War With GCA

BCLG100

Music Master
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Apr 11, 2002
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Well This is the place we shall take discussion of war with GCA to, for that matter war with anyone right now.

Everyone post about it here please so we can keep conversations seperate. My personal opinion is that we should war sooner rather than later if we're going to try against GCA.
 
So is this decision to be based soley on passion and imaptience or is their room for reason, if so I'd like to hear the reasons why a war with GCA is a good choice for us right now.
 
As far as GCA being closer, we can walk from our capitol to GCA's in 19 turns, while a walk to BAT's would take 20.

We don't have all the map info yet but I'd guess we can sail to GCA's capitol city in 5 turns, or to BAT, from Fever River in 9.
 
It is in our best interests to attack the biggest future threat now before they realise their potential and become a serious threat. BAT are of no threat to anyone at the moment, and based on the way we have been conducting diplo, we aren't going to find it easy to make good enough friends with anyone.
 
Keep in mind also the risk that we may not be able to wage war against GCA if we wait. We might get tangled up elsewhere, and they may also turn the tide statistically and politically in their favor

Like I said earlier, I don't see both GCA and CFC making it through this round with this geography. Conflict is coming sooner or later, and if we don't do it sooner there may not be a later
 
So is this decision to be based soley on passion and imaptience or is their room for reason, if so I'd like to hear the reasons why a war with GCA is a good choice for us right now.



No, its based on the simple fact thats its easier to wage war.

first before cats because they can inflict no collateral damage on attacking stacks.
second before cultural defence gets too high.
third because its a simple fact that in the majority of games- you take out at least one or both of your neighbours as a simple desire for power, with GCA's increasing population they will gradually get further and further ahead, stopping us from making a realistic attack in the future.
4th before they attack us (they might they might not but why take the risk)
5th before they get keshiks
6th get some highly promoted axes which if we wanted too could upgrade to some highly promoted sams.
 
number 6 may be the most important for long term survival...

Promotions early get you the Herioc epic early
 
War is easier than what? Trying to gain friends, expanding to the northwest, trying to outbuild GCA?

I don't see the basis for the grim analysis you all present. If GCA is ahead of us it must surly be by a slim margin. With a settler on the way and good land available there is no reason to assume that time is their agent only.

Some of you are certain that we can not make allies on our own but other teams may seek us out when their goals collide with GCA as the game develops.

If we must attack GCA I can find no indication that this is the right time to do so. But clearly the consensus is in favor of war so let’s begin planning.
 
How much of a chance do you think we have on a positive outcome?
 
@1889

I'm sure you don't think we just plan on running in there guns blazing and hoping things work out. Part of the argument is that they may very well be planning a war against us soon, for the same reasons we are wary of them.

Waiting may change odds perhaps, but who says it will be in our favor? And if we keep pace with them, we'll only be caught in a bigger mess than before when technology, culture and population are greater

I haven't seen any assumptions that we can't make allies either. One thing I can say from experience is that a strong alliance with your next door neighbor doesn't usually work out. The risks range from betrayal to the inevitable end result of being a vassal state (mind you, all of this is theoreticcal, I'm not saying it's likely that we'd become their vassals for example)

On the other hand, if I have my facts wrong or am misinterpereting the situation, please let me know. As you should know, I just joined the team, so all of what I'm gathering is coming from reading the presidential and foreign ministry threads of this term, I have no way of guarenteeing the validity of my arguments
 
I'm sure you don't think we just plan on running in there guns blazing and hoping things work out...

That's for sure. It looks like our first wave will be an undefended settler. I would suggest the planning start with recalling one of our axes to act as escort.
 
That's for sure. It looks like our first wave will be an undefended settler. I would suggest the planning start with recalling one of our axes to act as escort.

xD nice

good point though, we need to have our bases covered
 
Why would the settler be going over unescorted, the capital will be building an axe when the settler gets to one turn to escort it...
 
Why would the settler be going over unescorted, the capital will be building an axe when the settler gets to one turn to escort it...

well I would assume so....but the thought was still humorous....
 
war is not a forgone conclusion either...BUT we need to start building an invasion force now. For example...we walk thru their area and we see more troops that we can muster...then we sit and wait and be real friendly with them. Now we walk in and see that they are really weak...we launch the attack and take the easy victory.

We must do one of two things with GCA.
1. permanently alliance that we can trust
2. Kill them

I am for number 2...we can control that. We can not control the other. In this game with communications being subject to use of non-native lanuages... number 2 doesnt need a translation or mis-interpetation.
 
I may be against GCA (mostly its personal reasons), but I dont want to see us going to war against the GCers based on what I have seen in the previous game.

Unless we can gain strong allies and a superior and strong offensive troops and a strong defensive line. War against the GCers is an unwise move.
 
Well, I suppose a lot hinges on what our exploration of their territory reveals

Perhaps those bordering GCA (known or unknown) would profit from their demise?
 
A partition...I like the sound of that
 
I dont so much, one of the reasons we're removing GCA is that we have such a close neighbour. Simply replacing that neighbour with another one doesnt really solve our problems.
 
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