Guess the UA/UB/UU of the civs

While western sources liked to talk about those "treacherous Greeks," Byzantium and religion clearly have far more to do with each other no matter how good they were at espionage (and allegedly assassination).
 
Typically, there are more civs with 2 uus than others. However, in this expansion, that's hard to believe. Just counting civs that could have them is difficult. I think the Byzantines will have two uus. I think the Mayans and Dutch will not. The Celts and Carthage are somewhere in between. I don't expect the Celts to because no matter what you name their unit, it ends up basically the same (Gallic Warrior, Pictish Warrior, etc.). .

The Celts were also known for their chariots.
 
In most cases, the weren't for combat. It seems they were more often used to transport to the battle. Otherwise, I'm not sure they stand out for chariots (the Mycenaean Greeks also used chariots, but we're not giving the Greeks chariots).
 
Mayans:
UA - Faith specialists generate science
UB - Ball court, colosseum replacement, adds extra culture.
UB - Cenote, temple replacement, needs to be build near fresh water, extra faith.

I wouldn't go with Cenotes since they're not buildings, but naturally occuring landscape features. Besides, I doubt they'd have a civ with no UUs. Unfortunately, I can't think of a UU that they could have. In Civ 4 they had a unit that could enslave defeated military units (converting them to workers).

Also, for the Celts:
UU: Druid - Great Prophet replacement (similar to Mongolia's Khan that replaces the Great General), though what it does I haven't given too much thought to yet since we don't yet know how the Great Prophets will work. ***Have Great Prophets even been confirmed yet? I've read so many threads that I forget what's real and what's speculation***
 
Great Prophets is real. They allow you to get other beliefs later in the game.
 
I would presume, in the alternative, they let you build an improvement. I wonder if that'll ever be worth it.
 
I wouldn't go with Cenotes since they're not buildings, but naturally occuring landscape features. Besides, I doubt they'd have a civ with no UUs. Unfortunately, I can't think of a UU that they could have. In Civ 4 they had a unit that could enslave defeated military units (converting them to workers).

Also, for the Celts:
UU: Druid - Great Prophet replacement (similar to Mongolia's Khan that replaces the Great General), though what it does I haven't given too much thought to yet since we don't yet know how the Great Prophets will work. ***Have Great Prophets even been confirmed yet? I've read so many threads that I forget what's real and what's speculation***

I don't remember them having that bonus in Civ 4. http://civilization.wikia.com/wiki/Holkan
 
for mayans i really think their UB should be a temple replacement that adds science. their temples were aligned with astronomical features and used as observatories as well as places of worship

actually i wouldn't be surprised if they get 2 UBs, with the other being the ball court.
 
I don't think they'll have two UBs. At most, it'll be a UB and a UI. I would not think of the Mayans as someone to not have any UU since they were fairly militaristic, but their units aren't all that well documented. Still, an Atlatl driven javelin throwing ranged unit would make the most sense, although I've commonly seen that referred to as part of Aztec warfare as well.
 
yeah, I wouldn't be surprised by that either. It's just a little boring and predictable...and I think the Maya should be differentiated better from the aztecs, who are clearly the more warlike of the two. The peaceful builder type with religion/science boosts would be a good fit, even if slightly historically innacurate.
 
on the byzantines - i really hope they aren't made the crusader or holy war civ. their strength was really more along the lines of burearocracy, civil service, etc. They had a strong, well organized central state, good diplomacy and espionage. And a great economy.

It would be kinda ironic actually, considering one of the Christian crusades actually conquered Constantinople and was the beginning of the end of their empire.
 
Well, they get religious bonuses, not necessarily religious combat bonuses. This indicates to me that Byzantium's strength will generally be in religion as a state institution, not for religion in holy war (although they weren't afraid to call to religious motivation for their generational struggle against the Sassanian Persians, especially when it came to Armenia).

In this way, I think it'll fit them quite well. Religion was a large part of their civil bureaucracy, especially in helping to legitimize the Emperor. Unlike in the west, where Kings were subordinate to the Pope, the Ecumenical Patriarch of Constantinople was generally expected to serve the needs of the Empire (not always the case, but in theory at least).
 
that would be ok, religion was certainly a huge part of the state. I've just seen a good deal of speculation that they would be a "holy warrior" type civ. just because they fought muslims a lot doesn't mean it was a holy war.
 
Basically, their ability is this:

When a religion is established, the founder can select benefits exclusively for his civ and he can select benefits that help both his civ and all civs that follow that religion. IIRC, you can choose two for each (not right away, but eventually). With Byzantium, you can choose an additional benefit (giving you 5 benefits). This means religion is more advantageous for them than for others.

I wonder if they have other benefits (such as making it easier to found a religion), but I don't have the answer to that question.
 
The Holy Warrior Civ doesn't come from history, but from gameplay. As it seems probable that they will get two unique units (Dromons and Cataphracts), depending on the stats of those units, you will get the most out of them by chosing a military style of play. If for example, those two units would be very good on Defense, so that you could build a few of those and then neglect the other military on defense (as f.e. Korea), then the civ can be very peaceful by chosing the extra belief this way. We don't know enough on either the UA or the UU/UI/UB to tell, but the title of the thread is guess the civ and civilizations in Civ5 are more strongly customized to one playstyle than before, often not connected to actual history but more to myth, see Germany's "Cheap Barbarian Zerg Army" or France's "Wide Empire, not strong capital".
 
2 UUs can also work to focus on a peaceful UA since you already have the military aspect covered. France is a good example of this.
 
It was Civ3. Holkan were fairly generic, although they didn't require resources, which was nice.
 
Here's a random thought. The IGN article said the cultural bonuses for the Maya are tied to their calendar. What if their bonus doesn't occur based on researching a tech or doing something, but on a set turn? For example, a bunch of culture or even a free social policy on specific turns. Each calendar cycle is 52 years, which might be too short, but the long count might be appropriate. That would mean:

3114 (BCE), 2720, 2325, 1931, 1537, 1143, 748, 354, 41 (CE), 435, 830, 1224, 1618, 2012

That's 14, which is too much for a free policy, but a bunch of culture that perhaps scales wouldn't be too bad.
 
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