AND Mega Civ Pack

Status
Not open for further replies.
If you use Dynamic Names, I think it would be okay to use them when that component is active. I would rather keep Holy Rome as the default name when starting up.
I think the nicest solution would be to display them in the pedia as Holy Rome, but call it Frank (Tribes/City State/etc) when starting a new game; name it Holy Roman ONLY if it has a state religion. Could we do this?
Otherwise have fun with meeting these civs:
Holy Roman Socialist Republic, Sacred Roman Empire and Holy Romanian Empire :crazyeye:

The West Indies UB is Cricket Ground, which doesn't fit Haiti very well, I think.
Okay, will try to find something better. Or you have some ideas?
 
I agree with you. If duplicate leaders do come up at all, then we can put something in to stop it.

You could ask FFH2 team. One leader shows up in 3 or 4 different civs.
 
With Public Health's recent deletion, the game gives XML messages about Finland's unique building that replaces the Bath House, so that'll need to be changed later. The normal Bath House seems to have been changed to obsolete at Organic Chemistry, so for the time being I'm editing my file to obsolete their building there as well.
 
I put together a hotfix for the changes made in v1015. I also included changes to Sauna and Furdo to match them to some changes to Bath House. Bath House requires Fresh Water from any source (river, lake, Aqueduct, Artesian Well) instead of just Aqueduct and requires Sanitation instead of Canals. Also, I gave both of those UB's a little break by giving them no obsoleting tech (instead of Organic Chemistry for Bath House). If that turns out to be horridly broken, we can re-add the obsoleting tech.

Update: Added fix for missing button for Radama (Malagasy).
Update 2: Added fix for missing button for Alooma (Kanem-Bornu).
 

Attachments

  • MCP v1015 hotfix.zip
    28.3 KB · Views: 93
Hotfix updated for the second time. Let me know if you find any additional outright bugs.
 
I'm currently updating the MCP repository with both hotfixes and new translations (the version is now 1.7). I'll upload the new installer shortly after.
 
You're welcome :) The tools are already developped, so it's only a matters of double-clicks!
 
Hi, trying to download the Mega Civ Pack but it seems the links are obsolete and no longer functional. Any chance of anyone re-uploading them ?
 
Hello

Is any chance to change Polish leader Wałęsa to any other?
In last years in Poland people find proofs to Wałęsa is a old commies agent.
Or can i get info how change him manually?
 
Short of Casimir the Great, I'm not sure that you have many other notable options.
 
Sogroon, can you fix the xml errors?
 
Here is a hotfix to update the MCP to rev1032. It will fix the XML errors. It will also update all unique buildings and units to the current standard levels (ex: no Spy specialists from Courthouse UBs; no commerce bonus from resources from Market UBs; Granary UBs provide base +1 health, not +1 per grain resource).

I also fixed a couple other things:
  • Mamluk Warrior UU had a bad art path for its KFM file.
  • Mycenaen Megaron (UB) reduced to 1 free Priest; was 2 free Priests, which is too many for any normal building (2 free Specialists is WW territory).
  • Removed the accents from the names of Hungarian Furdo and Vegvar. They were absolutely not working. Check the Civilopedia text; there are a lot of stray question marks where there are accented letters in the XML file.
 

Attachments

  • Rev1032 hotfix.zip
    227.3 KB · Views: 181
@Vokarya, accents should be automatically translated to Civ4 format when imported from transifex. However, some unformated accents might have passed the check in the first place.
They are not supposed to work when not playing as hungarian so English translations should avoid accents.
Thank you for the update, I'll push it to the repository.

EDIT: I've added the hotfix to the repository and created a patch file and a script to generate patches.
 
One more thing: I changed the name of the Exhibition (Mamluk UB) to Antiquities Exhibition so it wouldn't clash with the Exhibition civic building.
 
Hello again.

I´m trying to play with the mega civ pack. I can get the mod to load all the civs in the civiliopedia and when playing). But the problem i am having is that the name for the civs and , leaders,special units and the special building are just placeholders. it says for instance "TXT_KEY_UNIT_ARGENTINA_CABALLO" or "TXT_KEY_BUILDING_NORWAY_FISHMARKET_PEDIA" Instead or the text that should be there. It is the same for all of the new civs within the mod.
Why is this, how can i fix it?

By the way. The icons work for the civs.

BR Loffas
 
I can not download the graphic files and Custom Civilizations . I ask that if anyone knows , please send me the link or files .
 
Status
Not open for further replies.
Top Bottom