DaemonDivinity
Chieftain
- Joined
- Nov 16, 2005
- Messages
- 70
Ok, jumping to Monarch now. Just some quickies, minor weak points of my own I've noticed that I'd like help fixing.
1. Early expansion I usually go worker, chop worker, chop settler. Then I try to go for a rapid-expansion to 5 cities. I sometimes then run into animal problems though. I'm just curious if I'd maybe be better off going worker, chop settler, or maybe another path?
2. Without rivers, since most terrain is a fairly even mix of grassland and plains, I'm at a loss as to how to get the city to hit 20. It seems like unless you have a river, your city's max pop is limited to around however many grasslands there are. Any advice or do I just tough it?
3. I've got no real problem specializing commerce vs production vs GP cities anymore. But I do not understand how you can specialize within commerce cities. As in, with the sliders, the only reason I can see not to build all the +treasury/+science buildings is if you heavily use specialists. Is this just the way it is, and you gotta tough it out and build all?
1. Early expansion I usually go worker, chop worker, chop settler. Then I try to go for a rapid-expansion to 5 cities. I sometimes then run into animal problems though. I'm just curious if I'd maybe be better off going worker, chop settler, or maybe another path?
2. Without rivers, since most terrain is a fairly even mix of grassland and plains, I'm at a loss as to how to get the city to hit 20. It seems like unless you have a river, your city's max pop is limited to around however many grasslands there are. Any advice or do I just tough it?
3. I've got no real problem specializing commerce vs production vs GP cities anymore. But I do not understand how you can specialize within commerce cities. As in, with the sliders, the only reason I can see not to build all the +treasury/+science buildings is if you heavily use specialists. Is this just the way it is, and you gotta tough it out and build all?