Ekmek
on steam: ekmek_e
I think the gr2 can either be a model or animation. the animation gr2 probably just tells the bones to move over a sequence
How would you go around creating an animation then? If you create an animation in say 3dsmax or blender and delete the meshes and bones, the animation also disappears.I think the gr2 can either be a model or animation. the animation gr2 probably just tells the bones to move over a sequence
In short, you can export the model with animation to fbx, then open the fbx in Nexus Buddy 2 and hit the "Save Anim." button.How would you go around creating an animation then? If you create an animation in say 3dsmax or blender and delete the meshes and bones, the animation also disappears.
OH. That makes sense. Thanks.In short, you can export the model with animation to fbx, then open the fbx in Nexus Buddy 2 and hit the "Save Anim." button.
if it is ok w you, I would like to try a little more work on the textures and sculpture, to see if the shadows can be further improved as well as clipping issues....
Oh...and is it somehow possible to get him to speak spanish instead of german??
PS...do you want me to upload the gr2 or blends that I am working on??
2) serious clipping with the beard, especially when he goes negative and digs his chin into his neck.....to plans here, possibly rerig some of the beard, although the beards pinned to the chest may look even more awkward, or more radical...begin to look for another LH model that could take this guy on...
some discoveries
1) the EnvironmentMap and IrradianceMap seem to have little impact on the texture and lighting....I changed those quite a bit leaving everything else the same and i did not notice much if ANY difference (soomeone whom is very detailed and obsessive may be able to make further discoveries here but I don't know if I can do much more in this regard).....as for the *_lights.gr2 specified in the *_scene.xml, there is a significant difference in how the leader is lighted, as we can see from the pic below....this is very easily done, just change the *_lights_*.gr2 in the [leader]_Scene.xml file. Also, these lights seem to be the ones "controlling how "red" the eyes get whe the leader turns negative.....there may be a re-texture solution to this as well, but haven't done much there....the light contrast between the forehead and the hairline is still an issue...will try to play with the hairline and see if that works.....
can't for the life of me get the LeaderHair or leaderHairOpaque shaders to work, i thought i had, but i had loaded the wrong gr2....still don't know if it is a shader issue or a texture issue....those opac and tang textures are a mystery to me. What I plan to do is try to get a really good seam between the hair and skin, particularly the beard, and see if a good texture job makes it look more "realistic".
thanks all!!!
@Ekmek....yeah, the beard ri-rig sounds nightmarish.... I certainly agree in regards to selaisse....I'm thinking HITLER!!...he's always a very popular dl....what are you working on now???