Workshop/Industry/Industrial Complex is the flatland equivalent of Mine. It's almost pure production, dipping into commerce just a touch.
The yield curve for Workshops is pretty close to Farm and Mine:
Overall, the beginning and ending yields from Workshops are close to Farm and Mine. This is the era by era breakdown.
Farm Mine Workshop
Ancient +1 +0.75 N/A
Classical +1 +2.75 +1
Medieval +2 +2.75 +2
Renaissance +2 +4 +3
Industrial +3 +4 +5.5
Modern +4.5 +5 +6.5
Transhuman +6 +6 +6.5
The only real changes I see the need to make are to clear up the absolute knot of bonuses that are all clustered in the Industrial Era. Yes, it is the Industrial Revolution, but it doesn't need to be this steep. So these are the changes that I would like to make:
The yield curve for Workshops is pretty close to Farm and Mine:
- Default: +2 production, -1 food (+1 production from Road or better, which is available before Workshop can be built)
- Medieval Era: +1 production from Guilds
- Net: +3 production, -1 food (total yield +2)
- Renaissance Era: +1 production from Chemistry
- Net: +4 production, -1 food (total yield +3)
- Industrial Era: +1 production from Organic Chemistry; Workshop upgrades to Industry at Assembly Line, gaining +1 commerce and +1 unhealth (no net yield change); Industry gets +1 production at Combustion; Industry upgrades to Industrial Complex at Industrialism (+1 production)
- Net: +7 production, +1 commerce, -1 food, -2 health (total yield +5.5)
- Modern Era: +1 production from Manufacturing
- Net: +8 production, +1 commerce, -1 food, -2 health (total yield +6.5)
Overall, the beginning and ending yields from Workshops are close to Farm and Mine. This is the era by era breakdown.
Ancient +1 +0.75 N/A
Classical +1 +2.75 +1
Medieval +2 +2.75 +2
Renaissance +2 +4 +3
Industrial +3 +4 +5.5
Modern +4.5 +5 +6.5
Transhuman +6 +6 +6.5
The only real changes I see the need to make are to clear up the absolute knot of bonuses that are all clustered in the Industrial Era. Yes, it is the Industrial Revolution, but it doesn't need to be this steep. So these are the changes that I would like to make:
- Delete the bonus to Workshops at Organic Chemistry. It overlaps with the transition from Workshop to Industry and makes Industry no real bonus at all (Workshop with all techs is +4, Industry is base +4, and the +1 commerce from Industry is fairly cancelled out by Industry's +1 unhealth).
- Move the Industrial Complex from Industrialism to Manufacturing. This gives Industry the better part of an era to be buildable and not immediately replaced. The +1 production at Manufacturing can be rolled into the Industrial Complex base yields, making it a flat +7 rather than +6 at Industrialism/+7 at Manufacturing. This lowers the yield during the Industrial Era from 5.5 to 4.5.
- Move the Industry bonus from Combustion to Industrialism. That gives the basic Industry a little bit of time to be the best. I don't mind a small bonus at Industrialism, and I think it fits better than Combustion.