Gloric Ulvin
Chieftain
- Joined
- Mar 10, 2014
- Messages
- 8
My friends and I have been working on a map for quite some time to have our epic Erebus wars upon. It is loosely based on civiliopedia readings and our understanding of the world of Erebus. Granted, none of us are Magister, we all make our way through the lore.
There are two separate files. One has our goofy naming (with tags) system in place, the other (no tags) is blank just in case it annoys you.
Hopefully y'all enjoy it as much as we have.
Please leave any suggestions, criticism, and feedback!
We usually play multiplayer games on this map or Erebus Continent script every Friday so let me know if you're interested
Contains:
All Erebus civs except Luchuirp, Kuriotates, Elohim, and Grigori. (Our computers can't handle them all.)
A few adventure lands like the screenshot posted of "Jotunheim."
Semi-realistic climate action (it's a fantasy world)
Things I need to fix:
In the second tagged map, the names of locations are partially lore based, partially the musings of the adventure of my Civ group. It's basically our call sign for the locations. Nerdy, I know, but it's how we make do with 10 people playing. Much of it is inside jokes but I'd be happy to share any reasonings or logic behind some of the placements.
V1 - 11 DLs Yay!
*1.1 Changelog*
There are two separate files. One has our goofy naming (with tags) system in place, the other (no tags) is blank just in case it annoys you.
Hopefully y'all enjoy it as much as we have.
Please leave any suggestions, criticism, and feedback!
We usually play multiplayer games on this map or Erebus Continent script every Friday so let me know if you're interested
Contains:
All Erebus civs except Luchuirp, Kuriotates, Elohim, and Grigori. (Our computers can't handle them all.)
A few adventure lands like the screenshot posted of "Jotunheim."
Semi-realistic climate action (it's a fantasy world)
Things I need to fix:
- I can't get portals workings to save my life, so Odio's prison is kind of dead as of now.
- We're trying to give each civilization a starting "hero." You'll notice the Illian's terrible start with only one city is countered by having a weaker version of the Aquilan. Ideally every civilization will get one starting unique unit to spice up the early game. I traditionally play with the Illians so not using the Aquilan aggressively is a bit of a gentleman's rule.
- I'm not happy with the ice all along the north. I want Letum Frigus to be "polar north," and have everything radiate out from there. I'll fix it it when I get the urge. [FINISHED]
- If there is interest I can release a version with a random start, just let me know.
In the second tagged map, the names of locations are partially lore based, partially the musings of the adventure of my Civ group. It's basically our call sign for the locations. Nerdy, I know, but it's how we make do with 10 people playing. Much of it is inside jokes but I'd be happy to share any reasonings or logic behind some of the placements.
V1 - 11 DLs Yay!
*1.1 Changelog*
Spoiler :
- Removed ice except for NW Corner, Letum Frigus is now polar north for the map as originally planned.
- Replaced some inland seas with mountains to increase size of continent. Also gives more mountain passes for more strategic play.
- More guardians around the map for more flavor.
- Fixed some rivers that didn't look too great