many total gg pts you have before and after a battle and take note if any non-barbarian NPC team units are awarding gg pts during a battle.
 
I mean it's possible you aren't getting gg pts from non-barbarian NPC groups perhaps. Look at how many total gg pts you have before and after a battle and take note if any non-barbarian NPC team units are awarding gg pts during a battle.

OK . will do . .:p
 
OK was checking it each time, and they ARE getting 1 attack experience per attack, and for the right area, ie GG/GH.. but i just started another new game, and am only getting 1 GG per era?

too many hits required from the looks of it for some reason now?? i am perplexed??
 
OK was checking it each time, and they ARE getting 1 attack experience per attack, and for the right area, ie GG/GH.. but i just started another new game, and am only getting 1 GG per era?

too many hits required from the looks of it for some reason now?? i am perplexed??

Nothing has changed in the rules there then. You checked the one thing that might've. The difference in the animal frequency may have something to do with it - maybe there's less now with the way you're playing. Might be some trait differences.
 
Actually something has changed. The XML says how many exp you should get when you defeat a unit. There is one number for when you attack and another for when they initiate the attack. The latter is usually half the former. This exp is also used to give points towards the GH/GG. It is also modified by the level of exp your unit has. This means you should be getting 2 points for an attack and one point for a victory when you are attacked.
 
Actually something has changed. The XML says how many exp you should get when you defeat a unit. There is one number for when you attack and another for when they initiate the attack. The latter is usually half the former. This exp is also used to give points towards the GH/GG. It is also modified by the level of exp your unit has. This means you should be getting 2 points for an attack and one point for a victory when you are attacked.

ok then thats were it had changed then, because i see only 1 exp for DEFEAT. As far as i can see . . :blush:
 
Actually something has changed. The XML says how many exp you should get when you defeat a unit. There is one number for when you attack and another for when they initiate the attack. The latter is usually half the former. This exp is also used to give points towards the GH/GG. It is also modified by the level of exp your unit has. This means you should be getting 2 points for an attack and one point for a victory when you are attacked.

Ok so that's true but what changed? I wasn't changing those values on units much although there were some adjustments to stealth units.
 
Help! I can't find the thread or post with the Dreamtime stuff. I have some comments and suggestions I want to post. Any one know where it is?



As far as I can see nothing has changed except the split.

Yeah i looked at the v36 standard, and nothing really changed in that area, at least in the XML, dont know about dll. ..
 
OK, here are those 3 Tech quotes you wanted me to try. I'm not too happy with the results. I thought I could do better than this, but use it if you want.
 

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Yeah i looked at the v36 standard, and nothing really changed in that area, at least in the XML, dont know about dll. ..

No... no recent changes to anything regarding xp.
 
Help, I am having some trouble with the Cults. If I add any one in it is fine but if I have two they swap buildings and units:confused::crazyeye:.

To try an figure out what I may have done wrong I ran AIAndy's C2CXMLValidator over one of the folders and now I am even more confused.

The first is
Code:
-----------------------------------
Validating F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Cults\Fertility\Fertility_CIV4CorporationInfo.xml
-----------------------------------
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Cults\Fertility\Fertility_CIV4CorporationInfo.xml:2496,15: The 'Civ4IdeaClassInfos' element has already been declared.
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Cults\Fertility\Fertility_CIV4CorporationInfo.xml:2,22: Cannot load the schema for the namespace 'x-schema:Custom_Cults_CIV4GameInfoSchema.xml' - An item with the same key has already been added.
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Cults\Fertility\Fertility_CIV4CorporationInfo.xml:0,0: No validation occurred.
-----------------------------------
Validation complete with 3 error(s)
-----------------------------------

which I don't understand at all

and the second is
Code:
-----------------------------------
Validating F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Cults\Fertility\Fertility_CIV4UnitClassInfos.xml
-----------------------------------
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Cults\Fertility\Fertility_CIV4UnitClassInfos.xml:1980,44: The following text is not allowed in this context: '/'.
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Cults\Fertility\Fertility_CIV4UnitClassInfos.xml:0,0: No validation occurred.
-----------------------------------
Validation complete with 2 error(s)
-----------------------------------

-----------------------------------
Validating F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Cults\Fertility\Fertility_CIV4UnitInfos.xml
-----------------------------------
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Cults\Fertility\Fertility_CIV4UnitInfos.xml:1980,44: The following text is not allowed in this context: '/'.
F:\Games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Assets\Modules\Custom_Cults\Fertility\Fertility_CIV4UnitInfos.xml:0,0: No validation occurred.
-----------------------------------
Validation complete with 2 error(s)
-----------------------------------

but the only '/' I can see are valid.

Attached is a folder with the XML, validator and log.

Please help.
 
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