timerover51
Deity
I always have India mad at me, and continually declaring war on me, and this with their aggression level turned all the way down. I keep thinking that I should try it the other way. Could not hurt.
This only applies if your ally had a deal running with your attacker, which they then abandoned for an alliance with you. It doesn't make any difference to how you can then make deals with your ally -- or your former attacker (if they're still on the map!). Although I'm always bemused at how, once you've made peace with your attacker, Ambassador Effour thinks they're your friend again...Yeah I have the same problem. If a civilization declares war on me and I get a milllitary alliance with somebody against my attackers, when the war ends it says that we know that your alliance betrayed your friends (The one who attacked you)
No. Everyone who already knows the Romans when you 'break' your deal with them, will immediately flag you as 'untrustworthy' -- and that flag is permanent, AFAIK. That doesn't mean that they won't deal with you at all -- but they will significantly raise their prices, and/or refuse subsequent per-turn offers. (You'll see this if they're happy to take, say, 500g for a tech, but will be 'insulted' if you then also add 1GPT -- although they may accept a Lux or StratRes).What would happen if you destroyed rome though? would that reverse it?
I found the unfair and (more important) permanent trade reputation hits somewhat pointless.
In my current game I sold the Romans some furs. Two rounds later they were furious on me and told all other civs that I had cheated them.
What happens?
They were alone on their own island and sold or lost their harbour. There was no war and no vulcano as cause. And then blame me for not delivering the furs...
I'm glad you said that -- there's nothing in the Civilopedia about rally points as far as I can tell, and I haven't been able to find anything definite on CFC either, to confirm or deny how I think they work (there is a brief mention of using a rally point in Scoutsout's 'Warmongering 101' article, but he doesn't go into much detail).The most useless thing has got to be the "Set rally point" option when you right click a city. To this day I have no idea what it means or what it does as it just disappears when you click something
Parachuters.
3. F-15 UU
1. Feudalism
2. Heroic Epic
3. F-15 UU - I mean, I guess if you STILL haven't gotten a GA and are finishing up a cultural or something. Although... if you're playing for cultural you should've had your GA already. NOT to mention that winning with this UU requires a lot of specific circumstances.
I thought this thread was about what's useless in game lol.
Very interesting list! Let me add my two cents:
- Heroic Epic is quite useful: a) When going for a 20K victory - 4 culture for only 200s quite early is very strong! b) When doing "leader fishing", it will increase your odds for an MGL from 1 out of 16 to 1 out of 12. That's nothing to be sneezed at!