AND SVN Build Thread

SVN 999 didn't work on the capital administration, and its made the turn 10x slower. will be reverting to SVN 998

As well, it removed the spinning globe between turns.
Just slow to come up, still much slower turns, tried reloading again.

at least 90 Seconds between ending turn and Spinning globe coming up, then much slower turn time.

Tried at least 5 turns.
 
For everyone to play with over the holidays, here is Rev 1001. These are changes that I could do without delving into the FPK files. That will come in a future revision.

Gameplay changes
  • New promotions: Arctic Combat II (+25% Tundra/Snow Attack), Desert Combat II (+25% Desert Attack)
  • Panther captures properly
  • Missile units made more powerful; Missile is Strength 75, Cruise Missile is Strength 200/Range 6, Smart Missile is Strength 350/range 12
  • Deleted AI_CITY_DEFENSE from Genetic Soldier/Super Soldier
  • Deleted Safari improvement; Vacation Resort, Safari Hunters Guide gain bonuses from Camp
  • Skyscraper loses +3 food and provides +1 free Specialist
  • Nomad trait does not give free promotions to Animal units
  • Protective trait loses Drill II promotion and gains +50% Great General emergence inside own borders

Graphics/text changes
  • Updated CvMainInterface.py to show ethnic unit buttons on main screen and city screen
  • Fixed spelling error preventing Dosan Seowon movie from playing
  • Fixed buttons for Shaft Mine, Modern Mine build, Groundwater Well build, Marsh, Slimy Coast, Slimy Ocean
  • Fixed buttons for Arabian Heavy Pikeman, African Paratrooper, Asian War Galley, Chinese Rider, Indian Modern Marine, Indian Paratrooper, Mesoamerican Galleon, Mongolian Mounted Swordsman, Native American Elephant Rider
  • New button for African Warrior
  • Removed initial "The" from most Wonder/Project names
  • Removed "International" from MileHigh Travels and Mobby Meats
  • Removed "of Pisa" from Leaning Tower

Under-the-hood changes
  • Merged Custom Leaderheads module with main mod; new leaderheads.fpk file
  • Deleted unused file UN_Forces_CIV4SpecialUnitInfos.xml
  • Deleted unused unit art definition CYBORG3
  • Deleted duplicate MANHATTAN building definition
  • Deleted duplicate art definition for Japanese Longbowman
  • Deleted graphics files that were duplicated in FPKs
  • Merged movie files from RoMModularWonders folder to Movies folder and deleted rest (building models duplicated in FPK)
  • Removed all inflation modifiers from civics (still appearing in Civilopedia)

Testing Note: I deleted a duplicate art definition for the Japanese Longbowman. I would like to know if the Japanese Longbowman art bug still appears after updating to v1001. I would prefer not to have to replace the model, but if the bug reappears, I will certainly do so.
 
And I forgot one thing.

  • Change name of Semiconductors resource to Microchips (English only, eases confusion with Semiconductors technology; translators will have to change the other names)
 
Revision 1003
  • Launcher updated to 1.23:
    ---> Fixed a bug that prevent to read the correct version number starting from revision 1000
  • Updated translations
  • Fix: RoM_Balanced.py was generating a python error
  • Fix: Incorrect pathing behavior
 
rev1004


  • Restored Encyclopedia, Internet and Universal Translator ability to give free tech when tech is already known by respectively 5, 3 and 2 known civs; also reduced somewhat science bonus these projects had until now.
  • Air units cannot recon other civs territory anymore: recon is now only permitted when at war, when using open borders, with vassals, with spy planes.
 
rev1006
  • Removed Single Currency UN Resolution (useless, there are no more Trade Routes in the mod)
  • Added Redevelopment as forced civic UN Resolution and boosted a bit Foreign Connectedness trade for Redevelopment
  • Free Trade (Open Markets) UN Resolution now grants +10% Foreign Connectedness commerce for every player
  • Fixed Embargo and Declare War Resolution
  • Fixed Enslavement causing slaves to appear on water tiles during amphibious attacks
  • Fixed foreign connectedness display instead of trade routes on trade icon in the score list
 
rev1007

  • Fixed bug when trading workers loaded on a transport (not possible anymore, like for other units)
  • Signing a Trade Embargo against a target civ now prevents player too from trading with target civ
  • Free Trade Agreement now can be signed only with another single civ, allows to share all resources between civs
  • Getting Right of Passage is now easier than Open Borders
  • Made a bit easier to sign a Trade Embargo

About Free Trade Agreement, I was planning to make a Free Trade Zone including many civs but I haven't been able to do it yet because of coding issues (specifically, ending a FTA cancels all other resource trades, even with civs which shouldn't be affected). It's not necessary to have ROP or OB to sign FTA. Also, right now when you cancel a FTA, current resource trades are canceled but are restored on the following turn, so I advise to cancel a FTA only when you've finished your turn. I'll see if I can enhance the code in future revisions.
 
rev1008

  • Fixed Gold bug with Free Trade Agreement
  • Increased Animal spawn rate when Raging Barbarian is ON
  • Added code in tech help for Improvements upgrade/pillage

The gold bug caused by FTA/Coinage is solved now. Unfortunately, I haven't (yet) been able to revert gold to previous levels for games showing this bug. However, it doesn't happen again on newly signed FTA and in new games.
Also, Vokarya, I've added the code you've asked; please check if it works with your changes. There's a small glitch because some text is displayed twice (see Ecology for Windmill upgrade, for example): I hope I can address this at a later time if the code I've added is working as you requested.
 
Revision 1010

This is an extremely large update (over 57 MB). All the FPK files have been repacked.

GRAPHICS:
  • All non-terrain graphics files reorganized into 3 FPK files: AND_Graphics.fpk, AND_Leaderheads.fpk, AND_Units.fpk
  • All non-religion buttons organized into atlases to speed loading
  • Duplicate icons have been replaced by unique icons
  • Many unused art definitions deleted
  • Deleted artstyles for Abyssinia (Ethiopia uses Africa style), Assyria (uses Babylon style), Celtic (uses English), Hittites (uses Middle East style), Holy Roman Empire (uses German style), Persia (uses Middle East style), Spain (uses European style)
  • Mongol Javelin Thrower is now Javelineer, not Archer
  • Added new model for Japanese Longbowman (should fix bug)
  • Added African Adventurer
  • Activated some unused art definitions
GAME OPTIONS
  • Civic Buildings, Early Buildings, Expanded Castles, Guilds, Modern Corporations options are turned on by default, hidden, and have no effect on game play at all
BUILDINGS/WONDERS
  • Deleted buildings: Boatyard, Paved Roads, Marina, Publishing House, Farmscraper II, Farmscraper III, Space Laboratory
  • New buildings: Caravanserai (Classical Era), Railway Station (Industrial Era), TV Station (Modern Era), Surveillance Network (Modern Era), Transporter (Transhuman Era), Durasteel Plant (National Wonder, Transhuman Era)
  • Renamed buildings: Farmscraper I to Farmscraper, Virtual Reality Theatre to Holotheatre, Cryogenic Prison to Cryoprison, National Courier System to Courier System, National TV Station to Broadcast Network
  • Medical Clinic renamed Organ Bank and given new artwork
  • Aerospace Complex 2 unhappiness with Pacifism
  • AI Surveillance replaces Surveillance Network
  • Bolshoi moved to Telegraph
  • Broadcast Network requires 3 TV Station to build
  • Bunker upgrades Castle/Star Fort; cost to 250, added +75% defense, -50% bombardment
  • Castle no unhappiness with Pacifism
  • Carthaginian Cothon is now Port replacement (was Harbor)
  • Communication Tower moved to Networking, reduced to 2 Artist slots
  • Computer Network moved to Fiber Optics
  • Convention Center reduced to +25% commerce and add 1 Merchant slot
  • Courier System moved from Animal Husbandry to Horseback Riding; obsolete with Telegraph
  • Deep Space Research Lab moved to Space Stations and add 1 Scientist slot
  • Farmscraper gives +4 food/additional +6 with Fertilizers
  • Fisherman's Hut moved to Ship Building
  • Food Processing Plant reduced to 1 Merchant slot
  • Grain Silo gives +15% food with Fertilizers
  • Graveyard no longer requires Masonry
  • Great Firewall provides free Surveillance Network to all cities
  • Grocer, Supermarket upgrade to Bullseye Store/MallWart Store
  • Holographic Combat Simulator, Holographic Flight Simulator, Holotheatre moved to Holographics
  • Hydroponic Farm requires Fertilizers
  • J.S. Bach's Cathedral moved to Acoustics
  • Lighthouse, Great Lighthouse moved to Ship Building
  • MallWart store increased to +6% food per resource available
  • Moai Statues moved to Sailing (keeps Sculpture requirement)
  • Mobby Meats Store replaces Butchery
  • Modern Art Theatre moved to Modern Art
  • Myth of the Sea moved to Fishing
  • Naval Academy gives no culture and requires Shipyard/Drydock/Naval Yard
  • Network Node reduced to 3 Artist slots
  • Neuschwanstein moved to Civil Engineering
  • Opera House moved to Acoustics
  • Polis Council cost reduced to 50
  • Pont du Gard reduced to +1 area health, provides Fresh Water, +50% global production speed of Aqueduct
  • Printing Press gives no espionage
  • Public Transportation gives no commerce
  • Rubber Factory gives flat 2 unhealth (was 1 unhealth/1 unhealth from Rubber)
  • Scriptorium lowered to +1 culture
  • Sculptor's Workshop obsolete with Assembly Line
  • Shanty Town moved to Feudalism
  • Shopping District, Mall reduced to 3 Merchant slots
  • Shrine moved to Mysticism; requires Prophets or Divine Cult; provides +1 Priest slot; no other requirements or benefits
  • Star Fort obsolete with Mechanized Warfare
  • Theatre obsoletes at Networking
  • Via Appia cost lowered to 400
  • World News Network provides free TV Stations and requires TV Station in city
CIVICS
  • Mercenaries moved to Metal Casting
  • Paradise moved to Environmental Economics
CORPORATIONS
  • Bullseye moved to Consumerism
  • MallWart moved to Conglomerates; increased to +2 food per resource
  • Mapster moved to Networking
  • Ultimate Soldiers benefits from Lead
IMPROVEMENTS
  • Deleted improvement: Treefarm
  • New improvement: Dome Farm (Transhuman Era upgrade of Farm/Pasture/Plantation/Winery)
  • Upgrade costs and times balanced
  • Improvement yields adjusted for balance
  • Fishing Boats requires Sailing
  • Lumbermill, Orchard, Forest Preserve upgrade to Hybrid Forest
  • Paved Roads can be built with Stone or Cement
  • Highway can be built with Cement or Oil Products
  • Maglev requires Copper or Aluminum
  • Jumplane requires Semiconductors
PROJECTS
  • Commercial Satellites, Military Satellites added <bSpaceProgram> flag
  • Deep Space Research Laboratory moved from Hubble Telescope to International Space Station
  • Hubble Telescope gives +10% science in all cities
  • Internet moved to Networking
  • SS Cockpit moved to Holographics
RESOURCES
  • New resource: Durasteel (Transhuman Era; required for certain endgame buildings and units, can substitute for Steel or Aluminum in others)
  • Fertilizer reduced to +1 health
  • Lead reduced to 1 unhealth
TECH TREE
  • New techs: Acoustics (Renaissance Era), Holographics (Transhuman Era)
  • Deleted techs: Romanticism, Realism, Computer Networks, Wearable Computers
  • Renamed techs: Communication Networks to Networking, Democracy to Politics, Representative Democracy to Democracy
  • Advisors changed for many techs
  • Added help text for Animal Husbandry (can Plant Herd)
  • Ship Building moved to Ancient Era; requires Sailing
  • Trade on Coast moved to Ship Building
  • Naval Warfare requires Ship Building + Archery
  • Seafaring moved to Classical Era; requires Naval Warfare + Metal Casting + Trade
  • Civil Service requires Politics instead of Mathematics
  • Papacy requires Politics
  • Agricultural Tools requires Stirrup
  • Photography gives Great Artist to first discoverer
  • Telegraph requires Acoustics
  • Consumerism requires Plastics instead of Industrialism
  • Electronics requires Radar instead of Radio
  • Microprocessor requirements changed to Semiconductors + (Robotics OR Satellites)
  • Networking requires Microprocessor
  • Artificial Intelligence gives free tech to first discoverer
  • Invisibility requires Holographics; moved up in Tech Tree

UNITS/PROMOTIONS
  • Deleted units: Pack of Lions, Early Carrier, Submerged Town Platform
  • New unit: EMP Infantry (Transhuman Era anti-vehicle unit)
  • Lion strength raised to 2
  • Spearman, Horseman do not require Hunting
  • Deleted Vassalage civic option from Noble Knight
  • Anti-Tank upgrades to EMP Infantry
  • Anti-Air Halftrack moved to Aerodynamics; strength raised to 45
  • SAM Infantry moved to Jet Propulsion; intercept lowered to 30%
  • Main Battle Tank moved to Laser + Mechanized Warfare
  • Mobile Artillery requires Steel
  • Rocket Artillery requires Steel or Aluminum
  • NLOS Cannon requires Aluminum or Nanotubes or Durasteel
  • Special Infantry renamed to Bolter Infantry; moved to Railgun
  • Work Boat moved to Sailing
  • Galley moved to Ship Building
  • Trireme, Siege Quinquireme moved to Seafaring
  • Constructor Ship can build Submerged Town
  • Early Destroyer added +50% vs. Submarine
  • Missile Submarine, Stealth Submarine, Fusion Submarine deleted bonus vs. Submarine
  • Carrier moved to Naval Aviation
  • Supercarrier moved from Modern Warfare to Supersonic Flight (keeps Nuclear Power)
  • Modern Fighter moved to Unmanned Air Vehicles
  • Clerks Master can spread Artists Guild
  • Great Diplomat can build UN Mission
  • Deleted Animal units from all promotions
  • Deleted Antitank Defense promotions
  • Ambush promotions give equal bonus against Dreadnought units
  • Amphibious promotion moved to Naval warfare
  • Accuracy promotion requires Siege Warfare
  • Land Warrior I promotion moved to Knowledge Management
  • Fixed Maneuvering spelling error
  • Piracy promotion moved to Seafaring
 
The changes that I made in v1010 will cause some error messages to appear for players using the Megapack.

  • Scriptorium UB's will generate an error message as they are supposed to be replaced by the Publishing House, which has been deleted. This affects Burma, Champa, Lombards, and Tibet. To fix this, find this entire block of code for each building and remove it.
    Code:
    <ReplaceBuilding>
    	<BuildingClassType>BUILDINGCLASS_PUBLISHING_HOUSE</BuildingClassType>
    	<bReplace>1</bReplace>
    </ReplaceBuilding>
  • Theatre UB's go obsolete at Wearable Computers, which has been deleted. This affects Georgia, Italy, Mycenae, Nigeria, and Uighur. To fix this, change TECH_WEARABLE_ELECTRONICS to TECH_COMMUNICATION_NETWORKS.
  • Opera House UB's require Realism, which has been deleted. This affects Argentina, Malagasy, and West Indies. To fix this, change TECH_REALISM to TECH_ACOUSTICS.
  • Colombia uses ARTSTYLE_SPAIN in Colombia_CIV4CivilizationInfos.xml, which has been deleted. To fix this, change ARTSTYLE_SPAIN to ARTSTYLE_EUROPEAN.
 
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