Hey everyone,
I'm relatively new to figuring out how Civ works on a more detailed level, though I have been playing it very casually every now and then for a while.
Something I just recently came into contact with, was the idea of tall vs wide empires. I personally always like having a few well developed cities a lot better than a lot of less developed ones (which seems ot be the case, whenever I try to get a bigger number of cities going, but maybe that's not how it should be idk).
I can't really figure out what the advantages are of having a lot of cities, except for being able to produce a lot of military units. Could someone explain that to me (or link me to some article or something?)
The reasons I say that are the following.
1) It seems science (at least around the midgame (turn 90-150 on quick is what I mean here)) seems to be even, if we take the 5% penalty into account, but tall have mroe GS generation thus get ahead there.
2) Culture seems to be a lot better for tall, as they can put 2 specialists in guilds thus generating +6 culture in a city (plus great works, or free culture points from writers), where wide empires seem to have a more difficult time allocating specialists due to all cities nto having that huge a population. (Or if they do get the culutre specialists, then they lack others).
3) GP generation overall is easier on tall it seems, as you have mroe pop to put into specialists slots, plus you can concnentrate the +% for GP buildings in one or two cities
4) Money seems to be on the wide side, as (I assume) one probably doesn't boost the cities with food or build a lot of buildings that need maintenance, so all the caravans can be used for trade routes with other empires or CS, so I assume you have more money than a tall empire.
5) Faith I can imagine would also be on the wide side, if one chooses to get shrines in each new city (unless as tall you find a wonder, plus get the appropraite pantheon trait, or get stonehenge). Though Religion in general is not something I have managed to hugely incorporate into my strategies so far (just got G+K and BNW about three weeks back) though I do tend to get it, if the circumstances allow for it, like natural wonders or luxuries/desserts I can milk with the appropriate pantheon belief.
6) Late game it would seem as wide empires you run into additional difficulties of people banning luxuries or allying CS away that you need for luxuries, as I imagine as wide you need a lot more overall happiness production than as tall.
Another thing I can't figure out if, how to actually play wide. I usually play on small maps and the per city unhappiness is 3, which makes founding new cities quite the pain in regards to being in the negative with happiness quite quickly. Also getting a lot of early settlers means neglecting buildings workers and such, so I never quite understand at what point one would get them either.
Also, even if I can get more than 2 cities going because I got lucky in terms of having 4 or 5 luxuries quickly in my area I find after citiy number 4 there's often very little space to settle another city (or there's no good location anymore).
Maybe part of the problems I experience come from me playing almost exlusively small maps, but since I don't even understand the theoretical concept behind it, I have a feeling it might be more than that
So if anyone could help me understand the principles of wide empires a bit better, I'd very much appreciate that, thanks
I'm relatively new to figuring out how Civ works on a more detailed level, though I have been playing it very casually every now and then for a while.
Something I just recently came into contact with, was the idea of tall vs wide empires. I personally always like having a few well developed cities a lot better than a lot of less developed ones (which seems ot be the case, whenever I try to get a bigger number of cities going, but maybe that's not how it should be idk).
I can't really figure out what the advantages are of having a lot of cities, except for being able to produce a lot of military units. Could someone explain that to me (or link me to some article or something?)
The reasons I say that are the following.
1) It seems science (at least around the midgame (turn 90-150 on quick is what I mean here)) seems to be even, if we take the 5% penalty into account, but tall have mroe GS generation thus get ahead there.
2) Culture seems to be a lot better for tall, as they can put 2 specialists in guilds thus generating +6 culture in a city (plus great works, or free culture points from writers), where wide empires seem to have a more difficult time allocating specialists due to all cities nto having that huge a population. (Or if they do get the culutre specialists, then they lack others).
3) GP generation overall is easier on tall it seems, as you have mroe pop to put into specialists slots, plus you can concnentrate the +% for GP buildings in one or two cities
4) Money seems to be on the wide side, as (I assume) one probably doesn't boost the cities with food or build a lot of buildings that need maintenance, so all the caravans can be used for trade routes with other empires or CS, so I assume you have more money than a tall empire.
5) Faith I can imagine would also be on the wide side, if one chooses to get shrines in each new city (unless as tall you find a wonder, plus get the appropraite pantheon trait, or get stonehenge). Though Religion in general is not something I have managed to hugely incorporate into my strategies so far (just got G+K and BNW about three weeks back) though I do tend to get it, if the circumstances allow for it, like natural wonders or luxuries/desserts I can milk with the appropriate pantheon belief.
6) Late game it would seem as wide empires you run into additional difficulties of people banning luxuries or allying CS away that you need for luxuries, as I imagine as wide you need a lot more overall happiness production than as tall.
Another thing I can't figure out if, how to actually play wide. I usually play on small maps and the per city unhappiness is 3, which makes founding new cities quite the pain in regards to being in the negative with happiness quite quickly. Also getting a lot of early settlers means neglecting buildings workers and such, so I never quite understand at what point one would get them either.
Also, even if I can get more than 2 cities going because I got lucky in terms of having 4 or 5 luxuries quickly in my area I find after citiy number 4 there's often very little space to settle another city (or there's no good location anymore).
Maybe part of the problems I experience come from me playing almost exlusively small maps, but since I don't even understand the theoretical concept behind it, I have a feeling it might be more than that
So if anyone could help me understand the principles of wide empires a bit better, I'd very much appreciate that, thanks