Combat Wombat
Warlord
I think we an all agree at some point stacks get to large. What I would like to see are mechanics that keep stack sizes in check instead of a stupid arbitrary limit.
Supply lines: Based on tech, distance to cities, roads/railroads each tile has a supply level it can maintain and after going beyond that units start taking damage every turn.
Movement logistics: The more units you have in a tile the greater chance for a traffic jam or other such random event to occur trapping some or all units in that tile for a turn or more.
Disease mechanics: Especially pre-modern the more units you have piled into a tile the greater chance there should be a disease outbreak
Natural disaster mechanics: Don't want to put all your eggs in one basket because a tornado may roll through and wipe out all your troops. I see adding greater frequency and variety to already existing natural disasters and letting them affect more than just tile improvements and city buildings
Supply lines: Based on tech, distance to cities, roads/railroads each tile has a supply level it can maintain and after going beyond that units start taking damage every turn.
Movement logistics: The more units you have in a tile the greater chance for a traffic jam or other such random event to occur trapping some or all units in that tile for a turn or more.
Disease mechanics: Especially pre-modern the more units you have piled into a tile the greater chance there should be a disease outbreak
Natural disaster mechanics: Don't want to put all your eggs in one basket because a tornado may roll through and wipe out all your troops. I see adding greater frequency and variety to already existing natural disasters and letting them affect more than just tile improvements and city buildings