Facism has a 200% worker efficency, as opposed to 100% for all others save Democracy, which is 150%.
Plus, the unit support for Facism is a lot higher. Don't recall off the top of my head, but I think it's something like 10 units per city, where communism isn't nearly that high.
You get some of Democracy's characteristics (corruption, workers) and some of Communism's (good support, forced labor) if you choose Fascism. Just boils down to what you need when you want to change.
the loss of population isn't really a big deal IMO (2 loss per city) when switching to fascism, but the foreign pop. not producing culture is definitely a pain..
facism rules, in my current game I can support up to 800 units for free and workers dig mines in 1 turn. At first I disliked the pop rush instead of overtime (gold) payements, but with the incredible corruption in my empire I am unable to build anything -save the core country- unless I use forced labor; works great, been able to build about 150 tanks in 3 turns, only cost me like 10 millions people according to the demos screen lol.
by the time i get fascism all there is for workers to do is clean up pollution since all the tiles are already improved. the unit support is nice though, as is no war weariness.
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