Alright, I'm pretty anti-religion myself, but to imply that religion was somehow responsible for the dark ages or any major technological hinderances is downright silly from a historical perspective. Major instances of religious beliefs threatening scientific progress are in my opinion more prevalent in recent history than in ancient. It's not until roughly the 20th centuries that we actually start to see religion pressure affecting widespread scientific *education*. Prior to that, sure the peasants might be convinced by the church that the Earth is stationary, but they were hardly the ones making scientific discoveries anyway.
And as others have stated, religion groups and orders played a huge role in the preservation of knowledge throughout history as well. Islamic scholars and libraries kept droves of information and texts while Europe fell into disarray following the collapse of Rome. During the dark ages, monks and monastic libraries preserved and copied thousands of books, and for centuries in Europe it was often only the clergy who would be literate. We would have lost way more knowledge than we did without these functions.
As to the game though, I agree that the religious system could use some tweaks. Desert folklore is widely considered completely broken, and other pantheon perks and picks are stronger than others.
What I really miss from civ4 though, (and this might run contrary to what others feel) is religious war and alliances. Spawn next to Isabella? You'd better adopt her religion or expect a very angry Spain for the next 5000 years! Other leaders might not care nearly as much. Share religion, and you gained a huge diplomacy bonus with those civs. It was actually really fun having two or more religions grow to prominence, and cause massive multi-civ wars. It made conflicts somewhat predictable, and very fun/engaging because they often involved many parties. War in civ5 too often feels like: Civ A attacks player because "that's why", Civ B attacks Civ A out of opportunity, and so on.
Much of this has to do with the diplomacy system in general, but religion could really improve this. In civ4, if boudy and I had been friends since the ancient era, shared a religion, fought in wars together, traded, etc etc, then I know I can *count* on her. Hell, she'll even give me stuff if I ask. In civ5, we could have been BFFs from day 1, traded, fought, etc, and she'd still randomly stab me in the ass given the opportunity, and wouldn't even THINK of offering charity. Religion in civ4 really served to cement those alliances.
And then later in the game, (when people would start adopting free religion in civ4) and religion becomes less important, then those diplo modifiers can wear out and die off.
Would be nice to see the various beliefs get balanced out a bit though. A lot of them are imo simply underestimated, or terrain-specific, but others are simply always better or worse than some. I think the spread system should also be seriously overhauled. I feel that religious pressure should be affected by population, (or actual followers more likely) and not simply on a per-city basis. A 30 pop city should not be religiously overwhelmed by 3 pop 1 cities. It's just silly.
Oh! And regarding religion spread, they really need to buff up your options to dissuading foriegn missionaries! In civ4, if you adopted Theocracy, non-state religions could not spread in your cities. In civ5 we had the "ask nicely to please not spread your religion" option... but the AI can just blatantly ignore that, and there's no follow up request of "No, seriously, we will shoot your prophet on sight" without just straight up declaring war T_T;
Moderator Action: Edited to remove language that is not family friendly but does not change the meaning.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
And as others have stated, religion groups and orders played a huge role in the preservation of knowledge throughout history as well. Islamic scholars and libraries kept droves of information and texts while Europe fell into disarray following the collapse of Rome. During the dark ages, monks and monastic libraries preserved and copied thousands of books, and for centuries in Europe it was often only the clergy who would be literate. We would have lost way more knowledge than we did without these functions.
As to the game though, I agree that the religious system could use some tweaks. Desert folklore is widely considered completely broken, and other pantheon perks and picks are stronger than others.
What I really miss from civ4 though, (and this might run contrary to what others feel) is religious war and alliances. Spawn next to Isabella? You'd better adopt her religion or expect a very angry Spain for the next 5000 years! Other leaders might not care nearly as much. Share religion, and you gained a huge diplomacy bonus with those civs. It was actually really fun having two or more religions grow to prominence, and cause massive multi-civ wars. It made conflicts somewhat predictable, and very fun/engaging because they often involved many parties. War in civ5 too often feels like: Civ A attacks player because "that's why", Civ B attacks Civ A out of opportunity, and so on.
Much of this has to do with the diplomacy system in general, but religion could really improve this. In civ4, if boudy and I had been friends since the ancient era, shared a religion, fought in wars together, traded, etc etc, then I know I can *count* on her. Hell, she'll even give me stuff if I ask. In civ5, we could have been BFFs from day 1, traded, fought, etc, and she'd still randomly stab me in the ass given the opportunity, and wouldn't even THINK of offering charity. Religion in civ4 really served to cement those alliances.
And then later in the game, (when people would start adopting free religion in civ4) and religion becomes less important, then those diplo modifiers can wear out and die off.
Would be nice to see the various beliefs get balanced out a bit though. A lot of them are imo simply underestimated, or terrain-specific, but others are simply always better or worse than some. I think the spread system should also be seriously overhauled. I feel that religious pressure should be affected by population, (or actual followers more likely) and not simply on a per-city basis. A 30 pop city should not be religiously overwhelmed by 3 pop 1 cities. It's just silly.
Oh! And regarding religion spread, they really need to buff up your options to dissuading foriegn missionaries! In civ4, if you adopted Theocracy, non-state religions could not spread in your cities. In civ5 we had the "ask nicely to please not spread your religion" option... but the AI can just blatantly ignore that, and there's no follow up request of "No, seriously, we will shoot your prophet on sight" without just straight up declaring war T_T;
Moderator Action: Edited to remove language that is not family friendly but does not change the meaning.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889