Calanthian
Emperor
This is a team game. Each team consists of a vet and a newbie.
Teams are:
Gpcii (Alexander of Greece) / Nighthawk (Joao of Portugal)
Kokturk (HRE / Charlemagne) / Calanthian (Carthago / Hannibal) GMT +1
Methinkso (Arabia-Saladin) / Eclipse (Celtia / Brennus) GMT -5
Osbiath (UK-Churchill) and KiwiTT (USA-Roosevelt)
Every team is back-to-back (as the map wraps around in both directions).
The little letters are castles. Description:
Map options:
On tech: trading & brokering off
still both players of each team do their teching together. (that is standard)
On always war: no
Barbs: yes
Goodie huts: no
Unrestricted leaders: no
ALL civs will have a coastal start
HOUSES
HOUSE STARK (Eclipse / Celtia / Brennus)
CityList=Winterfell
CityList=Deepwood Motte
CityList=Karhold
CityList=Torrhen's Square
CityList=White Harbour
CityList=Widow's Watch
CityList=Moat Cailin
CityList=Greywater Watch
CityList=Flint's Finger
CityList=The Twins
CityList=Seagard
CityList=Dreadfort
CityList=
HOUSE GREYJOY (Calanthian / Carthago / Hannibal)
CityList=Pyke
CityList=Great Wyk
CityList=Saltcliffe
CityList=BlackTyde
CityList=Old Wyk
CityList=Orkmont
CityList=Harlaw
CityList=Ten Towers
CityList=Faircastle
CityList=Iron Holt
CityList=Lordsport
HOUSE ARRYN (Kiwitt / USA - Roosevelt)
CityList=The Eyrie
CityList=Bloody Gate
CityList=Longbow Hall
CityList=Heart's Home
CityList=Ironoaks
CityList=Runestone
CityList=Gull Town
CityList=The Trident
CityList=Saltpans
CityList=Crackclaw Point
CityList=Stonehedge
CityList=Maidenpool
HOUSE TULLY (Osbiath / UK / Churchill)
CityList=Riverrun
CityList=The Trident
CityList=Oldstones
CityList=Fairmarket
CityList=High Heart
CityList=Acorn Hall
CityList=Tumblestone
CityList=Golden Tooth
CityList=The Crag
CityList=Ashemark
CityList=Casterly Rock
CityList=Kayce
CityList=Silverhill
CityList=Kayce
HOUSE TYRELL (Nighthawk)
CityList=Highgarden
CityList=Goldengrove
CityList=Bitterbridge
CityList=Longtable
CityList=Horn Hill
CityList=Brightwater Keep
CityList=Old Town
CityList=Threetowers
CityList=Blackcrown
CityList=Nightsong
CityList=Old Oak
HOUSE LANNISTER (gpcii)
CityList=Casterly Rock
CityList=Lannisport
CityList=Duskendale
CityList=Rosby
CityList=Blackwater Rush
CityList=Blue Byrn
CityList=Grassy Vale
CityList=Mistwood
CityList=Summerhall
CityList=Greenstone
CityList=Evenfall Hall
HOUSE MARTELL of DORNE (Methinkso / Arabia / Saladin)
CityList=Sandstone
CityList=Yronwood
CityList=Hellholt
CityList=Blackmont
CityList=Starfall
CityList=Godsgrace
CityList=Vaith
CityList=Salt Shore
CityList=Sunspear
CityList=Lemonwood
CityList=Wyl
HOUSE BARATHEON (Kokturk / HRE / Charlemagne)
CityList=Dragonstone
CityList=Storm's End
CityList=Rainwood
CityList=Grassfield Keep
CityList=Tarth
CityList=Crow's Nest
CityList=Fellwood
CityList=Stonehelm
CityList=Bronzegate
CityList=King's Wood
And the barb city in the center will be named King's Landing.
Of course you may change the city names which will be proposed when you found them.
But the ones who like them may even decide to name their units after these books: a knight named Jaime Lannister, or a spy named Varys certainly adds to the flavour (for those who read these books, or have seen the series)
For more info: http://awoiaf.westeros.org/index.php/Main_Page
http://awoiaf.westeros.org/index.php/House_Lannister
Here are the maps of the continents.
Remember: every continent has coal, copper, horses, oil and iron. Everyone has copper near his starting position.
In the center region are all really good things: stone, marble, wine, silk etc..
You don't see these at the maps yet.
* Furthermore everybody has got a castle, with a castle guard, one special resource, and all have the same special buildings in the castles.
* And every civ has a coastal start.
* There is a land connection to the center which is guarded by a player from another team. And you have three options to get past him: negotiate, conquer the castle OR invade by sea.
* All will have a starting city, warrior, worker and castle guard.
UNADOR
DUARSI
TRIAGO
QUATLI
Here are the maps of the continents, PART 2.
Remember: every continent has coal, copper, horses, oil and iron. Everyone has copper near his starting position.
In the center region are all really good things: stone, marble, wine, silk etc..
You don't see these at the maps yet.
* Furthermore everybody has got a castle, with a castle guard, one special resource, and all have the same special buildings in the castles.
* And every civ has a coastal start.
* There is a land connection to the center which is guarded by a player from another team. And you have three options to get past him: negotiate, conquer the castle OR invade by sea.
* All will have a starting city, warrior, worker and castle guard.
FIVEO
SEVENA
EITO
Teams are:
Gpcii (Alexander of Greece) / Nighthawk (Joao of Portugal)
Kokturk (HRE / Charlemagne) / Calanthian (Carthago / Hannibal) GMT +1
Methinkso (Arabia-Saladin) / Eclipse (Celtia / Brennus) GMT -5
Osbiath (UK-Churchill) and KiwiTT (USA-Roosevelt)
Every team is back-to-back (as the map wraps around in both directions).
The little letters are castles. Description:
"Thousands of years ago, each of the eight noble houses has sworn a holy oath to the Ancient Emperor of Calanthe,
that their house would protect one of the eight castles which guard the entrances
towards the ancient, bountifull, center of the Calanthian empire.
The castle guard of each castle has sworn to defend it's castle and to never attack. "
(you get one explorer unit which can defend the castle for the next hundreds of years)
(the castle can sustain itself, but remember building more cities around the castle can cripple you, as maintenance will get very high)
(houserule: castles may NOT be traded)
Map options:
On tech: trading & brokering off
still both players of each team do their teching together. (that is standard)
On always war: no
Barbs: yes
Goodie huts: no
Unrestricted leaders: no
ALL civs will have a coastal start
HOUSES
HOUSE STARK (Eclipse / Celtia / Brennus)
CityList=Winterfell
CityList=Deepwood Motte
CityList=Karhold
CityList=Torrhen's Square
CityList=White Harbour
CityList=Widow's Watch
CityList=Moat Cailin
CityList=Greywater Watch
CityList=Flint's Finger
CityList=The Twins
CityList=Seagard
CityList=Dreadfort
CityList=
HOUSE GREYJOY (Calanthian / Carthago / Hannibal)
CityList=Pyke
CityList=Great Wyk
CityList=Saltcliffe
CityList=BlackTyde
CityList=Old Wyk
CityList=Orkmont
CityList=Harlaw
CityList=Ten Towers
CityList=Faircastle
CityList=Iron Holt
CityList=Lordsport
HOUSE ARRYN (Kiwitt / USA - Roosevelt)
CityList=The Eyrie
CityList=Bloody Gate
CityList=Longbow Hall
CityList=Heart's Home
CityList=Ironoaks
CityList=Runestone
CityList=Gull Town
CityList=The Trident
CityList=Saltpans
CityList=Crackclaw Point
CityList=Stonehedge
CityList=Maidenpool
HOUSE TULLY (Osbiath / UK / Churchill)
CityList=Riverrun
CityList=The Trident
CityList=Oldstones
CityList=Fairmarket
CityList=High Heart
CityList=Acorn Hall
CityList=Tumblestone
CityList=Golden Tooth
CityList=The Crag
CityList=Ashemark
CityList=Casterly Rock
CityList=Kayce
CityList=Silverhill
CityList=Kayce
HOUSE TYRELL (Nighthawk)
CityList=Highgarden
CityList=Goldengrove
CityList=Bitterbridge
CityList=Longtable
CityList=Horn Hill
CityList=Brightwater Keep
CityList=Old Town
CityList=Threetowers
CityList=Blackcrown
CityList=Nightsong
CityList=Old Oak
HOUSE LANNISTER (gpcii)
CityList=Casterly Rock
CityList=Lannisport
CityList=Duskendale
CityList=Rosby
CityList=Blackwater Rush
CityList=Blue Byrn
CityList=Grassy Vale
CityList=Mistwood
CityList=Summerhall
CityList=Greenstone
CityList=Evenfall Hall
HOUSE MARTELL of DORNE (Methinkso / Arabia / Saladin)
CityList=Sandstone
CityList=Yronwood
CityList=Hellholt
CityList=Blackmont
CityList=Starfall
CityList=Godsgrace
CityList=Vaith
CityList=Salt Shore
CityList=Sunspear
CityList=Lemonwood
CityList=Wyl
HOUSE BARATHEON (Kokturk / HRE / Charlemagne)
CityList=Dragonstone
CityList=Storm's End
CityList=Rainwood
CityList=Grassfield Keep
CityList=Tarth
CityList=Crow's Nest
CityList=Fellwood
CityList=Stonehelm
CityList=Bronzegate
CityList=King's Wood
And the barb city in the center will be named King's Landing.
Of course you may change the city names which will be proposed when you found them.
But the ones who like them may even decide to name their units after these books: a knight named Jaime Lannister, or a spy named Varys certainly adds to the flavour (for those who read these books, or have seen the series)
For more info: http://awoiaf.westeros.org/index.php/Main_Page
http://awoiaf.westeros.org/index.php/House_Lannister
Here are the maps of the continents.
Remember: every continent has coal, copper, horses, oil and iron. Everyone has copper near his starting position.
In the center region are all really good things: stone, marble, wine, silk etc..
You don't see these at the maps yet.
* Furthermore everybody has got a castle, with a castle guard, one special resource, and all have the same special buildings in the castles.
* And every civ has a coastal start.
* There is a land connection to the center which is guarded by a player from another team. And you have three options to get past him: negotiate, conquer the castle OR invade by sea.
* All will have a starting city, warrior, worker and castle guard.
UNADOR
DUARSI
TRIAGO
QUATLI
Here are the maps of the continents, PART 2.
Remember: every continent has coal, copper, horses, oil and iron. Everyone has copper near his starting position.
In the center region are all really good things: stone, marble, wine, silk etc..
You don't see these at the maps yet.
* Furthermore everybody has got a castle, with a castle guard, one special resource, and all have the same special buildings in the castles.
* And every civ has a coastal start.
* There is a land connection to the center which is guarded by a player from another team. And you have three options to get past him: negotiate, conquer the castle OR invade by sea.
* All will have a starting city, warrior, worker and castle guard.
FIVEO
SEVENA
EITO