woodshadows
King
That's how you look at it, but I'm pretty sure that's not how it is. If you have any solid evidence from the game to show that your belief is actually how things are I'd love to see it, but I'm quite sure you are wrong.
Their overall status to you - i.e. whether they are friendly, "friendly", hostile, neutral, guarded, etc. works that way - hence they will frequently show the "friendly" label and then in the next minute denounce or DoW you - but I'm quite sure the modifiers show just what modifiers are currently affecting your relationship.
explain why modifiers will appear and disappear from the modifier area then if it isn't a question of the ai deciding which to show and which to conceal?
example: ai is in hostile mood towards me, in the modifier screen it tells me because i used a great general on them, i declared war on them, i picked order while they picked freedom. a few turns later, they are suddenly friendly with me, in the modifier screen it shows only the positive modifier of 'have had trade deals in the past', while all of the negative modifiers have disappeared. fast forward to a few turns in the future, again they are hostile towards me, all the old negative modifiers reappear. this all taking place without the relevant diplomatic actions taking place to incur those modifiers reappearing mind you. so.. whether this is some weird buggy programming or specifically programmed to be under ai control, i choose to believe the latter as it makes more sense. why for a game in which people complain so much about it not having realistic simulation would anyone ever want a diplomacy based upon the ability to psychically look into the opposing leaders mind and read their thoughts and emotions? the ai can't see into my brain, so why should i see into theirs.