bcool
Deity
Re: CC build plan
Option 1
T178 3N, CF, GM, PM
T179 3N, CF, GM, PM,scientist
T180 3N, CF, GM, PM,scientist
T181 3N, CF, GM, PM,scientist
T182 3N, CF (4 pop whip of National Epic)
T183 3N, CF
T184 3N, CF, coast
T185 3N, CF, 2 scientists
T186 3N, CF, 2 scientists
T187 3N, CF, 2 scientists,
T188 3N, CF, 2 scientists, coast
T189 3N, CF, 2 scientists, coast (Great Person born) 66% GS, 22% GM, 7% GE, 5% GA
Option 2
T178 3N, CF, GM, PM
T179 3N, CF, GM, PM, coast
T180 3N, CF, GM, PM, coast
T181 3N, CF, GM, PM, coast
T182 3N, CF, GM, PM, coast
T183 3N, CF, PM, 3 coast
T184 3N, CF, GM, PM, engineer, 2 coast (Settler) might have 1
T185 3N, CF, GM, PM, whip
T186 3N, CF, GM, PM
T187 3N, CF, GM, PM
T188 3N, CF, GM, PM, engineer? (not necessary probably if we don't have 1 on T184)
T189 3N, CF, GM, PM, scientist
T190 3N, CF, GM, PM, scientist (NE finishes)
1st great person born T194 (2% GA, 67% GS, 22% GM, 9% GE)
I perfer option 1 even though we whip a wonder. Getting the NE early allows us to run scientists and reduce the odds of an engineer. It gets us a great person 5 turns earlier lets FH take the PM. Yes we don't get a settler, but what is limiting our game right now I think is tech rate. An extra settler is nice but getting our great person pump going faster is more important I think.
CC is left with a similar population with either option
Variations on both options are possible. We could grow CC on coast tiles instead of running scientists in CC which would delay the great person, but grow CC faster. This would enable 1 or 2 more specialists to be run when we do switch to caste system and pacifism. We might run into happiness limits (but probably not with upcoming religion, fur backup, spices and other happiness coming soonish.)
While this delay does make some sense to me, getting the great person early allows us to decide what to do with it. For example if we get the low odds Great Artist we might run a Golden Age in time for the switch to caste and pacifism and a religion. Or an academy earlier helps more obviously.
edit upon further reflection it is silly to run the scientists before the NE is built for sure
Option 3
T178 3N, CF, GM, PM
T179 3N, CF, GM, PM, coast
T180 3N, CF, GM, PM, coast
T181 3N, CF, GM, PM, coast
T182 3N, CF (4 pop whip of National Epic)
T183 3N, CF scientist
T184 3N, CF, scientist
T185 3N, CF, scientist, coast
T186 3N, CF, scientist, GM
T187 3N, CF, 2 scientists, coast
T188 3N, CF, 2 scientists, engineer
T189 3N, CF, 2 scientists, coast (Great Person born) 65% GS, 23% GM, 8% GE, 4% GA
Option 1
T178 3N, CF, GM, PM
T179 3N, CF, GM, PM,
T180 3N, CF, GM, PM,
T181 3N, CF, GM, PM,
T182 3N, CF (4 pop whip of National Epic)
T183 3N, CF
T184 3N, CF, coast
T185 3N, CF, 2 scientists
T186 3N, CF, 2 scientists
T187 3N, CF, 2 scientists,
T188 3N, CF, 2 scientists, coast
T189 3N, CF, 2 scientists, coast (Great Person born) 66% GS, 22% GM, 7% GE, 5% GA
Option 2
T178 3N, CF, GM, PM
T179 3N, CF, GM, PM, coast
T180 3N, CF, GM, PM, coast
T181 3N, CF, GM, PM, coast
T182 3N, CF, GM, PM, coast
T183 3N, CF, PM, 3 coast
T184 3N, CF, GM, PM, engineer, 2 coast (Settler) might have 1
T185 3N, CF, GM, PM, whip
T186 3N, CF, GM, PM
T187 3N, CF, GM, PM
T188 3N, CF, GM, PM, engineer? (not necessary probably if we don't have 1 on T184)
T189 3N, CF, GM, PM, scientist
T190 3N, CF, GM, PM, scientist (NE finishes)
1st great person born T194 (2% GA, 67% GS, 22% GM, 9% GE)
I perfer option 1 even though we whip a wonder. Getting the NE early allows us to run scientists and reduce the odds of an engineer. It gets us a great person 5 turns earlier lets FH take the PM. Yes we don't get a settler, but what is limiting our game right now I think is tech rate. An extra settler is nice but getting our great person pump going faster is more important I think.
CC is left with a similar population with either option
Variations on both options are possible. We could grow CC on coast tiles instead of running scientists in CC which would delay the great person, but grow CC faster. This would enable 1 or 2 more specialists to be run when we do switch to caste system and pacifism. We might run into happiness limits (but probably not with upcoming religion, fur backup, spices and other happiness coming soonish.)
While this delay does make some sense to me, getting the great person early allows us to decide what to do with it. For example if we get the low odds Great Artist we might run a Golden Age in time for the switch to caste and pacifism and a religion. Or an academy earlier helps more obviously.
edit upon further reflection it is silly to run the scientists before the NE is built for sure
Option 3
T178 3N, CF, GM, PM
T179 3N, CF, GM, PM, coast
T180 3N, CF, GM, PM, coast
T181 3N, CF, GM, PM, coast
T182 3N, CF (4 pop whip of National Epic)
T183 3N, CF scientist
T184 3N, CF, scientist
T185 3N, CF, scientist, coast
T186 3N, CF, scientist, GM
T187 3N, CF, 2 scientists, coast
T188 3N, CF, 2 scientists, engineer
T189 3N, CF, 2 scientists, coast (Great Person born) 65% GS, 23% GM, 8% GE, 4% GA